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12230:48021d6b51eb |
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28-Sep-2017 |
Giacomo Travaglini <giacomo.travaglini@arm.com> |
base: Introducing utility for writing raw data in png format
Originally it was possible to use a Bitmap writer class for dumping a framebuffer snapshot in a .bmp file. This patch enables you to choose another format. In particular it implements the writing of PNG Images using libpng library. The latter has to be already installed in your machine, otherwise gem5 will default to the Bitmap format. This configurable writer has been introduced in the VNC frame dumping mechanism, which is storing changed frame buffers from the VNC server
Change-Id: Id7e5763c82235f1ce90381c8486b85a7cce734ce Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com> Reviewed-on: https://gem5-review.googlesource.com/5181 Reviewed-by: Jason Lowe-Power <jason@lowepower.com> Maintainer: Andreas Sandberg <andreas.sandberg@arm.com>
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11359:b0b976a1ceda |
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27-Nov-2015 |
Andreas Sandberg <andreas@sandberg.pp.se> |
base: Add support for changing output directories
This changeset adds support for changing the simulator output directory. This can be useful when the simulation goes through several stages (e.g., a warming phase, a simulation phase, and a verification phase) since it allows the output from each stage to be located in a different directory. Relocation is done by calling core.setOutputDir() from Python or simout.setOutputDirectory() from C++.
This change affects several parts of the design of the gem5's output subsystem. First, files returned by an OutputDirectory instance (e.g., simout) are of the type OutputStream instead of a std::ostream. This allows us to do some more book keeping and control re-opening of files when the output directory is changed. Second, new subdirectories are OutputDirectory instances, which should be used to create files in that sub-directory.
Signed-off-by: Andreas Sandberg <andreas@sandberg.pp.se> [sascha.bischoff@arm.com: Rebased patches onto a newer gem5 version] Signed-off-by: Sascha Bischoff <sascha.bischoff@arm.com> Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
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10839:10cac0f0f419 |
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23-May-2015 |
Andreas Sandberg <andreas.sandberg@arm.com> |
base: Redesign internal frame buffer handling
Currently, frame buffer handling in gem5 is quite ad hoc. In practice, we pass around naked pointers to raw pixel data and expect consumers to convert frame buffers using the (broken) VideoConverter.
This changeset completely redesigns the way we handle frame buffers internally. In summary, it fixes several color conversion bugs, adds support for more color formats (e.g., big endian), and makes the code base easier to follow.
In the new world, gem5 always represents pixel data using the Pixel struct when pixels need to be passed between different classes (e.g., a display controller and the VNC server). Producers of entire frames (e.g., display controllers) should use the FrameBuffer class to represent a frame.
Frame producers are expected to create one instance of the FrameBuffer class in their constructors and register it with its consumers once. Consumers are expected to check the dimensions of the frame buffer when they consume it.
Conversion between the external representation and the internal representation is supported for all common "true color" RGB formats of up to 32-bit color depth. The external pixel representation is expected to be between 1 and 4 bytes in either big endian or little endian. Color channels are assumed to be contiguous ranges of bits within each pixel word. The external pixel value is scaled to an 8-bit internal representation using a floating multiplication to map it to the entire 8-bit range.
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9330:4a3269a11230 |
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02-Nov-2012 |
Chander Sudanthi <chander.sudanthi@arm.com> |
base: split out the VncServer into a VncInput and Server classes
This patch adds a VncInput base class which VncServer inherits from. Another class can implement the same interface and be used instead of the VncServer, for example a class that replays Vnc traffic.
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