Searched hist:12656 (Results 1 - 8 of 8) sorted by relevance

/gem5/src/dev/ps2/
H A Ddevice.hh12656:335489e574f3 Mon Apr 09 15:07:00 EDT 2018 Andreas Sandberg <andreas.sandberg@arm.com> ps2: Unify device data buffering

All PS/2 device currently implement various ad-hoc mechanisms to
handle multi-byte commands. This is error-prone and makes it hard to
implement new devices. Create a buffering mechanism in the base class
to avoid this.

Change-Id: If5638b0ab68decea8de7631ecead0a9ebad1547b
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/9765
Reviewed-by: Gabe Black <gabeblack@google.com>
H A Ddevice.cc12656:335489e574f3 Mon Apr 09 15:07:00 EDT 2018 Andreas Sandberg <andreas.sandberg@arm.com> ps2: Unify device data buffering

All PS/2 device currently implement various ad-hoc mechanisms to
handle multi-byte commands. This is error-prone and makes it hard to
implement new devices. Create a buffering mechanism in the base class
to avoid this.

Change-Id: If5638b0ab68decea8de7631ecead0a9ebad1547b
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/9765
Reviewed-by: Gabe Black <gabeblack@google.com>
H A Dmouse.cc12656:335489e574f3 Mon Apr 09 15:07:00 EDT 2018 Andreas Sandberg <andreas.sandberg@arm.com> ps2: Unify device data buffering

All PS/2 device currently implement various ad-hoc mechanisms to
handle multi-byte commands. This is error-prone and makes it hard to
implement new devices. Create a buffering mechanism in the base class
to avoid this.

Change-Id: If5638b0ab68decea8de7631ecead0a9ebad1547b
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/9765
Reviewed-by: Gabe Black <gabeblack@google.com>
H A Dmouse.hh12656:335489e574f3 Mon Apr 09 15:07:00 EDT 2018 Andreas Sandberg <andreas.sandberg@arm.com> ps2: Unify device data buffering

All PS/2 device currently implement various ad-hoc mechanisms to
handle multi-byte commands. This is error-prone and makes it hard to
implement new devices. Create a buffering mechanism in the base class
to avoid this.

Change-Id: If5638b0ab68decea8de7631ecead0a9ebad1547b
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/9765
Reviewed-by: Gabe Black <gabeblack@google.com>
H A Dkeyboard.hh12656:335489e574f3 Mon Apr 09 15:07:00 EDT 2018 Andreas Sandberg <andreas.sandberg@arm.com> ps2: Unify device data buffering

All PS/2 device currently implement various ad-hoc mechanisms to
handle multi-byte commands. This is error-prone and makes it hard to
implement new devices. Create a buffering mechanism in the base class
to avoid this.

Change-Id: If5638b0ab68decea8de7631ecead0a9ebad1547b
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/9765
Reviewed-by: Gabe Black <gabeblack@google.com>
H A Dtouchkit.cc12656:335489e574f3 Mon Apr 09 15:07:00 EDT 2018 Andreas Sandberg <andreas.sandberg@arm.com> ps2: Unify device data buffering

All PS/2 device currently implement various ad-hoc mechanisms to
handle multi-byte commands. This is error-prone and makes it hard to
implement new devices. Create a buffering mechanism in the base class
to avoid this.

Change-Id: If5638b0ab68decea8de7631ecead0a9ebad1547b
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/9765
Reviewed-by: Gabe Black <gabeblack@google.com>
H A Dtouchkit.hh12656:335489e574f3 Mon Apr 09 15:07:00 EDT 2018 Andreas Sandberg <andreas.sandberg@arm.com> ps2: Unify device data buffering

All PS/2 device currently implement various ad-hoc mechanisms to
handle multi-byte commands. This is error-prone and makes it hard to
implement new devices. Create a buffering mechanism in the base class
to avoid this.

Change-Id: If5638b0ab68decea8de7631ecead0a9ebad1547b
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/9765
Reviewed-by: Gabe Black <gabeblack@google.com>
H A Dkeyboard.cc12656:335489e574f3 Mon Apr 09 15:07:00 EDT 2018 Andreas Sandberg <andreas.sandberg@arm.com> ps2: Unify device data buffering

All PS/2 device currently implement various ad-hoc mechanisms to
handle multi-byte commands. This is error-prone and makes it hard to
implement new devices. Create a buffering mechanism in the base class
to avoid this.

Change-Id: If5638b0ab68decea8de7631ecead0a9ebad1547b
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/9765
Reviewed-by: Gabe Black <gabeblack@google.com>

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