eventq.hh revision 10906:3ab1d7ed6545
1/*
2 * Copyright (c) 2000-2005 The Regents of The University of Michigan
3 * Copyright (c) 2013 Advanced Micro Devices, Inc.
4 * Copyright (c) 2013 Mark D. Hill and David A. Wood
5 * All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions are
9 * met: redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer;
11 * redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution;
14 * neither the name of the copyright holders nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 *
30 * Authors: Steve Reinhardt
31 *          Nathan Binkert
32 */
33
34/* @file
35 * EventQueue interfaces
36 */
37
38#ifndef __SIM_EVENTQ_HH__
39#define __SIM_EVENTQ_HH__
40
41#include <algorithm>
42#include <cassert>
43#include <climits>
44#include <iosfwd>
45#include <memory>
46#include <mutex>
47#include <string>
48
49#include "base/flags.hh"
50#include "base/misc.hh"
51#include "base/types.hh"
52#include "debug/Event.hh"
53#include "sim/serialize.hh"
54
55class EventQueue;       // forward declaration
56class BaseGlobalEvent;
57
58//! Simulation Quantum for multiple eventq simulation.
59//! The quantum value is the period length after which the queues
60//! synchronize themselves with each other. This means that any
61//! event to scheduled on Queue A which is generated by an event on
62//! Queue B should be at least simQuantum ticks away in future.
63extern Tick simQuantum;
64
65//! Current number of allocated main event queues.
66extern uint32_t numMainEventQueues;
67
68//! Array for main event queues.
69extern std::vector<EventQueue *> mainEventQueue;
70
71#ifndef SWIG
72//! The current event queue for the running thread. Access to this queue
73//! does not require any locking from the thread.
74
75extern __thread EventQueue *_curEventQueue;
76
77#endif
78
79//! Current mode of execution: parallel / serial
80extern bool inParallelMode;
81
82//! Function for returning eventq queue for the provided
83//! index. The function allocates a new queue in case one
84//! does not exist for the index, provided that the index
85//! is with in bounds.
86EventQueue *getEventQueue(uint32_t index);
87
88inline EventQueue *curEventQueue() { return _curEventQueue; }
89inline void curEventQueue(EventQueue *q) { _curEventQueue = q; }
90
91/**
92 * Common base class for Event and GlobalEvent, so they can share flag
93 * and priority definitions and accessor functions.  This class should
94 * not be used directly.
95 */
96class EventBase
97{
98  protected:
99    typedef unsigned short FlagsType;
100    typedef ::Flags<FlagsType> Flags;
101
102    static const FlagsType PublicRead    = 0x003f; // public readable flags
103    static const FlagsType PublicWrite   = 0x001d; // public writable flags
104    static const FlagsType Squashed      = 0x0001; // has been squashed
105    static const FlagsType Scheduled     = 0x0002; // has been scheduled
106    static const FlagsType AutoDelete    = 0x0004; // delete after dispatch
107    static const FlagsType AutoSerialize = 0x0008; // must be serialized
108    static const FlagsType IsExitEvent   = 0x0010; // special exit event
109    static const FlagsType IsMainQueue   = 0x0020; // on main event queue
110    static const FlagsType Initialized   = 0x7a40; // somewhat random bits
111    static const FlagsType InitMask      = 0xffc0; // mask for init bits
112
113  public:
114    typedef int8_t Priority;
115
116    /// Event priorities, to provide tie-breakers for events scheduled
117    /// at the same cycle.  Most events are scheduled at the default
118    /// priority; these values are used to control events that need to
119    /// be ordered within a cycle.
120
121    /// Minimum priority
122    static const Priority Minimum_Pri =          SCHAR_MIN;
123
124    /// If we enable tracing on a particular cycle, do that as the
125    /// very first thing so we don't miss any of the events on
126    /// that cycle (even if we enter the debugger).
127    static const Priority Debug_Enable_Pri =          -101;
128
129    /// Breakpoints should happen before anything else (except
130    /// enabling trace output), so we don't miss any action when
131    /// debugging.
