#
13012:5fbc6b9c64bc |
|
15-Mar-2016 |
Andreas Sandberg <andreas.sandberg@arm.com> |
cpu: Replace the fastmem with a new CPU model
The AtomicSimpleCPU used to be able to access memory directly to speed up simulation if no caches are used. This is fine as long as no switching between CPU models is required. In order to switch to a new CPU model that requires caches, we currently need to checkpoint the system and restore it into a new configuration. The new 'atomic_noncaching' memory mode provides a solution that avoids this issue since caches are bypassed in this mode. This changeset removes the old fastmem option from the AtomicSimpleCPU and introduces a new CPU, NonCachingSimpleCPU, which derives from the AtomicSimpleCPU.
The NonCachingSimpleCPU uses the same mechanism as the AtomicSimpleCPU used to use when accessing memory in when fastmem was enabled.
This changeset also introduces a new switcheroo test that tests switching between a NonCachingSimpleCPU and a TimingSimpleCPU with caches.
Change-Id: If01893f9b37528b14f530c11ce6f53c097582c21 Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com> Reviewed-on: https://gem5-review.googlesource.com/12419 Reviewed-by: Jason Lowe-Power <jason@lowepower.com> Maintainer: Jason Lowe-Power <jason@lowepower.com>
|
#
8335:9228e00459d4 |
|
02-Jun-2011 |
Nathan Binkert <nate@binkert.org> |
scons: rename TraceFlags to DebugFlags
|
#
5529:9ae69b9cd7fd |
|
11-Aug-2008 |
Nathan Binkert <nate@binkert.org> |
params: Convert the CPU objects to use the auto generated param structs. A whole bunch of stuff has been converted to use the new params stuff, but the CPU wasn't one of them. While we're at it, make some things a bit more stylish. Most of the work was done by Gabe, I just cleaned stuff up a bit more at the end.
|
#
5192:582e583f8e7e |
|
31-Oct-2007 |
Ali Saidi <saidi@eecs.umich.edu> |
Traceflags: Add SCons function to created a traceflag instead of having one file with them all.
|
#
4486:aaeb03a8a6e1 |
|
27-May-2007 |
Nathan Binkert <binkertn@umich.edu> |
Move SimObject python files alongside the C++ and fix the SConscript files so that only the objects that are actually available in a given build are compiled in. Remove a bunch of files that aren't used anymore.
|
#
4202:f7a05daec670 |
|
11-Mar-2007 |
Nathan Binkert <binkertn@umich.edu> |
Rework the way SCons recurses into subdirectories, making it automatic. The point is that now a subdirectory can be added to the build process just by creating a SConscript file in it. The process has two passes. On the first pass, all subdirs of the root of the tree are searched for SConsopts files. These files contain any command line options that ought to be added for a particular subdirectory. On the second pass, all subdirs of the src directory are searched for SConscript files. These files describe how to build any given subdirectory. I have added a Source() function. Any file (relative to the directory in which the SConscript resides) passed to that function is added to the build. Clean up everything to take advantage of Source(). function is added to the list of files to be built.
|