History log of /gem5/src/dev/arm/flash_device.cc
Revision Date Author Comments
# 12086:069c529a76fd 07-Jun-2017 Sean Wilson <spwilson2@wisc.edu>

arm: Replace EventWrapper use with EventFunctionWrapper

Change-Id: I08de5f72513645d1fe92bde99fa205dde897e951
Signed-off-by: Sean Wilson <spwilson2@wisc.edu>
Reviewed-on: https://gem5-review.googlesource.com/3747
Reviewed-by: Jason Lowe-Power <jason@lowepower.com>
Reviewed-by: Anthony Gutierrez <anthony.gutierrez@amd.com>
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Maintainer: Andreas Sandberg <andreas.sandberg@arm.com>


# 11800:54436a1784dc 09-Nov-2016 Brandon Potter <brandon.potter@amd.com>

style: [patch 3/22] reduce include dependencies in some headers

Used cppclean to help identify useless includes and removed them. This
involved erroneously included headers, but also cases where forward
declarations could have been used rather than a full include.


# 11523:81332eb10367 06-Jun-2016 David Guillen Fandos <david.guillen@arm.com>

stats: Fixing regStats function for some SimObjects

Fixing an issue with regStats not calling the parent class method
for most SimObjects in Gem5. This causes issues if one adds new
stats in the base class (since they are never initialized properly!).

Change-Id: Iebc5aa66f58816ef4295dc8e48a357558d76a77c
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>


# 11487:bada30129c84 26-May-2016 Andreas Hansson <andreas.hansson@arm.com>

arm, dev: Remove superfluous loop increment in flash device

As identified by clang-3.8, there was a superfluous loop increment in
the flash device which is now removed.

Change-Id: If46a1c4f72d3d4c9f219124030894ca433c790af
Reviewed-by: Rene De Jong <rene.dejong@arm.com>


# 11430:bd1c6789c33f 07-Apr-2016 Andreas Sandberg <andreas.sandberg@arm.com>

Revert to 74c1e6513bd0 (sim: Thermal support for Linux)


# 11422:4f749e00b667 18-Nov-2014 Akash Bagdia <akash.bagdia@ARM.com>

power: Add power states to ClockedObject

Add 4 power states to the ClockedObject, provides necessary access functions
to check and update the power state. Default power state is UNDEFINED, it is
responsibility of the respective simulation model to provide the startup state
and any other logic for state change.

Add number of transition stat.
Add distribution of time spent in clock gated state.
Add power state residency stat.

Add dump call back function to allow stats update of distribution and residency
stats.


# 11321:02e930db812d 06-Feb-2016 Steve Reinhardt <steve.reinhardt@amd.com>

style: fix missing spaces in control statements

Result of running 'hg m5style --skip-all --fix-control -a'.


# 11226:7b317ee691fb 22-Nov-2015 Geoffrey Blake <Geoffrey.Blake@arm.com>

arm, dev: Fix flash model serialization code typos

The flash model has typos in its serialization code for
unknownPages, locationTable, blockValidEntries, and blockEmptyEntries
arrays where it would save each entry in the array under the same
name in the checkpoint. This patch fixes these typos.


# 11180:406240a8e7ef 29-Oct-2015 Sascha Bischoff <sascha.bischoff@ARM.com>

dev: Fix segfault in flash device

Fix a bug in which the flash device would write out of bounds and
could either trigger a segfault and corrupt the memory of other
objects. This was caused by using pageSize in the place of
pagesPerBlock when running the garbage collector.

Also, added an assert to flag this condition in the future.


# 11179:8e240cd8132a 29-Oct-2015 Sascha Bischoff <sascha.bischoff@ARM.com>

dev: Fix draining for UFSHostDevice and FlashDevice

This patch fixes the drain logic for the UFSHostDevice and the
FlashDevice. In the case of the FlashDevice, the logic for CheckDrain
needed to be reversed, whilst in the case of the UFSHostDevice check
drain was never being called. In both cases the system would never
complete draining if the initial attampt to drain failed.


