shader.cc revision 11308
1/*
2 * Copyright (c) 2011-2015 Advanced Micro Devices, Inc.
3 * All rights reserved.
4 *
5 * For use for simulation and test purposes only
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions are met:
9 *
10 * 1. Redistributions of source code must retain the above copyright notice,
11 * this list of conditions and the following disclaimer.
12 *
13 * 2. Redistributions in binary form must reproduce the above copyright notice,
14 * this list of conditions and the following disclaimer in the documentation
15 * and/or other materials provided with the distribution.
16 *
17 * 3. Neither the name of the copyright holder nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
22 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
25 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
26 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
27 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
28 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
29 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
30 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
31 * POSSIBILITY OF SUCH DAMAGE.
32 *
33 * Author: Steve Reinhardt
34 */
35
36#include "gpu-compute/shader.hh"
37
38#include <limits>
39
40#include "arch/x86/linux/linux.hh"
41#include "base/chunk_generator.hh"
42#include "debug/GPUDisp.hh"
43#include "debug/GPUMem.hh"
44#include "debug/HSAIL.hh"
45#include "gpu-compute/dispatcher.hh"
46#include "gpu-compute/gpu_static_inst.hh"
47#include "gpu-compute/qstruct.hh"
48#include "gpu-compute/wavefront.hh"
49#include "mem/packet.hh"
50#include "mem/ruby/system/RubySystem.hh"
51#include "sim/sim_exit.hh"
52
53Shader::Shader(const Params *p) : SimObject(p),
54    clock(p->clk_domain->clockPeriod()), cpuThread(nullptr), gpuTc(nullptr),
55    cpuPointer(p->cpu_pointer), tickEvent(this), timingSim(p->timing),
56    hsail_mode(SIMT), impl_kern_boundary_sync(p->impl_kern_boundary_sync),
57    separate_acquire_release(p->separate_acquire_release), coissue_return(1),
58    trace_vgpr_all(1), n_cu((p->CUs).size()), n_wf(p->n_wf),
59    globalMemSize(p->globalmem), nextSchedCu(0), sa_n(0), tick_cnt(0),
60    box_tick_cnt(0), start_tick_cnt(0)
61{
62
63    cuList.resize(n_cu);
64
65    for (int i = 0; i < n_cu; ++i) {
66        cuList[i] = p->CUs[i];
67        assert(i == cuList[i]->cu_id);
68        cuList[i]->shader = this;
69    }
70}
71
72Addr
73Shader::mmap(int length)
74{
75
76    Addr start;
77
78    // round up length to the next page
79    length = roundUp(length, TheISA::PageBytes);
80
81    if (X86Linux64::mmapGrowsDown()) {
82        DPRINTF(HSAIL, "GROWS DOWN");
83        start = gpuTc->getProcessPtr()->mmap_end -length;
84        gpuTc->getProcessPtr()->mmap_end = start;
85    } else {
86        DPRINTF(HSAIL, "GROWS UP");
87        start = gpuTc->getProcessPtr()->mmap_end;
88        gpuTc->getProcessPtr()->mmap_end += length;
89
90        // assertion to make sure we don't overwrite the stack (it grows down)
91        assert(gpuTc->getProcessPtr()->mmap_end <
92                gpuTc->getProcessPtr()->stack_base -
93                gpuTc->getProcessPtr()->max_stack_size);
94
95    }
96
97    DPRINTF(HSAIL,"Shader::mmap start= %#x, %#x\n", start, length);
98
99    gpuTc->getProcessPtr()->allocateMem(start,length);
100
101    return start;
102}
103
104void
105Shader::init()
106{
107    // grab the threadContext of the thread running on the CPU
108    assert(cpuPointer);
109    gpuTc = cpuPointer->getContext(0);
110    assert(gpuTc);
111}
112
113Shader::~Shader()
114{
115    for (int j = 0; j < n_cu; ++j)
116        delete cuList[j];
117}
118
119void
120Shader::updateThreadContext(int tid) {
121    // thread context of the thread which dispatched work
122    assert(cpuPointer);
123    gpuTc = cpuPointer->getContext(tid);
124    assert(gpuTc);
125}
126
127void
128Shader::hostWakeUp(BaseCPU *cpu) {
129    if (cpuPointer == cpu) {
130        if (gpuTc->status() == ThreadContext::Suspended)
131            cpu->activateContext(gpuTc->threadId());
132    } else {
133        //Make sure both dispatcher and shader are trying to
134        //wakeup same host. Hack here to enable kernel launch
