eventq.hh revision 11320:42ecb523c64a
1/*
2 * Copyright (c) 2000-2005 The Regents of The University of Michigan
3 * Copyright (c) 2013 Advanced Micro Devices, Inc.
4 * Copyright (c) 2013 Mark D. Hill and David A. Wood
5 * All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions are
9 * met: redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer;
11 * redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution;
14 * neither the name of the copyright holders nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 *
30 * Authors: Steve Reinhardt
31 *          Nathan Binkert
32 */
33
34/* @file
35 * EventQueue interfaces
36 */
37
38#ifndef __SIM_EVENTQ_HH__
39#define __SIM_EVENTQ_HH__
40
41#include <algorithm>
42#include <cassert>
43#include <climits>
44#include <iosfwd>
45#include <memory>
46#include <mutex>
47#include <string>
48
49#include "base/flags.hh"
50#include "base/misc.hh"
51#include "base/types.hh"
52#include "debug/Event.hh"
53#include "sim/serialize.hh"
54
55class EventQueue;       // forward declaration
56class BaseGlobalEvent;
57
58//! Simulation Quantum for multiple eventq simulation.
59//! The quantum value is the period length after which the queues
60//! synchronize themselves with each other. This means that any
61//! event to scheduled on Queue A which is generated by an event on
62//! Queue B should be at least simQuantum ticks away in future.
63extern Tick simQuantum;
64
65//! Current number of allocated main event queues.
66extern uint32_t numMainEventQueues;
67
68//! Array for main event queues.
69extern std::vector<EventQueue *> mainEventQueue;
70
71#ifndef SWIG
72//! The current event queue for the running thread. Access to this queue
73//! does not require any locking from the thread.
74
75extern __thread EventQueue *_curEventQueue;
76
77#endif
78
79//! Current mode of execution: parallel / serial
80extern bool inParallelMode;
81
82//! Function for returning eventq queue for the provided
83//! index. The function allocates a new queue in case one
84//! does not exist for the index, provided that the index
85//! is with in bounds.
86EventQueue *getEventQueue(uint32_t index);
87
88inline EventQueue *curEventQueue() { return _curEventQueue; }
89inline void curEventQueue(EventQueue *q) { _curEventQueue = q; }
90
91/**
92 * Common base class for Event and GlobalEvent, so they can share flag
93 * and priority definitions and accessor functions.  This class should
94 * not be used directly.
95 */
96class EventBase
97{
98  protected:
99    typedef unsigned short FlagsType;
100    typedef ::Flags<FlagsType> Flags;
101
102    static const FlagsType PublicRead    = 0x003f; // public readable flags
103    static const FlagsType PublicWrite   = 0x001d; // public writable flags
104    static const FlagsType Squashed      = 0x0001; // has been squashed
105    static const FlagsType Scheduled     = 0x0002; // has been scheduled
106    static const FlagsType AutoDelete    = 0x0004; // delete after dispatch
107    /**
108     * This used to be AutoSerialize. This value can't be reused
109     * without changing the checkpoint version since the flag field
110     * gets serialized.
111     */
112    static const FlagsType Reserved0     = 0x0008;
113    static const FlagsType IsExitEvent   = 0x0010; // special exit event
114    static const FlagsType IsMainQueue   = 0x0020; // on main event queue
115    static const FlagsType Initialized   = 0x7a40; // somewhat random bits
116    static const FlagsType InitMask      = 0xffc0; // mask for init bits
117
118  public:
119    typedef int8_t Priority;
120
121    /// Event priorities, to provide tie-breakers for events scheduled
122    /// at the same cycle.  Most events are scheduled at the default
123    /// priority; these values are used to control events that need to
124    /// be ordered within a cycle.
125
126    /// Minimum priority
127    static const Priority Minimum_Pri =          SCHAR_MIN;
128
129    /// If we enable tracing on a particular cycle, do that as the
130    /// very first thing so we don't miss any of the events on
131    /// that cycle (even if we enter the debugger).