132    static const Priority Debug_Break_Pri =           -100;
133
134    /// CPU switches schedule the new CPU's tick event for the
135    /// same cycle (after unscheduling the old CPU's tick event).
136    /// The switch needs to come before any tick events to make
137    /// sure we don't tick both CPUs in the same cycle.
138    static const Priority CPU_Switch_Pri =             -31;
139
140    /// For some reason "delayed" inter-cluster writebacks are
141    /// scheduled before regular writebacks (which have default
142    /// priority).  Steve?
143    static const Priority Delayed_Writeback_Pri =       -1;
144
145    /// Default is zero for historical reasons.
146    static const Priority Default_Pri =                  0;
147
148    /// DVFS update event leads to stats dump therefore given a lower priority
149    /// to ensure all relevant states have been updated
150    static const Priority DVFS_Update_Pri =             31;
151
152    /// Serailization needs to occur before tick events also, so
153    /// that a serialize/unserialize is identical to an on-line
154    /// CPU switch.
155    static const Priority Serialize_Pri =               32;
156
157    /// CPU ticks must come after other associated CPU events
158    /// (such as writebacks).
159    static const Priority CPU_Tick_Pri =                50;
160
161    /// Statistics events (dump, reset, etc.) come after
162    /// everything else, but before exit.
163    static const Priority Stat_Event_Pri =              90;
164
165    /// Progress events come at the end.
166    static const Priority Progress_Event_Pri =          95;
167
168    /// If we want to exit on this cycle, it's the very last thing
169    /// we do.
170    static const Priority Sim_Exit_Pri =               100;
171
172    /// Maximum priority
173    static const Priority Maximum_Pri =          SCHAR_MAX;
174};
175
176/*
177 * An item on an event queue.  The action caused by a given
178 * event is specified by deriving a subclass and overriding the
179 * process() member function.
180 *
181 * Caution, the order of members is chosen to maximize data packing.
182 */
183class Event : public EventBase, public Serializable
184{
185    friend class EventQueue;
186
187  private:
188    // The event queue is now a linked list of linked lists.  The
189    // 'nextBin' pointer is to find the bin, where a bin is defined as
190    // when+priority.  All events in the same bin will be stored in a
191    // second linked list (a stack) maintained by the 'nextInBin'
192    // pointer.  The list will be accessed in LIFO order.  The end
193    // result is that the insert/removal in 'nextBin' is
194    // linear/constant, and the lookup/removal in 'nextInBin' is
195    // constant/constant.  Hopefully this is a significant improvement
196    // over the current fully linear insertion.
197    Event *nextBin;
198    Event *nextInBin;
199
200    static Event *insertBefore(Event *event, Event *curr);
201    static Event *removeItem(Event *event, Event *last);
202
203    Tick _when;         //!< timestamp when event should be processed
204    Priority _priority; //!< event priority
205    Flags flags;
206
207#ifndef NDEBUG
208    /// Global counter to generate unique IDs for Event instances
209    static Counter instanceCounter;
210
211    /// This event's unique ID.  We can also use pointer values for
212    /// this but they're not consistent across runs making debugging
213    /// more difficult.  Thus we use a global counter value when
214    /// debugging.
215    Counter instance;
216
217    /// queue to which this event belongs (though it may or may not be
218    /// scheduled on this queue yet)
219    EventQueue *queue;
220#endif
221
222#ifdef EVENTQ_DEBUG
223    Tick whenCreated;   //!< time created
224    Tick whenScheduled; //!< time scheduled
225#endif
226
227    void
228    setWhen(Tick when, EventQueue *q)
229    {
230        _when = when;
231#ifndef NDEBUG
232        queue = q;
233#endif
234#ifdef EVENTQ_DEBUG
235        whenScheduled = curTick();
236#endif
237    }
238
239    bool
240    initialized() const
241    {
242        return (flags & InitMask) == Initialized;
243    }
244
245  protected:
246    /// Accessor for flags.