135        //from multiple CPUs
136        panic("Dispatcher wants to wakeup a different host");
137    }
138}
139
140Shader*
141ShaderParams::create()
142{
143    return new Shader(this);
144}
145
146void
147Shader::exec()
148{
149    tick_cnt = curTick();
150    box_tick_cnt = curTick() - start_tick_cnt;
151
152    // apply any scheduled adds
153    for (int i = 0; i < sa_n; ++i) {
154        if (sa_when[i] <= tick_cnt) {
155            *sa_val[i] += sa_x[i];
156            sa_val.erase(sa_val.begin() + i);
157            sa_x.erase(sa_x.begin() + i);
158            sa_when.erase(sa_when.begin() + i);
159            --sa_n;
160            --i;
161        }
162    }
163
164    // clock all of the cu's
165    for (int i = 0; i < n_cu; ++i)
166        cuList[i]->exec();
167}
168
169bool
170Shader::dispatch_workgroups(NDRange *ndr)
171{
172    bool scheduledSomething = false;
173    int cuCount = 0;
174    int curCu = nextSchedCu;
175
176    while (cuCount < n_cu) {
177        //Every time we try a CU, update nextSchedCu
178        nextSchedCu = (nextSchedCu + 1) % n_cu;
179
180        // dispatch workgroup iff the following two conditions are met:
181        // (a) wg_rem is true - there are unassigned workgroups in the grid
182        // (b) there are enough free slots in cu cuList[i] for this wg
183        if (ndr->wg_disp_rem && cuList[curCu]->ReadyWorkgroup(ndr)) {
184            scheduledSomething = true;
185            DPRINTF(GPUDisp, "Dispatching a workgroup to CU %d\n", curCu);
186
187            // ticks() member function translates cycles to simulation ticks.
188            if (!tickEvent.scheduled()) {
189                schedule(tickEvent, curTick() + this->ticks(1));
190            }
191
192            cuList[curCu]->StartWorkgroup(ndr);
193            ndr->wgId[0]++;
194            ndr->globalWgId++;
195            if (ndr->wgId[0] * ndr->q.wgSize[0] >= ndr->q.gdSize[0]) {
196                ndr->wgId[0] = 0;
197                ndr->wgId[1]++;
198
199                if (ndr->wgId[1] * ndr->q.wgSize[1] >= ndr->q.gdSize[1]) {
200                    ndr->wgId[1] = 0;
201                    ndr->wgId[2]++;
202
203                    if (ndr->wgId[2] * ndr->q.wgSize[2] >= ndr->q.gdSize[2]) {
204                        ndr->wg_disp_rem = false;
205                        break;
206                    }
207                }
208            }
209        }
210
211        ++cuCount;
212        curCu = nextSchedCu;
213    }
214
215    return scheduledSomething;
216}
217
218void
219Shader::handshake(GpuDispatcher *_dispatcher)
220{
221    dispatcher = _dispatcher;
222}
223
224void
225Shader::doFunctionalAccess(RequestPtr req, MemCmd cmd, void *data,
226                           bool suppress_func_errors, int cu_id)
227{
228    unsigned block_size = RubySystem::getBlockSizeBytes();
229    unsigned size = req->getSize();
230
231    Addr tmp_addr;
232    BaseTLB::Mode trans_mode;
233
234    if (cmd == MemCmd::ReadReq) {
235        trans_mode = BaseTLB::Read;
236    } else if (cmd == MemCmd::WriteReq) {
237        trans_mode = BaseTLB::Write;
238    } else {
239        fatal("unexcepted MemCmd\n");
240    }
241
242    tmp_addr = req->getVaddr();
243    Addr split_addr = roundDown(tmp_addr + size - 1, block_size);
244
245    assert(split_addr <= tmp_addr || split_addr - tmp_addr < block_size);
246
247    // Misaligned access
248    if (split_addr > tmp_addr) {
249        RequestPtr req1, req2;
250        req->splitOnVaddr(split_addr, req1, req2);
251
252
253        PacketPtr pkt1 = new Packet(req2, cmd);
254        PacketPtr pkt2 = new Packet(req1, cmd);
255
256        functionalTLBAccess(pkt1, cu_id, trans_mode);
257        functionalTLBAccess(pkt2, cu_id, trans_mode);
258
259        PacketPtr new_pkt1 = new Packet(pkt1->req, cmd);
260        PacketPtr new_pkt2 = new Packet(pkt2->req, cmd);
261
262        new_pkt1->dataStatic(data);
263        new_pkt2->dataStatic((uint8_t*)data + req1->getSize());
264
265        if (suppress_func_errors) {
266            new_pkt1->setSuppressFuncError();
267            new_pkt2->setSuppressFuncError();
268        }
269
270        // fixme: this should be cuList[cu_id] if cu_id != n_cu
