drain.hh revision 11859
1/*
2 * Copyright (c) 2012, 2015 ARM Limited
3 * All rights reserved
4 *
5 * The license below extends only to copyright in the software and shall
6 * not be construed as granting a license to any other intellectual
7 * property including but not limited to intellectual property relating
8 * to a hardware implementation of the functionality of the software
9 * licensed hereunder.  You may use the software subject to the license
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11 * unmodified and in its entirety in all distributions of the software,
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13 *
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15 * modification, are permitted provided that the following conditions are
16 * met: redistributions of source code must retain the above copyright
17 * notice, this list of conditions and the following disclaimer;
18 * redistributions in binary form must reproduce the above copyright
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23 * this software without specific prior written permission.
24 *
25 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
26 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
27 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
30 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
31 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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35 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
36 *
37 * Authors: Andreas Sandberg
38 */
39
40#ifndef __SIM_DRAIN_HH__
41#define __SIM_DRAIN_HH__
42
43#include <atomic>
44#include <mutex>
45#include <vector>
46
47class Drainable;
48
49#ifndef SWIG // SWIG doesn't support strongly typed enums
50/**
51 * Object drain/handover states
52 *
53 * An object starts out in the Running state. When the simulator
54 * prepares to take a snapshot or prepares a CPU for handover, it
55 * calls the drain() method to transfer the object into the Draining
56 * or Drained state. If any object enters the Draining state
57 * (Drainable::drain() returning >0), simulation continues until it
58 * all objects have entered the Drained state.
59 *
60 * Before resuming simulation, the simulator calls resume() to
61 * transfer the object to the Running state.
62 *
63 * \note Even though the state of an object (visible to the rest of
64 * the world through Drainable::getState()) could be used to determine
65 * if all objects have entered the Drained state, the protocol is
66 * actually a bit more elaborate. See Drainable::drain() for details.
67 */
68enum class DrainState {
69    Running,  /** Running normally */
70    Draining, /** Draining buffers pending serialization/handover */
71    Drained   /** Buffers drained, ready for serialization/handover */
72};
73#endif
74
75/**
76 * This class coordinates draining of a System.
77 *
78 * When draining the simulator, we need to make sure that all
79 * Drainable objects within the system have ended up in the drained
80 * state before declaring the operation to be successful. This class
81 * keeps track of how many objects are still in the process of
82 * draining. Once it determines that all objects have drained their
83 * state, it exits the simulation loop.
84 *
85 * @note A System might not be completely drained even though the
86 * DrainManager has caused the simulation loop to exit. Draining needs
87 * to be restarted until all Drainable objects declare that they don't
88 * need further simulation to be completely drained. See Drainable for
89 * more information.
90 */
91class DrainManager
92{
93  private:
94    DrainManager();
95#ifndef SWIG
96    DrainManager(DrainManager &) = delete;
97#endif
98    ~DrainManager();
99
100  public:
101    /** Get the singleton DrainManager instance */
102    static DrainManager &instance() { return _instance; }
103
104    /**
105     * Try to drain the system.
106     *
107     * Try to drain the system and return true if all objects are in a
108     * the Drained state at which point the whole simulator is in a
109     * consistent state and ready for checkpointing or CPU
110     * handover. The simulation script must continue simulating until
111     * the simulation loop returns "Finished drain", at which point
112     * this method should be called again. This cycle should continue
113     * until this method returns true.
114     *
115     * @return true if all objects were drained successfully, false if
116     * more simulation is needed.
117     */
118    bool tryDrain();
119
120    /**
121     * Resume normal simulation in a Drained system.
122     */
123    void resume();
124
125    /**
126     * Run state fixups before a checkpoint restore operation
127     *
128     * The drain state of an object isn't stored in a checkpoint since
129     * the whole system is always going to be in the Drained state
130     * when the checkpoint is created. When the checkpoint is restored
131     * at a later stage, recreated objects will be in the Running
132     * state since the state isn't stored in checkpoints. This method
133     * performs state fixups on all Drainable objects and the
134     * DrainManager itself.
135     */
136    void preCheckpointRestore();
137
138    /** Check if the system is drained */
139    bool isDrained() const { return _state == DrainState::Drained; }
140
141    /** Get the simulators global drain state */
142    DrainState state() const { return _state; }
143
144    /**
145     * Notify the DrainManager that a Drainable object has finished
146     * draining.
147     */
148    void signalDrainDone();
149
150  public:
151    void registerDrainable(Drainable *obj);
152    void unregisterDrainable(Drainable *obj);
153
154  private:
155    /**
156     * Thread-safe helper function to get the number of Drainable
157     * objects in a system.