247    Flags
248    getFlags() const
249    {
250        return flags & PublicRead;
251    }
252
253    bool
254    isFlagSet(Flags _flags) const
255    {
256        assert(_flags.noneSet(~PublicRead));
257        return flags.isSet(_flags);
258    }
259
260    /// Accessor for flags.
261    void
262    setFlags(Flags _flags)
263    {
264        assert(_flags.noneSet(~PublicWrite));
265        flags.set(_flags);
266    }
267
268    void
269    clearFlags(Flags _flags)
270    {
271        assert(_flags.noneSet(~PublicWrite));
272        flags.clear(_flags);
273    }
274
275    void
276    clearFlags()
277    {
278        flags.clear(PublicWrite);
279    }
280
281    // This function isn't really useful if TRACING_ON is not defined
282    virtual void trace(const char *action);     //!< trace event activity
283
284  public:
285
286    /*
287     * Event constructor
288     * @param queue that the event gets scheduled on
289     */
290    Event(Priority p = Default_Pri, Flags f = 0)
291        : nextBin(nullptr), nextInBin(nullptr), _when(0), _priority(p),
292          flags(Initialized | f)
293    {
294        assert(f.noneSet(~PublicWrite));
295#ifndef NDEBUG
296        instance = ++instanceCounter;
297        queue = NULL;
298#endif
299#ifdef EVENTQ_DEBUG
300        whenCreated = curTick();
301        whenScheduled = 0;
302#endif
303    }
304
305    virtual ~Event();
306    virtual const std::string name() const;
307
308    /// Return a C string describing the event.  This string should
309    /// *not* be dynamically allocated; just a const char array
310    /// describing the event class.
311    virtual const char *description() const;
312
313    /// Dump the current event data
314    void dump() const;
315
316  public:
317    /*
318     * This member function is invoked when the event is processed
319     * (occurs).  There is no default implementation; each subclass
320     * must provide its own implementation.  The event is not
321     * automatically deleted after it is processed (to allow for
322     * statically allocated event objects).
323     *
324     * If the AutoDestroy flag is set, the object is deleted once it
325     * is processed.
326     */
327    virtual void process() = 0;
328
329    /// Determine if the current event is scheduled
330    bool scheduled() const { return flags.isSet(Scheduled); }
331
332    /// Squash the current event
333    void squash() { flags.set(Squashed); }
334
335    /// Check whether the event is squashed
336    bool squashed() const { return flags.isSet(Squashed); }
337
338    /// See if this is a SimExitEvent (without resorting to RTTI)
339    bool isExitEvent() const { return flags.isSet(IsExitEvent); }
340
341    /// Get the time that the event is scheduled
342    Tick when() const { return _when; }
343
344    /// Get the event priority
345    Priority priority() const { return _priority; }
346
347    //! If this is part of a GlobalEvent, return the pointer to the
348    //! Global Event.  By default, there is no GlobalEvent, so return
349    //! NULL.  (Overridden in GlobalEvent::BarrierEvent.)
350    virtual BaseGlobalEvent *globalEvent() { return NULL; }
351
352#ifndef SWIG
353    void serialize(CheckpointOut &cp) const M5_ATTR_OVERRIDE;
354    void unserialize(CheckpointIn &cp) M5_ATTR_OVERRIDE;
355#endif
356};
357
358#ifndef SWIG
359inline bool
360operator<(const Event &l, const Event &r)
361{
362    return l.when() < r.when() ||
363        (l.when() == r.when() && l.priority() < r.priority());
364}
365
366inline bool
367operator>(const Event &l, const Event &r)
368{
369    return l.when() > r.when() ||
370        (l.when() == r.when() && l.priority() > r.priority());
371}
372
373inline bool
374operator<=(const Event &l, const Event &r)
375{
376    return l.when() < r.when() ||
377        (l.when() == r.when() && l.priority() <= r.priority());
378}
379inline bool
380operator>=(const Event &l, const Event &r)
381{
382    return l.when() > r.when() ||
383        (l.when() == r.when() && l.priority() >= r.priority());
384}
385
386inline bool
387operator==(const Event &l, const Event &r)
388{
389    return l.when() == r.when() && l.priority() == r.priority();
390}
391
392inline bool
393operator!=(const Event &l, const Event &r)
394{
395    return l.when() != r.when() || l.priority() != r.priority();
396}
397#endif
398
399/**
400 * Queue of events sorted in time order
401 *
402 * Events are scheduled (inserted into the event queue) using the
403 * schedule() method. This method either inserts a <i>synchronous</i>
404 * or <i>asynchronous</i> event.
