vector_register_file.hh revision 11308
113771Sgabeblack@google.com/*
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413771Sgabeblack@google.com *
513771Sgabeblack@google.com * For use for simulation and test purposes only
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3213771Sgabeblack@google.com *
3313771Sgabeblack@google.com * Author: John Kalamatianos
3413771Sgabeblack@google.com */
3513771Sgabeblack@google.com
3613771Sgabeblack@google.com#ifndef __VECTOR_REGISTER_FILE_HH__
3713771Sgabeblack@google.com#define __VECTOR_REGISTER_FILE_HH__
3813771Sgabeblack@google.com
3913771Sgabeblack@google.com#include <list>
4013771Sgabeblack@google.com
4113771Sgabeblack@google.com#include "base/statistics.hh"
4213771Sgabeblack@google.com#include "base/types.hh"
4313771Sgabeblack@google.com#include "gpu-compute/vector_register_state.hh"
4413771Sgabeblack@google.com#include "sim/sim_object.hh"
4513771Sgabeblack@google.com
4613771Sgabeblack@google.comclass ComputeUnit;
4713771Sgabeblack@google.comclass Shader;
4813771Sgabeblack@google.comclass SimplePoolManager;
4913771Sgabeblack@google.comclass Wavefront;
5013771Sgabeblack@google.com
5113771Sgabeblack@google.comstruct VectorRegisterFileParams;
5213782Sgabeblack@google.com
5313782Sgabeblack@google.comenum class VrfAccessType : uint8_t
5413782Sgabeblack@google.com{
5513771Sgabeblack@google.com    READ = 0x01,
56    WRITE = 0x02,
57    RD_WR = READ | WRITE
58};
59
60// Vector Register File
61class VectorRegisterFile : public SimObject
62{
63  public:
64    VectorRegisterFile(const VectorRegisterFileParams *p);
65
66    void setParent(ComputeUnit *_computeUnit);
67
68    // Read a register
69    template<typename T>
70    T
71    read(int regIdx, int threadId=0)
72    {
73        T p0 = vgprState->read<T>(regIdx, threadId);
74
75        return p0;
76    }
77
78    // Write a register
79    template<typename T>
80    void
81    write(int regIdx, T value, int threadId=0)
82    {
83        vgprState->write<T>(regIdx, value, threadId);
84    }
85
86    uint8_t regBusy(int idx, uint32_t operandSize) const;
87    uint8_t regNxtBusy(int idx, uint32_t operandSize) const;
88
89    int numRegs() const { return numRegsPerSimd; }
90
91    void markReg(int regIdx, uint32_t operandSize, uint8_t value);
92    void preMarkReg(int regIdx, uint32_t operandSize, uint8_t value);
93
94    virtual void exec(GPUDynInstPtr ii, Wavefront *w);
95
96    virtual int exec(uint64_t dynamic_id, Wavefront *w,
97                     std::vector<uint32_t> &regVec, uint32_t operandSize,
98                     uint64_t timestamp);
99
100    bool operandsReady(Wavefront *w, GPUDynInstPtr ii) const;
101    virtual void updateEvents() { }
102    virtual void updateResources(Wavefront *w, GPUDynInstPtr ii);
103
104    virtual bool
105    isReadConflict(int memWfId, int exeWfId) const
106    {
107        return false;
108    }
109
110    virtual bool
111    isWriteConflict(int memWfId, int exeWfId) const
112    {
113        return false;
114    }
115
116    virtual bool vrfOperandAccessReady(uint64_t dynamic_id, Wavefront *w,
117                                       GPUDynInstPtr ii,
118                                       VrfAccessType accessType);
119
120    virtual bool vrfOperandAccessReady(Wavefront *w, GPUDynInstPtr ii,
121                                       VrfAccessType accessType);
122
123    SimplePoolManager *manager;
124
125  protected:
126    ComputeUnit* computeUnit;
127    int simdId;
128
129    // flag indicating if a register is busy
130    std::vector<uint8_t> busy;
131    // flag indicating if a register will be busy (by instructions
132    // in the SIMD pipeline)
133    std::vector<uint8_t> nxtBusy;
134
135    // numer of registers (bank size) per simd unit (bank)
136    int numRegsPerSimd;
137
138    // vector register state
139    VecRegisterState *vgprState;
140};
141
142#endif // __VECTOR_REGISTER_FILE_HH__
143