132    static const Priority Debug_Enable_Pri =          -101;
133
134    /// Breakpoints should happen before anything else (except
135    /// enabling trace output), so we don't miss any action when
136    /// debugging.
137    static const Priority Debug_Break_Pri =           -100;
138
139    /// CPU switches schedule the new CPU's tick event for the
140    /// same cycle (after unscheduling the old CPU's tick event).
141    /// The switch needs to come before any tick events to make
142    /// sure we don't tick both CPUs in the same cycle.
143    static const Priority CPU_Switch_Pri =             -31;
144
145    /// For some reason "delayed" inter-cluster writebacks are
146    /// scheduled before regular writebacks (which have default
147    /// priority).  Steve?
148    static const Priority Delayed_Writeback_Pri =       -1;
149
150    /// Default is zero for historical reasons.
151    static const Priority Default_Pri =                  0;
152
153    /// DVFS update event leads to stats dump therefore given a lower priority
154    /// to ensure all relevant states have been updated
155    static const Priority DVFS_Update_Pri =             31;
156
157    /// Serailization needs to occur before tick events also, so
158    /// that a serialize/unserialize is identical to an on-line
159    /// CPU switch.
160    static const Priority Serialize_Pri =               32;
161
162    /// CPU ticks must come after other associated CPU events
163    /// (such as writebacks).
164    static const Priority CPU_Tick_Pri =                50;
165
166    /// Statistics events (dump, reset, etc.) come after
167    /// everything else, but before exit.
168    static const Priority Stat_Event_Pri =              90;
169
170    /// Progress events come at the end.
171    static const Priority Progress_Event_Pri =          95;
172
173    /// If we want to exit on this cycle, it's the very last thing
174    /// we do.
175    static const Priority Sim_Exit_Pri =               100;
176
177    /// Maximum priority
178    static const Priority Maximum_Pri =          SCHAR_MAX;
179};
180
181/*
182 * An item on an event queue.  The action caused by a given
183 * event is specified by deriving a subclass and overriding the
184 * process() member function.
185 *
186 * Caution, the order of members is chosen to maximize data packing.
187 */
188class Event : public EventBase, public Serializable
189{
190    friend class EventQueue;
191
192  private:
193    // The event queue is now a linked list of linked lists.  The
194    // 'nextBin' pointer is to find the bin, where a bin is defined as
195    // when+priority.  All events in the same bin will be stored in a
196    // second linked list (a stack) maintained by the 'nextInBin'
197    // pointer.  The list will be accessed in LIFO order.  The end
198    // result is that the insert/removal in 'nextBin' is
199    // linear/constant, and the lookup/removal in 'nextInBin' is
200    // constant/constant.  Hopefully this is a significant improvement
201    // over the current fully linear insertion.
202    Event *nextBin;
203    Event *nextInBin;
204
205    static Event *insertBefore(Event *event, Event *curr);
206    static Event *removeItem(Event *event, Event *last);
207
208    Tick _when;         //!< timestamp when event should be processed
209    Priority _priority; //!< event priority
210    Flags flags;
211
212#ifndef NDEBUG
213    /// Global counter to generate unique IDs for Event instances
214    static Counter instanceCounter;
215
216    /// This event's unique ID.  We can also use pointer values for
217    /// this but they're not consistent across runs making debugging
218    /// more difficult.  Thus we use a global counter value when
219    /// debugging.
220    Counter instance;
221
222    /// queue to which this event belongs (though it may or may not be
223    /// scheduled on this queue yet)
224    EventQueue *queue;
225#endif
226
227#ifdef EVENTQ_DEBUG
228    Tick whenCreated;   //!< time created
229    Tick whenScheduled; //!< time scheduled
230#endif
231
232    void
233    setWhen(Tick when, EventQueue *q)
234    {
235        _when = when;
236#ifndef NDEBUG
237        queue = q;
238#endif
239#ifdef EVENTQ_DEBUG
240        whenScheduled = curTick();
241#endif
242    }
243
244    bool
245    initialized() const
246    {
247        return (flags & InitMask) == Initialized;
248    }
249
250  protected:
251    /// Accessor for flags.
