History log of /gem5/src/dev/alpha/backdoor.cc
Revision Date Author Comments
# 13232:0e63107dae56 12-Oct-2018 Gabe Black <gabeblack@google.com>

alpha: Use little endian packet accessors.

We know data is little endian, so we can use those accessors
explicitly.

Change-Id: Ieb9c1eb8a4fec31ee69cbbfd8c1afdf9f64de366
Reviewed-on: https://gem5-review.googlesource.com/c/13459
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Maintainer: Gabe Black <gabeblack@google.com>


# 12239:ae1686aaebc5 20-Jul-2017 Andreas Sandberg <andreas.sandberg@arm.com>

dev: Move generic serial devices to src/dev/serial

Change-Id: I104227fc460f8b561e7375b329a541c1fce881b2
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-by: Curtis Dunham <curtis.dunham@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/4291
Reviewed-by: Gabe Black <gabeblack@google.com>


# 12237:fdd8c4c63356 20-Jul-2017 Andreas Sandberg <andreas.sandberg@arm.com>

dev: Refactor UART->Terminal interface

The UART models currently assume that they are always wired to a
terminal. While true at the moment, this isn't necessarily a valid
assumption. This change introduces the SerialDevice class that defines
the interface for serial devices. Currently, Terminal is the only
class that implements this interface.

Change-Id: I74fefafbbaf5ac1ec0d4ec0b5a0f4b246fdad305
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-by: Curtis Dunham <curtis.dunham@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/4289
Reviewed-by: Gabe Black <gabeblack@google.com>


# 11793:ef606668d247 09-Nov-2016 Brandon Potter <brandon.potter@amd.com>

style: [patch 1/22] use /r/3648/ to reorganize includes


# 11264:dc389d2d2f79 10-Dec-2015 Andreas Sandberg <andreas.sandberg@arm.com>

dev: Move storage devices to src/dev/storage/

Move the IDE controller and the disk implementations to
src/dev/storage.


# 10905:a6ca6831e775 07-Jul-2015 Andreas Sandberg <andreas.sandberg@arm.com>

sim: Refactor the serialization base class

Objects that are can be serialized are supposed to inherit from the
Serializable class. This class is meant to provide a unified API for
such objects. However, so far it has mainly been used by SimObjects
due to some fundamental design limitations. This changeset redesigns
to the serialization interface to make it more generic and hide the
underlying checkpoint storage. Specifically:

* Add a set of APIs to serialize into a subsection of the current
object. Previously, objects that needed this functionality would
use ad-hoc solutions using nameOut() and section name
generation. In the new world, an object that implements the
interface has the methods serializeSection() and
unserializeSection() that serialize into a named /subsection/ of
the current object. Calling serialize() serializes an object into
the current section.

* Move the name() method from Serializable to SimObject as it is no
longer needed for serialization. The fully qualified section name
is generated by the main serialization code on the fly as objects
serialize sub-objects.

* Add a scoped ScopedCheckpointSection helper class. Some objects
need to serialize data structures, that are not deriving from
Serializable, into subsections. Previously, this was done using
nameOut() and manual section name generation. To simplify this,
this changeset introduces a ScopedCheckpointSection() helper
class. When this class is instantiated, it adds a new /subsection/
and subsequent serialization calls during the lifetime of this
helper class happen inside this section (or a subsection in case
of nested sections).

* The serialize() call is now const which prevents accidental state
manipulation during serialization. Objects that rely on modifying
state can use the serializeOld() call instead. The default
implementation simply calls serialize(). Note: The old-style calls
need to be explicitly called using the
serializeOld()/serializeSectionOld() style APIs. These are used by
default when serializing SimObjects.

* Both the input and output checkpoints now use their own named
types. This hides underlying checkpoint implementation from
objects that need checkpointing and makes it easier to change the
underlying checkpoint storage code.


# 10565:23593fdaadcd 02-Dec-2014 Andreas Hansson <andreas.hansson@arm.com>

mem: Remove redundant Packet::allocate calls

This patch cleans up the packet memory allocation confusion. The data
is always allocated at the requesting side, when a packet is created
(or copied), and there is never a need for any device to allocate any
space if it is merely responding to a paket. This behaviour is in line
with how SystemC and TLM works as well, thus increasing
interoperability, and matching established conventions.

The redundant calls to Packet::allocate are removed, and the checks in
the function are tightened up to make sure data is only ever allocated
once. There are still some oddities in the packet copy constructor
where we copy the data pointer if it is static (without ownership),
and allocate new space if the data is dynamic (with ownership). The
latter is being worked on further in a follow-on patch.