# 10913:38dbdeea7f1f 07-Jul-2015 Andreas Sandberg <andreas.sandberg@arm.com>

sim: Refactor and simplify the drain API

The drain() call currently passes around a DrainManager pointer, which
is now completely pointless since there is only ever one global
DrainManager in the system. It also contains vestiges from the time
when SimObjects had to keep track of their child objects that needed
draining.

This changeset moves all of the DrainState handling to the Drainable
base class and changes the drain() and drainResume() calls to reflect
this. Particularly, the drain() call has been updated to take no
parameters (the DrainManager argument isn't needed) and return a
DrainState instead of an unsigned integer (there is no point returning
anything other than 0 or 1 any more). Drainable objects should return
either DrainState::Draining (equivalent to returning 1 in the old
system) if they need more time to drain or DrainState::Drained
(equivalent to returning 0 in the old system) if they are already in a
consistent state. Returning DrainState::Running is considered an
error.

Drain done signalling is now done through the signalDrainDone() method
in the Drainable class instead of using the DrainManager directly. The
new call checks if the state of the object is DrainState::Draining
before notifying the drain manager. This means that it is safe to call
signalDrainDone() without first checking if the simulator has
requested draining. The intention here is to reduce the code needed to
implement draining in simple objects.


# 10910:32f3d1c454ec 07-Jul-2015 Andreas Sandberg <andreas.sandberg@arm.com>

sim: Make the drain state a global typed enum

The drain state enum is currently a part of the Drainable
interface. The same state machine will be used by the DrainManager to
identify the global state of the simulator. Make the drain state a
global typed enum to better cater for this usage scenario.


# 10905:a6ca6831e775 07-Jul-2015 Andreas Sandberg <andreas.sandberg@arm.com>

sim: Refactor the serialization base class

Objects that are can be serialized are supposed to inherit from the
Serializable class. This class is meant to provide a unified API for
such objects. However, so far it has mainly been used by SimObjects
due to some fundamental design limitations. This changeset redesigns
to the serialization interface to make it more generic and hide the
underlying checkpoint storage. Specifically:

* Add a set of APIs to serialize into a subsection of the current
object. Previously, objects that needed this functionality would
use ad-hoc solutions using nameOut() and section name
generation. In the new world, an object that implements the
interface has the methods serializeSection() and
unserializeSection() that serialize into a named /subsection/ of
the current object. Calling serialize() serializes an object into
the current section.

* Move the name() method from Serializable to SimObject as it is no
longer needed for serialization. The fully qualified section name
is generated by the main serialization code on the fly as objects
serialize sub-objects.

* Add a scoped ScopedCheckpointSection helper class. Some objects
need to serialize data structures, that are not deriving from
Serializable, into subsections. Previously, this was done using
nameOut() and manual section name generation. To simplify this,
this changeset introduces a ScopedCheckpointSection() helper
class. When this class is instantiated, it adds a new /subsection/
and subsequent serialization calls during the lifetime of this
helper class happen inside this section (or a subsection in case
of nested sections).

* The serialize() call is now const which prevents accidental state
manipulation during serialization. Objects that rely on modifying
state can use the serializeOld() call instead. The default
implementation simply calls serialize(). Note: The old-style calls
need to be explicitly called using the
serializeOld()/serializeSectionOld() style APIs. These are used by
default when serializing SimObjects.

* Both the input and output checkpoints now use their own named
types. This hides underlying checkpoint implementation from
objects that need checkpointing and makes it easier to change the
underlying checkpoint storage code.


# 10801:049eb85e8ea2 23-Apr-2015 Rene de Jong <rene.dejong@arm.com>

arm, dev: Add a NAND flash timing model

This adds a NAND flash timing model. This model takes the number of
planes into account and is ultimately intended to be used as a
high-level performance model for any device using flash. To access the
memory, use either readMemory or writeMemory.

To make use of the model you will need an interface model
such as UFSHostDevice, which is part of a separate patch.

At the moment the flash device is part of the ARM device tree since
the only use if the UFSHostDevice, and that in turn relies on the ARM
GIC.