252    Flags
253    getFlags() const
254    {
255        return flags & PublicRead;
256    }
257
258    bool
259    isFlagSet(Flags _flags) const
260    {
261        assert(_flags.noneSet(~PublicRead));
262        return flags.isSet(_flags);
263    }
264
265    /// Accessor for flags.
266    void
267    setFlags(Flags _flags)
268    {
269        assert(_flags.noneSet(~PublicWrite));
270        flags.set(_flags);
271    }
272
273    void
274    clearFlags(Flags _flags)
275    {
276        assert(_flags.noneSet(~PublicWrite));
277        flags.clear(_flags);
278    }
279
280    void
281    clearFlags()
282    {
283        flags.clear(PublicWrite);
284    }
285
286    // This function isn't really useful if TRACING_ON is not defined
287    virtual void trace(const char *action);     //!< trace event activity
288
289  public:
290
291    /*
292     * Event constructor
293     * @param queue that the event gets scheduled on
294     */
295    Event(Priority p = Default_Pri, Flags f = 0)
296        : nextBin(nullptr), nextInBin(nullptr), _when(0), _priority(p),
297          flags(Initialized | f)
298    {
299        assert(f.noneSet(~PublicWrite));
300#ifndef NDEBUG
301        instance = ++instanceCounter;
302        queue = NULL;
303#endif
304#ifdef EVENTQ_DEBUG
305        whenCreated = curTick();
306        whenScheduled = 0;
307#endif
308    }
309
310    virtual ~Event();
311    virtual const std::string name() const;
312
313    /// Return a C string describing the event.  This string should
314    /// *not* be dynamically allocated; just a const char array
315    /// describing the event class.
316    virtual const char *description() const;
317
318    /// Dump the current event data
319    void dump() const;
320
321  public:
322    /*
323     * This member function is invoked when the event is processed
324     * (occurs).  There is no default implementation; each subclass
325     * must provide its own implementation.  The event is not
326     * automatically deleted after it is processed (to allow for
327     * statically allocated event objects).
328     *
329     * If the AutoDestroy flag is set, the object is deleted once it
330     * is processed.
331     */
332    virtual void process() = 0;
333
334    /// Determine if the current event is scheduled
335    bool scheduled() const { return flags.isSet(Scheduled); }
336
337    /// Squash the current event
338    void squash() { flags.set(Squashed); }
339
340    /// Check whether the event is squashed
341    bool squashed() const { return flags.isSet(Squashed); }
342
343    /// See if this is a SimExitEvent (without resorting to RTTI)
344    bool isExitEvent() const { return flags.isSet(IsExitEvent); }
345
346    /// Check whether this event will auto-delete
347    bool isAutoDelete() const { return flags.isSet(AutoDelete); }
348
349    /// Get the time that the event is scheduled
350    Tick when() const { return _when; }
351
352    /// Get the event priority
353    Priority priority() const { return _priority; }
354
355    //! If this is part of a GlobalEvent, return the pointer to the
356    //! Global Event.  By default, there is no GlobalEvent, so return
357    //! NULL.  (Overridden in GlobalEvent::BarrierEvent.)
358    virtual BaseGlobalEvent *globalEvent() { return NULL; }
359
360#ifndef SWIG
361    void serialize(CheckpointOut &cp) const override;
362    void unserialize(CheckpointIn &cp) override;
363#endif
364};
365
366#ifndef SWIG
367inline bool
368operator<(const Event &l, const Event &r)
369{
370    return l.when() < r.when() ||
371        (l.when() == r.when() && l.priority() < r.priority());
372}
373
374inline bool
375operator>(const Event &l, const Event &r)
376{
377    return l.when() > r.when() ||
378        (l.when() == r.when() && l.priority() > r.priority());
379}
380
381inline bool
382operator<=(const Event &l, const Event &r)
383{
384    return l.when() < r.when() ||
385        (l.when() == r.when() && l.priority() <= r.priority());
386}
387inline bool
388operator>=(const Event &l, const Event &r)
389{
390    return l.when() > r.when() ||
391        (l.when() == r.when() && l.priority() >= r.priority());
392}
393
394inline bool
395operator==(const Event &l, const Event &r)
396{
397    return l.when() == r.when() && l.priority() == r.priority();
398}
399
400inline bool
401operator!=(const Event &l, const Event &r)
402{
403    return l.when() != r.when() || l.priority() != r.priority();
404}
405#endif
406
407/**
408 * Queue of events sorted in time order
409 *
410 * Events are scheduled (inserted into the event queue) using the
411 * schedule() method. This method either inserts a <i>synchronous</i>
412 * or <i>asynchronous</i> event.