271        // The latter requires a memPort in the dispatcher
272        cuList[0]->memPort[0]->sendFunctional(new_pkt1);
273        cuList[0]->memPort[0]->sendFunctional(new_pkt2);
274
275        delete new_pkt1;
276        delete new_pkt2;
277        delete pkt1;
278        delete pkt2;
279    } else {
280        PacketPtr pkt = new Packet(req, cmd);
281        functionalTLBAccess(pkt, cu_id, trans_mode);
282        PacketPtr new_pkt = new Packet(pkt->req, cmd);
283        new_pkt->dataStatic(data);
284
285        if (suppress_func_errors) {
286            new_pkt->setSuppressFuncError();
287        };
288
289        // fixme: this should be cuList[cu_id] if cu_id != n_cu
290        // The latter requires a memPort in the dispatcher
291        cuList[0]->memPort[0]->sendFunctional(new_pkt);
292
293        delete new_pkt;
294        delete pkt;
295    }
296}
297
298bool
299Shader::busy()
300{
301    for (int i_cu = 0; i_cu < n_cu; ++i_cu) {
302        if (!cuList[i_cu]->isDone()) {
303            return true;
304        }
305    }
306
307    return false;
308}
309
310void
311Shader::ScheduleAdd(uint32_t *val,Tick when,int x)
312{
313    sa_val.push_back(val);
314    sa_when.push_back(tick_cnt + when);
315    sa_x.push_back(x);
316    ++sa_n;
317}
318
319Shader::TickEvent::TickEvent(Shader *_shader)
320    : Event(CPU_Tick_Pri), shader(_shader)
321{
322}
323
324
325void
326Shader::TickEvent::process()
327{
328    if (shader->busy()) {
329        shader->exec();
330        shader->schedule(this, curTick() + shader->ticks(1));
331    }
332}
333
334const char*
335Shader::TickEvent::description() const
336{
337    return "Shader tick";
338}
339
340void
341Shader::AccessMem(uint64_t address, void *ptr, uint32_t size, int cu_id,
342                  MemCmd cmd, bool suppress_func_errors)
343{
344    uint8_t *data_buf = (uint8_t*)ptr;
345
346    for (ChunkGenerator gen(address, size, RubySystem::getBlockSizeBytes());
347         !gen.done(); gen.next()) {
348        Request *req = new Request(0, gen.addr(), gen.size(), 0,
349                                   cuList[0]->masterId(), 0, 0, 0);
350
351        doFunctionalAccess(req, cmd, data_buf, suppress_func_errors, cu_id);
352        data_buf += gen.size();
353        delete req;
354    }
355}
356
357void
358Shader::ReadMem(uint64_t address, void *ptr, uint32_t size, int cu_id)
359{
360    AccessMem(address, ptr, size, cu_id, MemCmd::ReadReq, false);
361}
362
363void
364Shader::ReadMem(uint64_t address, void *ptr, uint32_t size, int cu_id,
365                bool suppress_func_errors)
366{
367    AccessMem(address, ptr, size, cu_id, MemCmd::ReadReq, suppress_func_errors);
368}
369
370void
371Shader::WriteMem(uint64_t address, void *ptr,uint32_t size, int cu_id)
372{
373    AccessMem(address, ptr, size, cu_id, MemCmd::WriteReq, false);
374}
375
376void
377Shader::WriteMem(uint64_t address, void *ptr, uint32_t size, int cu_id,
378                 bool suppress_func_errors)
379{
380    AccessMem(address, ptr, size, cu_id, MemCmd::WriteReq,
381              suppress_func_errors);
382}
383
384/*
385 * Send a packet through the appropriate TLB functional port.
386 * If cu_id=n_cu, then this is the dispatcher's TLB.
387 * Otherwise it's the TLB of the cu_id compute unit.
388 */
389void
390Shader::functionalTLBAccess(PacketPtr pkt, int cu_id, BaseTLB::Mode mode)
391{
392    // update senderState. Need to know the gpuTc and the TLB mode
393    pkt->senderState =
394        new TheISA::GpuTLB::TranslationState(mode, gpuTc, false);
395
396    if (cu_id == n_cu) {
397        dispatcher->tlbPort->sendFunctional(pkt);
398    } else {
399        // even when the perLaneTLB flag is turned on
400        // it's ok tp send all accesses through lane 0
401        // since the lane # is not known here,
402        // This isn't important since these are functional accesses.
403        cuList[cu_id]->tlbPort[0]->sendFunctional(pkt);
404    }
405
406    /* safe_cast the senderState */
407    TheISA::GpuTLB::TranslationState *sender_state =
408               safe_cast<TheISA::GpuTLB::TranslationState*>(pkt->senderState);
409
410    delete sender_state->tlbEntry;
411    delete pkt->senderState;
412}
413