History log of /gem5/src/dev/pixelpump.cc
Revision Date Author Comments
# 11897:bfddfbac3a1a 24-Feb-2017 Sudhanshu Jha <sudhanshu.jha@arm.com>

dev: Add support for single-pass scan out in the PixelPump

Add a helper function to scan out an entire frame in one time
step. This requires the public PixelPump to be changed somewhat to
separate timing updates from general PixelPump control. Instead of
calling PixelPump::start(timings), timings now need to be updated
using a separate call to PixelPump::updateTimings(timings) before
calling PixelPump::start().

Display controllers that don't need accurate timing (e.g., in KVM
mode), can use the new PixelPump::renderFrame() API to render an
entire frame in one step. This call results in the same callbacks
(e.g., calls to nextPixel()) as the timing calls, but they all happen
in immediately. Unlike the timing counterpart, renderFrame() doesn't
support buffer underruns and will panic if nextPixle() indicates an
underrun.

Change-Id: I76c84db04249b02d4207c5281d82aa693d0881be
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/2241
Reviewed-by: Rahul Thakur <rjthakur@google.com>
Reviewed-by: Jason Lowe-Power <jason@lowepower.com>


# 11012:f2ca575d27fd 07-Aug-2015 Andreas Sandberg <andreas.sandberg@arm.com>

dev: Implement a simple display timing generator

Timing generator for a pixel-based display. The timing generator is
intended for display processors driving a standard rasterized
display. The simplest possible display processor needs to derive from
this class and override the nextPixel() method to feed the display
with pixel data.

Pixels are ordered relative to the top left corner of the
display. Scan lines appear in the following order:

* Vertical Sync (starting at line 0)
* Vertical back porch
* Visible lines
* Vertical front porch

Pixel order within a scan line:

* Horizontal Sync
* Horizontal Back Porch
* Visible pixels
* Horizontal Front Porch

All events in the timing generator are automatically suspended on a
drain() request and restarted on drainResume(). This is conceptually
equivalent to clock gating when the pixel clock while the system is
draining. By gating the pixel clock, we prevent display controllers
from disturbing a memory system that is about to drain.