# 9808:13ffc0066b76 11-Jul-2013 Steve Reinhardt <stever@gmail.com>

dev: make BasicPioDevice take size in constructor

Instead of relying on derived classes explicitly assigning
to the BasicPioDevice pioSize field, require them to pass
a size value in to the constructor.

Committed by: Nilay Vaish <nilay@cs.wisc.edu>


# 8931:7a1dfb191e3f 06-Apr-2012 Andreas Hansson <andreas.hansson@arm.com>

MEM: Enable multiple distributed generalized memories

This patch removes the assumption on having on single instance of
PhysicalMemory, and enables a distributed memory where the individual
memories in the system are each responsible for a single contiguous
address range.

All memories inherit from an AbstractMemory that encompasses the basic
behaviuor of a random access memory, and provides untimed access
methods. What was previously called PhysicalMemory is now
SimpleMemory, and a subclass of AbstractMemory. All future types of
memory controllers should inherit from AbstractMemory.

To enable e.g. the atomic CPU and RubyPort to access the now
distributed memory, the system has a wrapper class, called
PhysicalMemory that is aware of all the memories in the system and
their associated address ranges. This class thus acts as an
infinitely-fast bus and performs address decoding for these "shortcut"
accesses. Each memory can specify that it should not be part of the
global address map (used e.g. by the functional memories by some
testers). Moreover, each memory can be configured to be reported to
the OS configuration table, useful for populating ATAG structures, and
any potential ACPI tables.

Checkpointing support currently assumes that all memories have the
same size and organisation when creating and resuming from the
checkpoint. A future patch will enable a more flexible
re-organisation.


# 8806:669e93d79ed9 29-Jan-2012 Gabe Black <gblack@eecs.umich.edu>

Implement Ali's review feedback.

Try to decrease indentation, and remove some redundant FullSystem checks.


# 8789:a8b63a0ee14c 13-Nov-2011 Gabe Black <gblack@eecs.umich.edu>

SE/FS: Get rid of FULL_SYSTEM in dev.


# 8741:491297d019f3 30-Sep-2011 Gabe Black <gblack@eecs.umich.edu>

SE/FS: Remove System::platform and Platform::intrFrequency.

In order for a system object to work in SE mode and FS mode, it has to either
always require a platform object even in SE mode, or get rid of the
requirement all together. Making SE mode carry around unnecessary/unused bits
of FS seems less than ideal, so I decided to go with the second option. The
platform pointer in the System class was used for exactly one purpose, a path
for the Alpha Linux system object to get to the real time clock and read its
frequency so that it could short cut the loops_per_jiffy calculation. There
was also a copy and pasted implementation in MIPS, but since it was only there
because it was there in Alpha I still count that as one use.

This change reverses the mechanism that communicates the RTC frequency so that
the Tsunami platform object pushes it up to the AlphaSystem object. This is
slightly less specific than it could be because really only the
AlphaLinuxSystem uses it. Because the intrFrequency function on the Platform
class was no longer necessary (and unimplemented on anything but Alpha) it was
eliminated.

After this change, a platform will need to have a system, but a system won't
have to have a platform.


# 8739:925f15f96322 30-Sep-2011 Gabe Black <gblack@eecs.umich.edu>

SE/FS: Build the devices in SE mode.


# 8232:b28d06a175be 15-Apr-2011 Nathan Binkert <nate@binkert.org>

trace: reimplement the DTRACE function so it doesn't use a vector
At the same time, rename the trace flags to debug flags since they
have broader usage than simply tracing. This means that
--trace-flags is now --debug-flags and --trace-help is now --debug-help


# 7823:dac01f14f20f 08-Jan-2011 Steve Reinhardt <steve.reinhardt@amd.com>

Replace curTick global variable with accessor functions.
This step makes it easy to replace the accessor functions
(which still access a global variable) with ones that access
per-thread curTick values.


# 7446:f056e1b65c13 03-Jun-2010 Steve Reinhardt <steve.reinhardt@amd.com>

Act like enabling CPUs is no big deal,
rather than a scary thing that might not work.


# 5714:76abee886def 02-Nov-2008 Lisa Hsu <hsul@eecs.umich.edu>

Add in Context IDs to the simulator. From now on, cpuId is almost never used,
the primary identifier for a hardware context should be contextId(). The
concept of threads within a CPU remains, in the form of threadId() because
sometimes you need to know which context within a cpu to manipulate.


# 5480:b9460d7f74f0 17-Jun-2008 Nathan Binkert <nate@binkert.org>

rename AlphaConsole to AlphaBackdoor