413 *
414 * Synchronous events are scheduled using schedule() method with the
415 * argument 'global' set to false (default). This should only be done
416 * from a thread holding the event queue lock
417 * (EventQueue::service_mutex). The lock is always held when an event
418 * handler is called, it can therefore always insert events into its
419 * own event queue unless it voluntarily releases the lock.
420 *
421 * Events can be scheduled across thread (and event queue borders) by
422 * either scheduling asynchronous events or taking the target event
423 * queue's lock. However, the lock should <i>never</i> be taken
424 * directly since this is likely to cause deadlocks. Instead, code
425 * that needs to schedule events in other event queues should
426 * temporarily release its own queue and lock the new queue. This
427 * prevents deadlocks since a single thread never owns more than one
428 * event queue lock. This functionality is provided by the
429 * ScopedMigration helper class. Note that temporarily migrating
430 * between event queues can make the simulation non-deterministic, it
431 * should therefore be limited to cases where that can be tolerated
432 * (e.g., handling asynchronous IO or fast-forwarding in KVM).
433 *
434 * Asynchronous events can also be scheduled using the normal
435 * schedule() method with the 'global' parameter set to true. Unlike
436 * the previous queue migration strategy, this strategy is fully
437 * deterministic. This causes the event to be inserted in a separate
438 * queue of asynchronous events (async_queue), which is merged main
439 * event queue at the end of each simulation quantum (by calling the
440 * handleAsyncInsertions() method). Note that this implies that such
441 * events must happen at least one simulation quantum into the future,
442 * otherwise they risk being scheduled in the past by
443 * handleAsyncInsertions().
444 */
445class EventQueue
446{
447  private:
448    std::string objName;
449    Event *head;
450    Tick _curTick;
451
452    //! Mutex to protect async queue.
453    std::mutex async_queue_mutex;
454
455    //! List of events added by other threads to this event queue.
456    std::list<Event*> async_queue;
457
458    /**
459     * Lock protecting event handling.
460     *
461     * This lock is always taken when servicing events. It is assumed
462     * that the thread scheduling new events (not asynchronous events
463     * though) have taken this lock. This is normally done by
464     * serviceOne() since new events are typically scheduled as a
465     * response to an earlier event.
466     *
467     * This lock is intended to be used to temporarily steal an event
468     * queue to support inter-thread communication when some
469     * deterministic timing can be sacrificed for speed. For example,
470     * the KVM CPU can use this support to access devices running in a
471     * different thread.
472     *
473     * @see EventQueue::ScopedMigration.
474     * @see EventQueue::ScopedRelease
475     * @see EventQueue::lock()
476     * @see EventQueue::unlock()
477     */
478    std::mutex service_mutex;
479
480    //! Insert / remove event from the queue. Should only be called
481    //! by thread operating this queue.
482    void insert(Event *event);
483    void remove(Event *event);
484
485    //! Function for adding events to the async queue. The added events
486    //! are added to main event queue later. Threads, other than the
487    //! owning thread, should call this function instead of insert().
488    void asyncInsert(Event *event);
489
490    EventQueue(const EventQueue &);
491
492  public:
493#ifndef SWIG
494    /**
495     * Temporarily migrate execution to a different event queue.
