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12232:20817121988b |
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28-Sep-2017 |
Giacomo Travaglini <giacomo.travaglini@arm.com> |
dev: Using Configurable image writer in HDLcd
The fixed image writer (which was dumping .bmp images only) has been replaced by the configurable one in HDLcd device. Default format is Auto, which gives gem5 the freedom to choose the format it prefers.
Change-Id: I0643266556bb10b43cdebd628f6daa2cd5e105dd Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com> Reviewed-on: https://gem5-review.googlesource.com/5183 Reviewed-by: Jason Lowe-Power <jason@lowepower.com> Maintainer: Andreas Sandberg <andreas.sandberg@arm.com>
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12230:48021d6b51eb |
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28-Sep-2017 |
Giacomo Travaglini <giacomo.travaglini@arm.com> |
base: Introducing utility for writing raw data in png format
Originally it was possible to use a Bitmap writer class for dumping a framebuffer snapshot in a .bmp file. This patch enables you to choose another format. In particular it implements the writing of PNG Images using libpng library. The latter has to be already installed in your machine, otherwise gem5 will default to the Bitmap format. This configurable writer has been introduced in the VNC frame dumping mechanism, which is storing changed frame buffers from the VNC server
Change-Id: Id7e5763c82235f1ce90381c8486b85a7cce734ce Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com> Reviewed-on: https://gem5-review.googlesource.com/5181 Reviewed-by: Jason Lowe-Power <jason@lowepower.com> Maintainer: Andreas Sandberg <andreas.sandberg@arm.com>
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12086:069c529a76fd |
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07-Jun-2017 |
Sean Wilson <spwilson2@wisc.edu> |
arm: Replace EventWrapper use with EventFunctionWrapper
Change-Id: I08de5f72513645d1fe92bde99fa205dde897e951 Signed-off-by: Sean Wilson <spwilson2@wisc.edu> Reviewed-on: https://gem5-review.googlesource.com/3747 Reviewed-by: Jason Lowe-Power <jason@lowepower.com> Reviewed-by: Anthony Gutierrez <anthony.gutierrez@amd.com> Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com> Maintainer: Andreas Sandberg <andreas.sandberg@arm.com>
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11898:cada5b68fb12 |
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01-Mar-2017 |
Sudhanshu Jha <sudhanshu.jha@arm.com> |
dev, arm: Render HDLCD frames at a fixed rate in KVM
Use the new fast scan-out API in the PixelPump to render frames at a fixed frame rate in KVM mode. The refresh rate when running in KVM can be controlled by the virt_refresh_rate parameter.
Change-Id: Ib3c78f174e3f8f4ca8a9b723c4e5d311a433b8aa Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com> Reviewed-on: https://gem5-review.googlesource.com/2242 Reviewed-by: Rahul Thakur <rjthakur@google.com>
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11359:b0b976a1ceda |
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27-Nov-2015 |
Andreas Sandberg <andreas@sandberg.pp.se> |
base: Add support for changing output directories
This changeset adds support for changing the simulator output directory. This can be useful when the simulation goes through several stages (e.g., a warming phase, a simulation phase, and a verification phase) since it allows the output from each stage to be located in a different directory. Relocation is done by calling core.setOutputDir() from Python or simout.setOutputDirectory() from C++.
This change affects several parts of the design of the gem5's output subsystem. First, files returned by an OutputDirectory instance (e.g., simout) are of the type OutputStream instead of a std::ostream. This allows us to do some more book keeping and control re-opening of files when the output directory is changed. Second, new subdirectories are OutputDirectory instances, which should be used to create files in that sub-directory.
Signed-off-by: Andreas Sandberg <andreas@sandberg.pp.se> [sascha.bischoff@arm.com: Rebased patches onto a newer gem5 version] Signed-off-by: Sascha Bischoff <sascha.bischoff@arm.com> Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
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11294:a368064a2ab5 |
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11-Jan-2016 |
Andreas Hansson <andreas.hansson@arm.com> |
scons: Enable -Wextra by default
Make best use of the compiler, and enable -Wextra as well as -Wall. There are a few issues that had to be resolved, but they are all trivial.
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11168:f98eb2da15a4 |
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12-Oct-2015 |
Andreas Hansson <andreas.hansson@arm.com> |
misc: Remove redundant compiler-specific defines
This patch moves away from using M5_ATTR_OVERRIDE and the m5::hashmap (and similar) abstractions, as these are no longer needed with gcc 4.7 and clang 3.1 as minimum compiler versions.
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11091:62e1504b9c64 |
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11-Sep-2015 |
Andreas Sandberg <andreas.sandberg@arm.com> |
dev: Add an underrun statistic to the HDLCD controller
Add a stat that counts buffer underruns in the HDLCD controller. The stat counts at most one underrun per frame since the controller aborts the current frame if it underruns.
