SymbolTable.py revision 9302:c2e70a9bc340
1# Copyright (c) 1999-2008 Mark D. Hill and David A. Wood
2# Copyright (c) 2009 The Hewlett-Packard Development Company
3# All rights reserved.
4#
5# Redistribution and use in source and binary forms, with or without
6# modification, are permitted provided that the following conditions are
7# met: redistributions of source code must retain the above copyright
8# notice, this list of conditions and the following disclaimer;
9# redistributions in binary form must reproduce the above copyright
10# notice, this list of conditions and the following disclaimer in the
11# documentation and/or other materials provided with the distribution;
12# neither the name of the copyright holders nor the names of its
13# contributors may be used to endorse or promote products derived from
14# this software without specific prior written permission.
15#
16# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28from m5.util import makeDir
29
30from slicc.generate import html
31from slicc.symbols.StateMachine import StateMachine
32from slicc.symbols.Type import Type
33from slicc.util import Location
34
35class SymbolTable(object):
36    def __init__(self, slicc):
37        self.slicc = slicc
38
39        self.sym_vec = []
40        self.sym_map_vec = [ {} ]
41        self.machine_components = {}
42
43        pairs = {}
44        pairs["enumeration"] = "yes"
45        location = Location("init", 0, no_warning=not slicc.verbose)
46        MachineType = Type(self, "MachineType", location, pairs)
47        self.newSymbol(MachineType)
48
49        pairs = {}
50        pairs["primitive"] = "yes"
51        pairs["external"] = "yes"
52        location = Location("init", 0, no_warning=not slicc.verbose)
53        void = Type(self, "void", location, pairs)
54        self.newSymbol(void)
55
56    def __repr__(self):
57        return "[SymbolTable]" # FIXME
58
59    def codeFormatter(self, *args, **kwargs):
60        return self.slicc.codeFormatter(*args, **kwargs)
61
62    def newSymbol(self, sym):
63        self.registerSym(str(sym), sym)
64        self.sym_vec.append(sym)
65
66    def registerSym(self, id, sym):
67        # Check for redeclaration (in the current frame only)
68        if id in self.sym_map_vec[-1]:
69            sym.error("Symbol '%s' redeclared in same scope.", id)
70
71        # FIXME - warn on masking of a declaration in a previous frame
72        self.sym_map_vec[-1][id] = sym
73
74    def find(self, ident, types=None):
75        for sym_map in reversed(self.sym_map_vec):
76            try:
77                symbol = sym_map[ident]
78            except KeyError:
79                continue
80
81            if types is not None:
82                if not isinstance(symbol, types):
83                    symbol.error("Symbol '%s' is not of types '%s'.",
84                                 symbol, types)
85
86            return symbol
87
88        return None
89
90    def newMachComponentSym(self, symbol):
91        # used to cheat-- that is, access components in other machines
92        machine = self.find("current_machine", StateMachine)
93        if machine:
94            self.machine_components[str(machine)][str(symbol)] = symbol
95
96    def newCurrentMachine(self, sym):
97        self.registerGlobalSym(str(sym), sym)
98        self.registerSym("current_machine", sym)
99        self.sym_vec.append(sym)
100
101        self.machine_components[str(sym)] = {}
102
103    @property
104    def state_machine(self):
105        return self.find("current_machine", StateMachine)
106
107    def pushFrame(self):
108        self.sym_map_vec.append({})
109
110    def popFrame(self):
111        assert len(self.sym_map_vec) > 0
112        self.sym_map_vec.pop()
113
114    def registerGlobalSym(self, ident, symbol):
115        # Check for redeclaration (global frame only)
116        if ident in self.sym_map_vec[0]:
117            symbol.error("Symbol '%s' redeclared in global scope." % ident)
118
119        self.sym_map_vec[0][ident] = symbol
120
121    def getAllType(self, type):
122        for symbol in self.sym_vec:
123            if isinstance(symbol, type):
124                yield symbol
125
126    def writeCodeFiles(self, path, includes):
127        makeDir(path)
128
129        code = self.codeFormatter()
130        code('/** Auto generated C++ code started by $__file__:$__line__ */')
131
132        for include_path in includes:
133            code('#include "${{include_path}}"')
134
135        for symbol in self.sym_vec:
136            if isinstance(symbol, Type) and not symbol.isPrimitive:
137                code('#include "mem/protocol/${{symbol.c_ident}}.hh"')
138
139        code.write(path, "Types.hh")
140
141        for symbol in self.sym_vec:
142            symbol.writeCodeFiles(path, includes)
143
144    def writeHTMLFiles(self, path):
145        makeDir(path)
146
147        machines = list(self.getAllType(StateMachine))
148        if len(machines) > 1:
149            name = "%s_table.html" % machines[0].ident
150        else:
151            name = "empty.html"
152
153        code = self.codeFormatter()
154        code('''
155<html>
156<head>
157<title>$path</title>
158</head>
159<frameset rows="*,30">
160    <frame name="Table" src="$name">
161    <frame name="Status" src="empty.html">
162</frameset>
163</html>
164''')
165        code.write(path, "index.html")
166
167        code = self.codeFormatter()
168        code("<HTML></HTML>")
169        code.write(path, "empty.html")
170
171        for symbol in self.sym_vec:
172            symbol.writeHTMLFiles(path)
173
174__all__ = [ "SymbolTable" ]
175