496     *
497     * An instance of this class temporarily migrates execution to a
498     * different event queue by releasing the current queue, locking
499     * the new queue, and updating curEventQueue(). This can, for
500     * example, be useful when performing IO across thread event
501     * queues when timing is not crucial (e.g., during fast
502     * forwarding).
503     */
504    class ScopedMigration
505    {
506      public:
507        ScopedMigration(EventQueue *_new_eq)
508            :  new_eq(*_new_eq), old_eq(*curEventQueue())
509        {
510            old_eq.unlock();
511            new_eq.lock();
512            curEventQueue(&new_eq);
513        }
514
515        ~ScopedMigration()
516        {
517            new_eq.unlock();
518            old_eq.lock();
519            curEventQueue(&old_eq);
520        }
521
522      private:
523        EventQueue &new_eq;
524        EventQueue &old_eq;
525    };
526
527    /**
528     * Temporarily release the event queue service lock.
529     *
530     * There are cases where it is desirable to temporarily release
531     * the event queue lock to prevent deadlocks. For example, when
532     * waiting on the global barrier, we need to release the lock to
533     * prevent deadlocks from happening when another thread tries to
534     * temporarily take over the event queue waiting on the barrier.
535     */
536    class ScopedRelease
537    {
538      public:
539        ScopedRelease(EventQueue *_eq)
540            :  eq(*_eq)
541        {
542            eq.unlock();
543        }
544
545        ~ScopedRelease()
546        {
547            eq.lock();
548        }
549
550      private:
551        EventQueue &eq;
552    };
553#endif
554
555    EventQueue(const std::string &n);
556
557    virtual const std::string name() const { return objName; }
558    void name(const std::string &st) { objName = st; }
559
560    //! Schedule the given event on this queue. Safe to call from any
561    //! thread.
562    void schedule(Event *event, Tick when, bool global = false);
563
564    //! Deschedule the specified event. Should be called only from the
565    //! owning thread.
566    void deschedule(Event *event);
567
568    //! Reschedule the specified event. Should be called only from
569    //! the owning thread.
570    void reschedule(Event *event, Tick when, bool always = false);
571
572    Tick nextTick() const { return head->when(); }
573    void setCurTick(Tick newVal) { _curTick = newVal; }
574    Tick getCurTick() const { return _curTick; }
575    Event *getHead() const { return head; }
576
577    Event *serviceOne();
578
579    // process all events up to the given timestamp.  we inline a
580    // quick test to see if there are any events to process; if so,
581    // call the internal out-of-line version to process them all.
582    void
583    serviceEvents(Tick when)
584    {
585        while (!empty()) {
586            if (nextTick() > when)
587                break;
588
589            /**
590             * @todo this assert is a good bug catcher.  I need to
591             * make it true again.
592             */
593            //assert(head->when() >= when && "event scheduled in the past");
594            serviceOne();
595        }
596
597        setCurTick(when);
598    }
599
600    // return true if no events are queued
601    bool empty() const { return head == NULL; }
602
603    void dump() const;
604
605    bool debugVerify() const;
606
607    //! Function for moving events from the async_queue to the main queue.
608    void handleAsyncInsertions();
609
610    /**
611     *  Function to signal that the event loop should be woken up because
612     *  an event has been scheduled by an agent outside the gem5 event
613     *  loop(s) whose event insertion may not have been noticed by gem5.
614     *  This function isn't needed by the usual gem5 event loop but may
615     *  be necessary in derived EventQueues which host gem5 onto other
616     *  schedulers.
617     *
618     *  @param when Time of a delayed wakeup (if known). This parameter
619     *  can be used by an implementation to schedule a wakeup in the
620     *  future if it is sure it will remain active until then.
621     *  Or it can be ignored and the event queue can be woken up now.
622     */
623    virtual void wakeup(Tick when = (Tick)-1) { }
624
625    /**
626     *  function for replacing the head of the event queue, so that a
627     *  different set of events can run without disturbing events that have
628     *  already been scheduled. Already scheduled events can be processed
629     *  by replacing the original head back.