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11090:f37a6b82f98f |
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11-Sep-2015 |
Andreas Sandberg <andreas.sandberg@arm.com> |
dev, arm: Rewrite the HDLCD controller
Rewrite the HDLCD controller to use the new DMA engine and pixel pump. This fixes several bugs in the current implementation:
* Broken/missing interrupt support (VSync, underrun, DMA end) * Fragile resolution changes (changing resolutions used to cause assertion errors). * Support for resolutions with a width that isn't divisible by 32. * The pixel clock can now be set dynamically.
This breaks checkpoint compatibility. Checkpoints can be upgraded with the checkpoint conversion script. However, upgraded checkpoints won't contain the state of the current frame. That means that HDLCD controllers restoring from a converted checkpoint immediately start drawing a new frame (i.e, expect timing differences).
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10905:a6ca6831e775 |
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07-Jul-2015 |
Andreas Sandberg <andreas.sandberg@arm.com> |
sim: Refactor the serialization base class
Objects that are can be serialized are supposed to inherit from the Serializable class. This class is meant to provide a unified API for such objects. However, so far it has mainly been used by SimObjects due to some fundamental design limitations. This changeset redesigns to the serialization interface to make it more generic and hide the underlying checkpoint storage. Specifically:
* Add a set of APIs to serialize into a subsection of the current object. Previously, objects that needed this functionality would use ad-hoc solutions using nameOut() and section name generation. In the new world, an object that implements the interface has the methods serializeSection() and unserializeSection() that serialize into a named /subsection/ of the current object. Calling serialize() serializes an object into the current section.
* Move the name() method from Serializable to SimObject as it is no longer needed for serialization. The fully qualified section name is generated by the main serialization code on the fly as objects serialize sub-objects.
* Add a scoped ScopedCheckpointSection helper class. Some objects need to serialize data structures, that are not deriving from Serializable, into subsections. Previously, this was done using nameOut() and manual section name generation. To simplify this, this changeset introduces a ScopedCheckpointSection() helper class. When this class is instantiated, it adds a new /subsection/ and subsequent serialization calls during the lifetime of this helper class happen inside this section (or a subsection in case of nested sections).
* The serialize() call is now const which prevents accidental state manipulation during serialization. Objects that rely on modifying state can use the serializeOld() call instead. The default implementation simply calls serialize(). Note: The old-style calls need to be explicitly called using the serializeOld()/serializeSectionOld() style APIs. These are used by default when serializing SimObjects.
* Both the input and output checkpoints now use their own named types. This hides underlying checkpoint implementation from objects that need checkpointing and makes it easier to change the underlying checkpoint storage code.
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10840:48039363f67a |
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23-May-2015 |
Andreas Sandberg <andreas.sandberg@arm.com> |
arm: Workaround incorrect HDLCD register order in kernel
Some versions of the kernel incorrectly swap the red and blue color select registers. This changeset adds a workaround for that by swapping them when instantiating a PixelConverter.
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10839:10cac0f0f419 |
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23-May-2015 |
Andreas Sandberg <andreas.sandberg@arm.com> |
base: Redesign internal frame buffer handling
Currently, frame buffer handling in gem5 is quite ad hoc. In practice, we pass around naked pointers to raw pixel data and expect consumers to convert frame buffers using the (broken) VideoConverter.
This changeset completely redesigns the way we handle frame buffers internally. In summary, it fixes several color conversion bugs, adds support for more color formats (e.g., big endian), and makes the code base easier to follow.
In the new world, gem5 always represents pixel data using the Pixel struct when pixels need to be passed between different classes (e.g., a display controller and the VNC server). Producers of entire frames (e.g., display controllers) should use the FrameBuffer class to represent a frame.
Frame producers are expected to create one instance of the FrameBuffer class in their constructors and register it with its consumers once. Consumers are expected to check the dimensions of the frame buffer when they consume it.
Conversion between the external representation and the internal representation is supported for all common "true color" RGB formats of up to 32-bit color depth. The external pixel representation is expected to be between 1 and 4 bytes in either big endian or little endian. Color channels are assumed to be contiguous ranges of bits within each pixel word. The external pixel value is scaled to an 8-bit internal representation using a floating multiplication to map it to the entire 8-bit range.
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9939:735d73e394d3 |
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17-Oct-2013 |
Dam Sunwoo <dam.sunwoo@arm.com> |
dev: Add option to disable framebuffer .bmp dump in run folder
There is an option to enable/disable all framebuffer dumps, but the last frame always gets dumped in the run folder with no other way to disable it. These files can add up very quickly running many experiments.
This patch adds an option to disable them. The default behavior remains unchanged.
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9646:7a0c51f14095 |
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22-Apr-2013 |
Chris Emmons <Chris.Emmons@arm.com> |
ARM: Add support for HDLCD controller for TC2 and newer Versatile Express tiles.
Newer core tiles / daughterboards for the Versatile Express platform have an HDLCD controller that supports HD-quality output. This patch adds an implementation of the controller.
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