158     */
159    size_t drainableCount() const;
160
161    /** Lock protecting the set of drainable objects */
162    mutable std::mutex globalLock;
163
164    /** Set of all drainable objects */
165    std::vector<Drainable *> _allDrainable;
166
167    /**
168     * Number of objects still draining. This is flagged atomic since
169     * it can be manipulated by SimObjects living in different
170     * threads.
171     */
172    std::atomic_uint _count;
173
174    /** Global simulator drain state */
175    DrainState _state;
176
177    /** Singleton instance of the drain manager */
178    static DrainManager _instance;
179};
180
181/**
182 * Interface for objects that might require draining before
183 * checkpointing.
184 *
185 * An object's internal state needs to be drained when creating a
186 * checkpoint, switching between CPU models, or switching between
187 * timing models. Once the internal state has been drained from
188 * <i>all</i> objects in the simulator, the objects are serialized to
189 * disc or the configuration change takes place. The process works as
190 * follows (see simulate.py for details):
191 *
192 * <ol>
193 * <li>DrainManager::tryDrain() calls Drainable::drain() for every
194 *     object in the system. Draining has completed if all of them
195 *     return true. Otherwise, the drain manager keeps track of the
196 *     objects that requested draining and waits for them to signal
197 *     that they are done draining using the signalDrainDone() method.
198 *
199 * <li>Continue simulation. When an object has finished draining its
200 *     internal state, it calls DrainManager::signalDrainDone() on the
201 *     manager. The drain manager keeps track of the objects that
202 *     haven't drained yet, simulation stops when the set of
203 *     non-drained objects becomes empty.
204 *
205 * <li>Check if any object still needs draining
206 *     (DrainManager::tryDrain()), if so repeat the process above.
207 *
208 * <li>Serialize objects, switch CPU model, or change timing model.
209 *
210 * <li>Call DrainManager::resume(), which in turn calls
211 *     Drainable::drainResume() for all objects, and then continue the
212 *     simulation.
213 * </ol>
214 *
215 */
216class Drainable
217{
218    friend class DrainManager;
219
220  protected:
221    Drainable();
222    virtual ~Drainable();
223
224    /**
225     * Notify an object that it needs to drain its state.
226     *
227     * If the object does not need further simulation to drain
228     * internal buffers, it returns DrainState::Drained and
229     * automatically switches to the Drained state. If the object
230     * needs more simulation, it returns DrainState::Draining and
231     * automatically enters the Draining state. Other return values
232     * are invalid.
233     *
234     * @note An object that has entered the Drained state can be
235     * disturbed by other objects in the system and consequently stop
236     * being drained. These perturbations are not visible in the drain
237     * state. The simulator therefore repeats the draining process
238     * until all objects return DrainState::Drained on the first call
239     * to drain().
240     *
241     * @return DrainState::Drained if the object is drained at this
242     * point in time, DrainState::Draining if it needs further
243     * simulation.
244     */
245    virtual DrainState drain() = 0;
246
247    /**
248     * Resume execution after a successful drain.
249     */
250    virtual void drainResume() {};
251
252    /**
253     * Signal that an object is drained
254     *
255     * This method is designed to be called whenever an object enters
256     * into a state where it is ready to be drained. The method is
257     * safe to call multiple times and there is no need to check that
258     * draining has been requested before calling this method.
259     */
260    void signalDrainDone() const {
261        switch (_drainState) {
262          case DrainState::Running:
263          case DrainState::Drained:
264            return;
265          case DrainState::Draining:
266            _drainState = DrainState::Drained;
267            _drainManager.signalDrainDone();
268            return;
269        }
270    }
271
272  public:
273    /** Return the current drain state of an object. */
274    DrainState drainState() const { return _drainState; }
275
276    /**
277     * Notify a child process of a fork.
278     *
279     * When calling fork in gem5, we need to ensure that resources
280     * shared between the parent and the child are consistent. This
281     * method is intended to be overloaded to handle that. For
282     * example, an object could use this method to re-open input files
283     * to get a separate file description with a private file offset.
284     *
285     * This method is only called in the child of the fork. The call
286     * takes place in a drained system.
287     */
288    virtual void notifyFork() {};
289
290  private:
291    /** DrainManager interface to request a drain operation */
292    DrainState dmDrain();
293    /** DrainManager interface to request a resume operation */
294    void dmDrainResume();
295
296    /** Convenience reference to the drain manager */
297    DrainManager &_drainManager;
298
299    /**
300     * Current drain state of the object. Needs to be mutable since
301     * objects need to be able to signal that they have transitioned
302     * into a Drained state even if the calling method is const.
303     */
304    mutable DrainState _drainState;
305};
306
307#endif
308