History log of /gem5/src/mem/dramsim2.hh
Revision Date Author Comments
# 13784:1941dc118243 07-Mar-2019 Gabe Black <gabeblack@google.com>

arch, cpu, dev, gpu, mem, sim, python: start using getPort.

Replace the getMasterPort, getSlavePort, and getEthPort functions
with getPort, and remove extraneous mechanisms that are no longer
necessary.

Change-Id: Iab7e3c02d2f3a0cf33e7e824e18c28646b5bc318
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/17040
Reviewed-by: Daniel Carvalho <odanrc@yahoo.com.br>
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Maintainer: Andreas Sandberg <andreas.sandberg@arm.com>


# 12084:5a3769ff3d55 07-Jun-2017 Sean Wilson <spwilson2@wisc.edu>

mem: Replace EventWrapper use with EventFunctionWrapper

NOTE: With this change there is a possibility for `DRAMCtrl::Rank`s
event names to not properly match the rank they were generated by. This
could occur if the public rank member is modified after the Rank's
construction. A patch would mean refactoring Rank and `DRAMCtrl`b to
privatize many of the members of Rank behind getters.

Change-Id: I7b8bd15086f4ffdfd3f40be4aeddac5e786fd78e
Signed-off-by: Sean Wilson <spwilson2@wisc.edu>
Reviewed-on: https://gem5-review.googlesource.com/3745
Reviewed-by: Jason Lowe-Power <jason@lowepower.com>
Reviewed-by: Anthony Gutierrez <anthony.gutierrez@amd.com>
Reviewed-by: Nikos Nikoleris <nikos.nikoleris@arm.com>
Maintainer: Nikos Nikoleris <nikos.nikoleris@arm.com>


# 11190:0964165d1857 06-Nov-2015 Andreas Hansson <andreas.hansson@arm.com>

mem: Unify delayed packet deletion

This patch unifies how we deal with delayed packet deletion, where the
receiving slave is responsible for deleting the packet, but the
sending agent (e.g. a cache) is still relying on the pointer until the
call to sendTimingReq completes. Previously we used a mix of a
deletion vector and a construct using unique_ptr. With this patch we
ensure all slaves use the latter approach.


# 11169:44b5c183c3cd 12-Oct-2015 Andreas Hansson <andreas.hansson@arm.com>

misc: Add explicit overrides and fix other clang >= 3.5 issues

This patch adds explicit overrides as this is now required when using
"-Wall" with clang >= 3.5, the latter now part of the most recent
XCode. The patch consequently removes "virtual" for those methods
where "override" is added. The latter should be enough of an
indication.

As part of this patch, a few minor issues that clang >= 3.5 complains
about are also resolved (unused methods and variables).


# 11168:f98eb2da15a4 12-Oct-2015 Andreas Hansson <andreas.hansson@arm.com>

misc: Remove redundant compiler-specific defines

This patch moves away from using M5_ATTR_OVERRIDE and the m5::hashmap
(and similar) abstractions, as these are no longer needed with gcc 4.7
and clang 3.1 as minimum compiler versions.


# 10913:38dbdeea7f1f 07-Jul-2015 Andreas Sandberg <andreas.sandberg@arm.com>

sim: Refactor and simplify the drain API

The drain() call currently passes around a DrainManager pointer, which
is now completely pointless since there is only ever one global
DrainManager in the system. It also contains vestiges from the time
when SimObjects had to keep track of their child objects that needed
draining.

This changeset moves all of the DrainState handling to the Drainable
base class and changes the drain() and drainResume() calls to reflect
this. Particularly, the drain() call has been updated to take no
parameters (the DrainManager argument isn't needed) and return a
DrainState instead of an unsigned integer (there is no point returning
anything other than 0 or 1 any more). Drainable objects should return
either DrainState::Draining (equivalent to returning 1 in the old
system) if they need more time to drain or DrainState::Drained
(equivalent to returning 0 in the old system) if they are already in a
consistent state. Returning DrainState::Running is considered an
error.

Drain done signalling is now done through the signalDrainDone() method
in the Drainable class instead of using the DrainManager directly. The
new call checks if the state of the object is DrainState::Draining
before notifying the drain manager. This means that it is safe to call
signalDrainDone() without first checking if the simulator has
requested draining. The intention here is to reduce the code needed to
implement draining in simple objects.


# 10713:eddb533708cb 02-Mar-2015 Andreas Hansson <andreas.hansson@arm.com>

mem: Split port retry for all different packet classes

This patch fixes a long-standing isue with the port flow
control. Before this patch the retry mechanism was shared between all
different packet classes. As a result, a snoop response could get
stuck behind a request waiting for a retry, even if the send/recv
functions were split. This caused message-dependent deadlocks in
stress-test scenarios.

The patch splits the retry into one per packet (message) class. Thus,
sendTimingReq has a corresponding recvReqRetry, sendTimingResp has
recvRespRetry etc. Most of the changes to the code involve simply
clarifying what type of request a specific object was accepting.

The biggest change in functionality is in the cache downstream packet
queue, facing the memory. This queue was shared by requests and snoop
responses, and it is now split into two queues, each with their own
flow control, but the same physical MasterPort. These changes fixes
the previously seen deadlocks.


# 10296:35738ad3c7c6 26-Aug-2014 Andreas Hansson <andreas.hansson@arm.com>

mem: Fix DRAMSim2 cycle check when restoring from checkpoint

This patch ensures the cycle check is still valid even restoring from
a checkpoint. In this case the DRAMSim2 cycle count is relative to the
startTick rather than 0.


# 10066:06a33d872798 18-Feb-2014 Andreas Hansson <andreas.hansson@arm.com>

mem: Add a wrapped DRAMSim2 memory controller

This patch adds DRAMSim2 as a memory controller by wrapping the
external library and creating a sublass of AbstractMemory that bridges
between the semantics of gem5 and the DRAMSim2 interface.

The DRAMSim2 wrapper extracts the clock period from the config
file. There is no way of extracting this information from DRAMSim2
itself, so we simply read the same config file and get it from there.

To properly model the response queue, the wrapper keeps track of how
many transactions are in the actual controller, and how many are
stacking up waiting to be sent back as responses (in the wrapper). The
latter requires us to move away from the queued port and manage the
packets ourselves. This is due to DRAMSim2 not having any flow control
on the response path.

DRAMSim2 assumes that the transactions it is given are matching the
burst size of the choosen memory. The wrapper checks to ensure the
cache line size of the system matches the burst size of DRAMSim2 as
there are currently no provisions to split the system requests. In
theory we could allow a cache line size smaller than the burst size,
but that would lead to inefficient use of the DRAM, so for not we
fatal also in this case.