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/gem5/src/arch/arm/isa/templates/ | ||
H A D | basic.isa | diff 7168:54105b48a0a7 Wed Jun 02 01:58:00 EDT 2010 Ali Saidi <Ali.Saidi@ARM.com> ARM: GCC < 4.3 has some issues with attribute no return on some functions. Fix so it works for older gccs. 7167:a28390624772 Wed Jun 02 01:58:00 EDT 2010 Gabe Black <gblack@eecs.umich.edu> ARM: Split out the "basic" templates and format. |
/gem5/src/arch/power/isa/formats/ | ||
H A D | mem.isa | diff 7712:7733c562e5e3 Fri Oct 22 03:23:00 EDT 2010 Gabe Black <gblack@eecs.umich.edu> ISA: Simplify various implementations of completeAcc. diff 7045:e21fe6a62b1c Tue Mar 23 11:50:00 EDT 2010 Steve Reinhardt <steve.reinhardt@amd.com> cpu: fix exec tracing memory corruption bug Accessing traceData (to call setAddress() and/or setData()) after initiating a timing translation was causing crashes, since a failed translation could delete the traceData object before returning. It turns out that there was never a need to access traceData after initiating the translation, as the traced data was always available earlier; this ordering was merely historical. Furthermore, traceData->setAddress() and traceData->setData() were being called both from the CPU model and the ISA definition, often redundantly. This patch standardizes all setAddress and setData calls for memory instructions to be in the CPU models and not in the ISA definition. It also moves those calls above the translation calls to eliminate the crashes. |
H A D | branch.isa | diff 7791:762276cd3cc7 Wed Dec 08 13:33:00 EST 2010 Gabe Black <gblack@eecs.umich.edu> POWER: Take advantage of new PCState syntax. diff 7720:65d338a8dba4 Sun Oct 31 03:07:00 EDT 2010 Gabe Black <gblack@eecs.umich.edu> ISA,CPU,etc: Create an ISA defined PC type that abstracts out ISA behaviors. This change is a low level and pervasive reorganization of how PCs are managed in M5. Back when Alpha was the only ISA, there were only 2 PCs to worry about, the PC and the NPC, and the lsb of the PC signaled whether or not you were in PAL mode. As other ISAs were added, we had to add an NNPC, micro PC and next micropc, x86 and ARM introduced variable length instruction sets, and ARM started to keep track of mode bits in the PC. Each CPU model handled PCs in its own custom way that needed to be updated individually to handle the new dimensions of variability, or, in the case of ARMs mode-bit-in-the-pc hack, the complexity could be hidden in the ISA at the ISA implementation's expense. Areas like the branch predictor hadn't been updated to handle branch delay slots or micropcs, and it turns out that had introduced a significant (10s of percent) performance bug in SPARC and to a lesser extend MIPS. Rather than perpetuate the problem by reworking O3 again to handle the PC features needed by x86, this change was introduced to rework PC handling in a more modular, transparent, and hopefully efficient way. PC type: Rather than having the superset of all possible elements of PC state declared in each of the CPU models, each ISA defines its own PCState type which has exactly the elements it needs. A cross product of canned PCState classes are defined in the new "generic" ISA directory for ISAs with/without delay slots and microcode. These are either typedef-ed or subclassed by each ISA. To read or write this structure through a *Context, you use the new pcState() accessor which reads or writes depending on whether it has an argument. If you just want the address of the current or next instruction or the current micro PC, you can get those through read-only accessors on either the PCState type or the *Contexts. These are instAddr(), nextInstAddr(), and microPC(). Note the move away from readPC. That name is ambiguous since it's not clear whether or not it should be the actual address to fetch from, or if it should have extra bits in it like the PAL mode bit. Each class is free to define its own functions to get at whatever values it needs however it needs to to be used in ISA specific code. Eventually Alpha's PAL mode bit could be moved out of the PC and into a separate field like ARM. These types can be reset to a particular pc (where npc = pc + sizeof(MachInst), nnpc = npc + sizeof(MachInst), upc = 0, nupc = 1 as appropriate), printed, serialized, and compared. There is a branching() function which encapsulates code in the CPU models that checked if an instruction branched or not. Exactly what that means in the context of branch delay slots which can skip an instruction when not taken is ambiguous, and ideally this function and its uses can be eliminated. PCStates also generally know how to advance themselves in various ways depending on if they point at an instruction, a microop, or the last microop of a macroop. More on that later. Ideally, accessing all the PCs at once when setting them will improve performance of M5 even though more data needs to be moved around. This is because often all the PCs need to be manipulated together, and by getting them all at once you avoid multiple function calls. Also, the PCs of a particular thread will have spatial locality in the cache. Previously they were grouped by element in arrays which spread out accesses. Advancing the PC: The PCs were previously managed entirely by the CPU which had to know about PC semantics, try to figure out which dimension to increment the PC in, what to set NPC/NNPC, etc. These decisions are best left to the ISA in conjunction with the PC type itself. Because most of the information about how to increment the PC (mainly what type of instruction it refers to) is contained in the instruction object, a new advancePC virtual function was added to the StaticInst class. Subclasses provide an implementation that moves around the right element of the PC with a minimal amount of decision making. In ISAs like Alpha, the instructions always simply assign NPC to PC without having to worry about micropcs, nnpcs, etc. The added cost of a virtual function call should be outweighed by not having to figure out as much about what to do with the PCs and mucking around with the extra elements. One drawback of making the StaticInsts advance the PC is that you have to actually have one to advance the PC. This would, superficially, seem to require decoding an instruction before fetch could advance. This is, as far as I can tell, realistic. fetch |