shader.hh revision 11692:e772fdcd3809
1/*
2 * Copyright (c) 2011-2015 Advanced Micro Devices, Inc.
3 * All rights reserved.
4 *
5 * For use for simulation and test purposes only
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions are met:
9 *
10 * 1. Redistributions of source code must retain the above copyright notice,
11 * this list of conditions and the following disclaimer.
12 *
13 * 2. Redistributions in binary form must reproduce the above copyright notice,
14 * this list of conditions and the following disclaimer in the documentation
15 * and/or other materials provided with the distribution.
16 *
17 * 3. Neither the name of the copyright holder nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
22 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
25 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
26 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
27 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
28 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
29 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
30 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
31 * POSSIBILITY OF SUCH DAMAGE.
32 *
33 * Author: Steve Reinhardt
34 */
35
36#ifndef __SHADER_HH__
37#define __SHADER_HH__
38
39#include <functional>
40#include <string>
41
42#include "arch/isa.hh"
43#include "arch/isa_traits.hh"
44#include "base/types.hh"
45#include "cpu/simple/atomic.hh"
46#include "cpu/simple/timing.hh"
47#include "cpu/simple_thread.hh"
48#include "cpu/thread_context.hh"
49#include "cpu/thread_state.hh"
50#include "enums/MemType.hh"
51#include "gpu-compute/compute_unit.hh"
52#include "gpu-compute/gpu_tlb.hh"
53#include "gpu-compute/lds_state.hh"
54#include "gpu-compute/qstruct.hh"
55#include "mem/page_table.hh"
56#include "mem/port.hh"
57#include "mem/request.hh"
58#include "params/Shader.hh"
59#include "sim/faults.hh"
60#include "sim/process.hh"
61#include "sim/sim_object.hh"
62
63class BaseTLB;
64class GpuDispatcher;
65
66namespace TheISA
67{
68    class GpuTLB;
69}
70
71static const int LDS_SIZE = 65536;
72
73// Class Shader: This describes a single shader instance. Most
74// configurations will only have a single shader.
75
76class Shader : public SimObject
77{
78  protected:
79      // Shader's clock period in terms of number of ticks of curTime,
80      // aka global simulation clock
81      Tick clock;
82
83  public:
84    typedef ShaderParams Params;
85    enum hsail_mode_e {SIMT,VECTOR_SCALAR};
86
87    // clock related functions ; maps to-and-from
88    // Simulation ticks and shader clocks.
89    Tick frequency() const { return SimClock::Frequency / clock; }
90
91    Tick ticks(int numCycles) const { return  (Tick)clock * numCycles; }
92
93    Tick getClock() const { return clock; }
94    Tick curCycle() const { return curTick() / clock; }
95    Tick tickToCycles(Tick val) const { return val / clock;}
96
97
98    SimpleThread *cpuThread;
99    ThreadContext *gpuTc;
100    BaseCPU *cpuPointer;
101
102    class TickEvent : public Event
103    {
104      private:
105        Shader *shader;
106
107      public:
108        TickEvent(Shader*);
109        void process();
110        const char* description() const;
111    };
112
113    TickEvent tickEvent;
114
115    // is this simulation going to be timing mode in the memory?
116    bool timingSim;
117    hsail_mode_e hsail_mode;
118
119    // If set, issue acq packet @ kernel launch
120    int impl_kern_boundary_sync;
121    // If set, generate a separate packet for acquire/release on
122    // ld_acquire/st_release/atomic operations
123    int separate_acquire_release;
124    // If set, fetch returns may be coissued with instructions
125    int coissue_return;
126    // If set, always dump all 64 gprs to trace
127    int trace_vgpr_all;
128    // Number of cu units in the shader
129    int n_cu;
130    // Number of wavefront slots per cu
131    int n_wf;
132    // The size of global memory
133    int globalMemSize;
134
135    /*
136     * Bytes/work-item for call instruction
137     * The number of arguments for an hsail function will
138     * vary. We simply determine the maximum # of arguments
139     * required by any hsail function up front before the
140     * simulation (during parsing of the Brig) and record
141     * that number here.
142     */
143    int funcargs_size;
144
145    // Tracks CU that rr dispatcher should attempt scheduling
146    int nextSchedCu;
147
148    // Size of scheduled add queue
149    uint32_t sa_n;
150
151    // Pointer to value to be increments
152    std::vector<uint32_t*> sa_val;
153    // When to do the increment
154    std::vector<uint64_t> sa_when;
155    // Amount to increment by
156    std::vector<int32_t> sa_x;
157
158    // List of Compute Units (CU's)
159    std::vector<ComputeUnit*> cuList;
160
161    uint64_t tick_cnt;
162    uint64_t box_tick_cnt;
163    uint64_t start_tick_cnt;
164
165    GpuDispatcher *dispatcher;
166
167    Shader(const Params *p);
168    ~Shader();
169    virtual void init();
170
171    // Run shader
172    void exec();
173
174    // Check to see if shader is busy
175    bool busy();
176
177    // Schedule a 32-bit value to be incremented some time in the future
178    void ScheduleAdd(uint32_t *val, Tick when, int x);
179    bool processTimingPacket(PacketPtr pkt);
180
181    void AccessMem(uint64_t address, void *ptr, uint32_t size, int cu_id,
182                   MemCmd cmd, bool suppress_func_errors);
183
184    void ReadMem(uint64_t address, void *ptr, uint32_t sz, int cu_id);
185
186    void ReadMem(uint64_t address, void *ptr, uint32_t sz, int cu_id,
187                 bool suppress_func_errors);
188
189    void WriteMem(uint64_t address, void *ptr, uint32_t sz, int cu_id);
190
191    void WriteMem(uint64_t address, void *ptr, uint32_t sz, int cu_id,
192                  bool suppress_func_errors);
193
194    void doFunctionalAccess(RequestPtr req, MemCmd cmd, void *data,
195                            bool suppress_func_errors, int cu_id);
196
197    void
198    registerCU(int cu_id, ComputeUnit *compute_unit)
199    {
200        cuList[cu_id] = compute_unit;
201    }
202
203    void handshake(GpuDispatcher *dispatcher);
204    bool dispatch_workgroups(NDRange *ndr);
205    Addr mmap(int length);
206    void functionalTLBAccess(PacketPtr pkt, int cu_id, BaseTLB::Mode mode);
207    void updateContext(int cid);
208    void hostWakeUp(BaseCPU *cpu);
209};
210
211#endif // __SHADER_HH__
212