405 *
406 * Synchronous events are scheduled using schedule() method with the
407 * argument 'global' set to false (default). This should only be done
408 * from a thread holding the event queue lock
409 * (EventQueue::service_mutex). The lock is always held when an event
410 * handler is called, it can therefore always insert events into its
411 * own event queue unless it voluntarily releases the lock.
412 *
413 * Events can be scheduled across thread (and event queue borders) by
414 * either scheduling asynchronous events or taking the target event
415 * queue's lock. However, the lock should <i>never</i> be taken
416 * directly since this is likely to cause deadlocks. Instead, code
417 * that needs to schedule events in other event queues should
418 * temporarily release its own queue and lock the new queue. This
419 * prevents deadlocks since a single thread never owns more than one
420 * event queue lock. This functionality is provided by the
421 * ScopedMigration helper class. Note that temporarily migrating
422 * between event queues can make the simulation non-deterministic, it
423 * should therefore be limited to cases where that can be tolerated
424 * (e.g., handling asynchronous IO or fast-forwarding in KVM).
425 *
426 * Asynchronous events can also be scheduled using the normal
427 * schedule() method with the 'global' parameter set to true. Unlike
428 * the previous queue migration strategy, this strategy is fully
429 * deterministic. This causes the event to be inserted in a separate
430 * queue of asynchronous events (async_queue), which is merged main
431 * event queue at the end of each simulation quantum (by calling the
432 * handleAsyncInsertions() method). Note that this implies that such
433 * events must happen at least one simulation quantum into the future,
434 * otherwise they risk being scheduled in the past by
435 * handleAsyncInsertions().
436 */
437class EventQueue : public Serializable
438{
439  private:
440    std::string objName;
441    Event *head;
442    Tick _curTick;
443
444    //! Mutex to protect async queue.
445    std::mutex async_queue_mutex;
446
447    //! List of events added by other threads to this event queue.
448    std::list<Event*> async_queue;
449
450    /**
451     * Lock protecting event handling.
452     *
453     * This lock is always taken when servicing events. It is assumed
454     * that the thread scheduling new events (not asynchronous events
455     * though) have taken this lock. This is normally done by
456     * serviceOne() since new events are typically scheduled as a
457     * response to an earlier event.
458     *
459     * This lock is intended to be used to temporarily steal an event
460     * queue to support inter-thread communication when some
461     * deterministic timing can be sacrificed for speed. For example,
462     * the KVM CPU can use this support to access devices running in a
463     * different thread.
464     *
465     * @see EventQueue::ScopedMigration.
466     * @see EventQueue::ScopedRelease
467     * @see EventQueue::lock()
468     * @see EventQueue::unlock()
469     */
470    std::mutex service_mutex;
471
472    //! Insert / remove event from the queue. Should only be called
473    //! by thread operating this queue.
474    void insert(Event *event);
475    void remove(Event *event);
476
477    //! Function for adding events to the async queue. The added events
478    //! are added to main event queue later. Threads, other than the
479    //! owning thread, should call this function instead of insert().
480    void asyncInsert(Event *event);
481
482    EventQueue(const EventQueue &);
483
484  public:
485#ifndef SWIG
486    /**
487     * Temporarily migrate execution to a different event queue.
488     *
489     * An instance of this class temporarily migrates execution to a
490     * different event queue by releasing the current queue, locking
491     * the new queue, and updating curEventQueue(). This can, for
492     * example, be useful when performing IO across thread event
493     * queues when timing is not crucial (e.g., during fast
494     * forwarding).
