1/* 2 * Copyright (c) 2015-2016 ARM Limited 3 * All rights reserved 4 * 5 * The license below extends only to copyright in the software and shall 6 * not be construed as granting a license to any other intellectual 7 * property including but not limited to intellectual property relating 8 * to a hardware implementation of the functionality of the software 9 * licensed hereunder. You may use the software subject to the license 10 * terms below provided that you ensure that this notice is replicated 11 * unmodified and in its entirety in all distributions of the software, 12 * modified or unmodified, in source code or in binary form. 13 * 14 * Redistribution and use in source and binary forms, with or without 15 * modification, are permitted provided that the following conditions are 16 * met: redistributions of source code must retain the above copyright 17 * notice, this list of conditions and the following disclaimer; 18 * redistributions in binary form must reproduce the above copyright 19 * notice, this list of conditions and the following disclaimer in the 20 * documentation and/or other materials provided with the distribution; 21 * neither the name of the copyright holders nor the names of its 22 * contributors may be used to endorse or promote products derived from 23 * this software without specific prior written permission. 24 * 25 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 26 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 27 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 28 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 29 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 30 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 31 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 32 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 33 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 34 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 35 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 36 * 37 * Authors: Akash Bagdia 38 * David Guillen Fandos 39 */ 40 41#include "sim/clocked_object.hh" 42 43#include "base/logging.hh" 44#include "sim/power/power_model.hh" 45 46ClockedObject::ClockedObject(const ClockedObjectParams *p) : 47 SimObject(p), Clocked(*p->clk_domain), 48 _currPwrState(p->default_p_state), 49 prvEvalTick(0) 50{ 51 // Register the power_model with the object 52 for (auto & power_model: p->power_model) 53 power_model->setClockedObject(this); 54} 55 56void 57ClockedObject::serialize(CheckpointOut &cp) const 58{ 59 unsigned int currPwrState = (unsigned int)_currPwrState; 60 61 SERIALIZE_SCALAR(currPwrState); 62 SERIALIZE_SCALAR(prvEvalTick); 63} 64 65void 66ClockedObject::unserialize(CheckpointIn &cp) 67{ 68 unsigned int currPwrState; 69 70 UNSERIALIZE_SCALAR(currPwrState); 71 UNSERIALIZE_SCALAR(prvEvalTick); 72 73 _currPwrState = Enums::PwrState(currPwrState); 74} 75 76void 77ClockedObject::pwrState(Enums::PwrState p) 78{ 79 // Function should ideally be called only when there is a state change 80 if (_currPwrState == p) { 81 warn_once("ClockedObject: Already in the requested power state, " \ 82 "request ignored"); 83 return; 84 } 85 86 // No need to compute stats if in the same tick, update state though. This 87 // can happen in cases like a) during start of the simulation multiple 88 // state changes happens in init/startup phase, b) one takes a decision to 89 // migrate state but decides to reverts back to the original state in the 90 // same tick if other conditions are not met elsewhere. 91 // Any state change related stats would have been recorded on previous call 92 // to the pwrState() function. 93 if (prvEvalTick == curTick() && curTick() != 0) { 94 warn("ClockedObject %s: More than one power state change request "\ 95 "encountered within the same simulation tick %d", 96 name(), prvEvalTick); 97 _currPwrState = p; 98 return; 99 } 100 101 // Record stats for previous state. 102 computeStats(); 103 104 _currPwrState = p; 105 106 numPwrStateTransitions++; 107} 108 109void 110ClockedObject::computeStats() 111{ 112 // Calculate time elapsed from last (valid) state change 113 Tick elapsed_time = curTick() - prvEvalTick; 114 115 pwrStateResidencyTicks[_currPwrState] += elapsed_time; 116 117 // Time spent in CLK_GATED state, this might change depending on 118 // transition to other low power states in respective simulation 119 // objects. 120 if (_currPwrState == Enums::PwrState::CLK_GATED) { 121 pwrStateClkGateDist.sample(elapsed_time); 122 } 123 124 prvEvalTick = curTick(); 125} 126 127std::vector<double> 128ClockedObject::pwrStateWeights() const 129{ 130 // Get residency stats 131 std::vector<double> ret; 132 Stats::VCounter residencies; 133 pwrStateResidencyTicks.value(residencies); 134 135 // Account for current state too! 136 Tick elapsed_time = curTick() - prvEvalTick; 137 residencies[_currPwrState] += elapsed_time; 138 139 ret.resize(Enums::PwrState::Num_PwrState); 140 for (unsigned i = 0; i < Enums::PwrState::Num_PwrState; i++) 141 ret[i] = residencies[i] / \ 142 (pwrStateResidencyTicks.total() + elapsed_time); 143 144 return ret; 145} 146 147void 148ClockedObject::regStats() 149{ 150 SimObject::regStats(); 151 152 using namespace Stats; 153 154 numPwrStateTransitions 155 .name(params()->name + ".numPwrStateTransitions") 156 .desc("Number of power state transitions") 157 .flags(nozero) 158 ; 159 160 // Each sample is time in ticks 161 unsigned num_bins = std::max(params()->p_state_clk_gate_bins, 10U); 162 pwrStateClkGateDist 163 .init(params()->p_state_clk_gate_min, params()->p_state_clk_gate_max, 164 (params()->p_state_clk_gate_max / num_bins)) 165 .name(params()->name + ".pwrStateClkGateDist") 166 .desc("Distribution of time spent in the clock gated state") 167 .flags(pdf | nozero | nonan) 168 ; 169 170 pwrStateResidencyTicks 171 .init(Enums::PwrState::Num_PwrState) 172 .name(params()->name + ".pwrStateResidencyTicks") 173 .desc("Cumulative time (in ticks) in various power states") 174 .flags(nozero) 175 ; 176 for (int i = 0; i < Enums::PwrState::Num_PwrState; i++) { 177 pwrStateResidencyTicks.subname(i, Enums::PwrStateStrings[i]); 178 } 179 180 numPwrStateTransitions = 0; 181 182 /** 183 * For every stats dump, the power state residency and other distribution 184 * stats should be computed just before the dump to ensure correct stats 185 * value being reported for current dump window. It avoids things like 186 * having any unreported time spent in a power state to be forwarded to the 187 * next dump window which might have rather unpleasant effects (like 188 * perturbing the distribution stats). 189 */ 190 registerDumpCallback(new ClockedObjectDumpCallback(this)); 191} 192