dispatcher.hh revision 12126:06c1fbaa5724
1/* 2 * Copyright (c) 2011-2015 Advanced Micro Devices, Inc. 3 * All rights reserved. 4 * 5 * For use for simulation and test purposes only 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions are met: 9 * 10 * 1. Redistributions of source code must retain the above copyright notice, 11 * this list of conditions and the following disclaimer. 12 * 13 * 2. Redistributions in binary form must reproduce the above copyright notice, 14 * this list of conditions and the following disclaimer in the documentation 15 * and/or other materials provided with the distribution. 16 * 17 * 3. Neither the name of the copyright holder nor the names of its contributors 18 * may be used to endorse or promote products derived from this software 19 * without specific prior written permission. 20 * 21 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 22 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 24 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 25 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 26 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 27 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 28 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 29 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 30 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 31 * POSSIBILITY OF SUCH DAMAGE. 32 * 33 * Author: Brad Beckmann, Marc Orr 34 */ 35 36#ifndef __GPU_DISPATCHER_HH__ 37#define __GPU_DISPATCHER_HH__ 38 39#include <queue> 40#include <vector> 41 42#include "base/statistics.hh" 43#include "dev/dma_device.hh" 44#include "gpu-compute/compute_unit.hh" 45#include "gpu-compute/ndrange.hh" 46#include "gpu-compute/qstruct.hh" 47#include "mem/port.hh" 48#include "params/GpuDispatcher.hh" 49 50class BaseCPU; 51class Shader; 52 53class GpuDispatcher : public DmaDevice 54{ 55 public: 56 typedef GpuDispatcherParams Params; 57 58 MasterID masterId() { return _masterId; } 59 60 protected: 61 MasterID _masterId; 62 63 // Base and length of PIO register space 64 Addr pioAddr; 65 Addr pioSize; 66 Tick pioDelay; 67 68 HsaQueueEntry curTask; 69 70 std::unordered_map<int, NDRange> ndRangeMap; 71 NDRange ndRange; 72 73 // list of kernel_ids to launch 74 std::queue<int> execIds; 75 // list of kernel_ids that have finished 76 std::queue<int> doneIds; 77 78 uint64_t dispatchCount; 79 // is there a kernel in execution? 80 bool dispatchActive; 81 82 BaseCPU *cpu; 83 Shader *shader; 84 ClDriver *driver; 85 EventFunctionWrapper tickEvent; 86 87 88 static GpuDispatcher *instance; 89 90 // sycall emulation mode can have only 1 application running(?) 91 // else we have to do some pid based tagging 92 // unused 93 typedef std::unordered_map<uint64_t, uint64_t> TranslationBuffer; 94 TranslationBuffer tlb; 95 96 public: 97 /*statistics*/ 98 Stats::Scalar num_kernelLaunched; 99 GpuDispatcher(const Params *p); 100 101 ~GpuDispatcher() { } 102 103 void exec(); 104 virtual void serialize(CheckpointOut &cp) const; 105 virtual void unserialize(CheckpointIn &cp); 106 void notifyWgCompl(Wavefront *w); 107 void scheduleDispatch(); 108 void accessUserVar(BaseCPU *cpu, uint64_t addr, int val, int off); 109 110 // using singleton so that glue code can pass pointer locations 111 // to the dispatcher. when there are multiple dispatchers, we can 112 // call something like getInstance(index) 113 static void 114 setInstance(GpuDispatcher *_instance) 115 { 116 instance = _instance; 117 } 118 119 static GpuDispatcher* getInstance() { return instance; } 120 121 class TLBPort : public MasterPort 122 { 123 public: 124 125 TLBPort(const std::string &_name, GpuDispatcher *_dispatcher) 126 : MasterPort(_name, _dispatcher), dispatcher(_dispatcher) { } 127 128 protected: 129 GpuDispatcher *dispatcher; 130 131 virtual bool recvTimingResp(PacketPtr pkt) { return true; } 132 virtual Tick recvAtomic(PacketPtr pkt) { return 0; } 133 virtual void recvFunctional(PacketPtr pkt) { } 134 virtual void recvRangeChange() { } 135 virtual void recvReqRetry() { } 136 137 }; 138 139 TLBPort *tlbPort; 140 141 virtual BaseMasterPort& getMasterPort(const std::string &if_name, 142 PortID idx); 143 144 AddrRangeList getAddrRanges() const; 145 Tick read(PacketPtr pkt); 146 Tick write(PacketPtr pkt); 147 148 // helper functions to retrieve/set GPU attributes 149 int getNumCUs(); 150 int wfSize() const; 151 void setFuncargsSize(int funcargs_size); 152 153 /** Returns the size of the static hardware context of a wavefront */ 154 uint32_t getStaticContextSize() const; 155}; 156 157#endif // __GPU_DISPATCHER_HH__ 158