495     */
496    class ScopedMigration
497    {
498      public:
499        ScopedMigration(EventQueue *_new_eq)
500            :  new_eq(*_new_eq), old_eq(*curEventQueue())
501        {
502            old_eq.unlock();
503            new_eq.lock();
504            curEventQueue(&new_eq);
505        }
506
507        ~ScopedMigration()
508        {
509            new_eq.unlock();
510            old_eq.lock();
511            curEventQueue(&old_eq);
512        }
513
514      private:
515        EventQueue &new_eq;
516        EventQueue &old_eq;
517    };
518
519    /**
520     * Temporarily release the event queue service lock.
521     *
522     * There are cases where it is desirable to temporarily release
523     * the event queue lock to prevent deadlocks. For example, when
524     * waiting on the global barrier, we need to release the lock to
525     * prevent deadlocks from happening when another thread tries to
526     * temporarily take over the event queue waiting on the barrier.
527     */
528    class ScopedRelease
529    {
530      public:
531        ScopedRelease(EventQueue *_eq)
532            :  eq(*_eq)
533        {
534            eq.unlock();
535        }
536
537        ~ScopedRelease()
538        {
539            eq.lock();
540        }
541
542      private:
543        EventQueue &eq;
544    };
545#endif
546
547    EventQueue(const std::string &n);
548
549    virtual const std::string name() const { return objName; }
550    void name(const std::string &st) { objName = st; }
551
552    //! Schedule the given event on this queue. Safe to call from any
553    //! thread.
554    void schedule(Event *event, Tick when, bool global = false);
555
556    //! Deschedule the specified event. Should be called only from the
557    //! owning thread.
558    void deschedule(Event *event);
559
560    //! Reschedule the specified event. Should be called only from
561    //! the owning thread.
562    void reschedule(Event *event, Tick when, bool always = false);
563
564    Tick nextTick() const { return head->when(); }
565    void setCurTick(Tick newVal) { _curTick = newVal; }
566    Tick getCurTick() { return _curTick; }
567
568    Event *serviceOne();
569
570    // process all events up to the given timestamp.  we inline a
571    // quick test to see if there are any events to process; if so,
572    // call the internal out-of-line version to process them all.
573    void
574    serviceEvents(Tick when)
575    {
576        while (!empty()) {
577            if (nextTick() > when)
578                break;
579
580            /**
581             * @todo this assert is a good bug catcher.  I need to
582             * make it true again.
583             */
584            //assert(head->when() >= when && "event scheduled in the past");
585            serviceOne();
586        }
587
588        setCurTick(when);
589    }
590
591    // return true if no events are queued
592    bool empty() const { return head == NULL; }
593
594    void dump() const;
595
596    bool debugVerify() const;
597
598    //! Function for moving events from the async_queue to the main queue.
599    void handleAsyncInsertions();
600
601    /**
602     *  Function to signal that the event loop should be woken up because
603     *  an event has been scheduled by an agent outside the gem5 event
604     *  loop(s) whose event insertion may not have been noticed by gem5.
605     *  This function isn't needed by the usual gem5 event loop but may
606     *  be necessary in derived EventQueues which host gem5 onto other
607     *  schedulers.
608     *
609     *  @param when Time of a delayed wakeup (if known). This parameter
610     *  can be used by an implementation to schedule a wakeup in the
611     *  future if it is sure it will remain active until then.
612     *  Or it can be ignored and the event queue can be woken up now.
613     */
614    virtual void wakeup(Tick when = (Tick)-1) { }
615
616    /**
617     *  function for replacing the head of the event queue, so that a
618     *  different set of events can run without disturbing events that have
619     *  already been scheduled. Already scheduled events can be processed
620     *  by replacing the original head back.
621     *  USING THIS FUNCTION CAN BE DANGEROUS TO THE HEALTH OF THE SIMULATOR.
622     *  NOT RECOMMENDED FOR USE.