630     *  USING THIS FUNCTION CAN BE DANGEROUS TO THE HEALTH OF THE SIMULATOR.
631     *  NOT RECOMMENDED FOR USE.
632     */
633    Event* replaceHead(Event* s);
634
635    /**@{*/
636    /**
637     * Provide an interface for locking/unlocking the event queue.
638     *
639     * @warn Do NOT use these methods directly unless you really know
640     * what you are doing. Incorrect use can easily lead to simulator
641     * deadlocks.
642     *
643     * @see EventQueue::ScopedMigration.
644     * @see EventQueue::ScopedRelease
645     * @see EventQueue
646     */
647    void lock() { service_mutex.lock(); }
648    void unlock() { service_mutex.unlock(); }
649    /**@}*/
650
651    /**
652     * Reschedule an event after a checkpoint.
653     *
654     * Since events don't know which event queue they belong to,
655     * parent objects need to reschedule events themselves. This
656     * method conditionally schedules an event that has the Scheduled
657     * flag set. It should be called by parent objects after
658     * unserializing an object.
659     *
660     * @warn Only use this method after unserializing an Event.
661     */
662    void checkpointReschedule(Event *event);
663
664    virtual ~EventQueue() { }
665};
666
667void dumpMainQueue();
668
669#ifndef SWIG
670class EventManager
671{
672  protected:
673    /** A pointer to this object's event queue */
674    EventQueue *eventq;
675
676  public:
677    EventManager(EventManager &em) : eventq(em.eventq) {}
678    EventManager(EventManager *em) : eventq(em->eventq) {}
679    EventManager(EventQueue *eq) : eventq(eq) {}
680
681    EventQueue *
682    eventQueue() const
683    {
684        return eventq;
685    }
686
687    void
688    schedule(Event &event, Tick when)
689    {
690        eventq->schedule(&event, when);
691    }
692
693    void
694    deschedule(Event &event)
695    {
696        eventq->deschedule(&event);
697    }
698
699    void
700    reschedule(Event &event, Tick when, bool always = false)
701    {
702        eventq->reschedule(&event, when, always);
703    }
704
705    void
706    schedule(Event *event, Tick when)
707    {
708        eventq->schedule(event, when);
709    }
710
711    void
712    deschedule(Event *event)
713    {
714        eventq->deschedule(event);
715    }
716
717    void
718    reschedule(Event *event, Tick when, bool always = false)
719    {
720        eventq->reschedule(event, when, always);
721    }
722
723    void wakeupEventQueue(Tick when = (Tick)-1)
724    {
725        eventq->wakeup(when);
726    }
727
728    void setCurTick(Tick newVal) { eventq->setCurTick(newVal); }
729};
730
731template <class T, void (T::* F)()>
732void
733DelayFunction(EventQueue *eventq, Tick when, T *object)
734{
735    class DelayEvent : public Event
736    {
737      private:
738        T *object;
739
740      public:
741        DelayEvent(T *o)
742            : Event(Default_Pri, AutoDelete), object(o)
743        { }
744        void process() { (object->*F)(); }
745        const char *description() const { return "delay"; }
746    };
747
748    eventq->schedule(new DelayEvent(object), when);
749}
750
751template <class T, void (T::* F)()>
752class EventWrapper : public Event
753{
754  private:
755    T *object;
756
757  public:
758    EventWrapper(T *obj, bool del = false, Priority p = Default_Pri)
759        : Event(p), object(obj)
760    {
761        if (del)
762            setFlags(AutoDelete);
763    }
764
765    EventWrapper(T &obj, bool del = false, Priority p = Default_Pri)
766        : Event(p), object(&obj)
767    {
768        if (del)
769            setFlags(AutoDelete);
770    }
771
772    void process() { (object->*F)(); }
773
774    const std::string
775    name() const
776    {
777        return object->name() + ".wrapped_event";
778    }
779
780    const char *description() const { return "EventWrapped"; }
781};
782#endif
783
784#endif // __SIM_EVENTQ_HH__
785