623     */
624    Event* replaceHead(Event* s);
625
626    /**@{*/
627    /**
628     * Provide an interface for locking/unlocking the event queue.
629     *
630     * @warn Do NOT use these methods directly unless you really know
631     * what you are doing. Incorrect use can easily lead to simulator
632     * deadlocks.
633     *
634     * @see EventQueue::ScopedMigration.
635     * @see EventQueue::ScopedRelease
636     * @see EventQueue
637     */
638    void lock() { service_mutex.lock(); }
639    void unlock() { service_mutex.unlock(); }
640    /**@}*/
641
642#ifndef SWIG
643    void serialize(CheckpointOut &cp) const M5_ATTR_OVERRIDE;
644    void unserialize(CheckpointIn &cp) M5_ATTR_OVERRIDE;
645#endif
646
647    /**
648     * Reschedule an event after a checkpoint.
649     *
650     * Since events don't know which event queue they belong to,
651     * parent objects need to reschedule events themselves. This
652     * method conditionally schedules an event that has the Scheduled
653     * flag set. It should be called by parent objects after
654     * unserializing an object.
655     *
656     * @warn Only use this method after unserializing an Event.
657     */
658    void checkpointReschedule(Event *event);
659
660    virtual ~EventQueue() { }
661};
662
663void dumpMainQueue();
664
665#ifndef SWIG
666class EventManager
667{
668  protected:
669    /** A pointer to this object's event queue */
670    EventQueue *eventq;
671
672  public:
673    EventManager(EventManager &em) : eventq(em.eventq) {}
674    EventManager(EventManager *em) : eventq(em->eventq) {}
675    EventManager(EventQueue *eq) : eventq(eq) {}
676
677    EventQueue *
678    eventQueue() const
679    {
680        return eventq;
681    }
682
683    void
684    schedule(Event &event, Tick when)
685    {
686        eventq->schedule(&event, when);
687    }
688
689    void
690    deschedule(Event &event)
691    {
692        eventq->deschedule(&event);
693    }
694
695    void
696    reschedule(Event &event, Tick when, bool always = false)
697    {
698        eventq->reschedule(&event, when, always);
699    }
700
701    void
702    schedule(Event *event, Tick when)
703    {
704        eventq->schedule(event, when);
705    }
706
707    void
708    deschedule(Event *event)
709    {
710        eventq->deschedule(event);
711    }
712
713    void
714    reschedule(Event *event, Tick when, bool always = false)
715    {
716        eventq->reschedule(event, when, always);
717    }
718
719    void wakeupEventQueue(Tick when = (Tick)-1)
720    {
721        eventq->wakeup(when);
722    }
723
724    void setCurTick(Tick newVal) { eventq->setCurTick(newVal); }
725};
726
727template <class T, void (T::* F)()>
728void
729DelayFunction(EventQueue *eventq, Tick when, T *object)
730{
731    class DelayEvent : public Event
732    {
733      private:
734        T *object;
735
736      public:
737        DelayEvent(T *o)
738            : Event(Default_Pri, AutoDelete), object(o)
739        { }
740        void process() { (object->*F)(); }
741        const char *description() const { return "delay"; }
742    };
743
744    eventq->schedule(new DelayEvent(object), when);
745}
746
747template <class T, void (T::* F)()>
748class EventWrapper : public Event
749{
750  private:
751    T *object;
752
753  public:
754    EventWrapper(T *obj, bool del = false, Priority p = Default_Pri)
755        : Event(p), object(obj)
756    {
757        if (del)
758            setFlags(AutoDelete);
759    }
760
761    EventWrapper(T &obj, bool del = false, Priority p = Default_Pri)
762        : Event(p), object(&obj)
763    {
764        if (del)
765            setFlags(AutoDelete);
766    }
767
768    void process() { (object->*F)(); }
769
770    const std::string
771    name() const
772    {
773        return object->name() + ".wrapped_event";
774    }
775
776    const char *description() const { return "EventWrapped"; }
777};
778#endif
779
780#endif // __SIM_EVENTQ_HH__
781