clocked_object.hh revision 9648
1/* 2 * Copyright (c) 2012 ARM Limited 3 * All rights reserved 4 * 5 * The license below extends only to copyright in the software and shall 6 * not be construed as granting a license to any other intellectual 7 * property including but not limited to intellectual property relating 8 * to a hardware implementation of the functionality of the software 9 * licensed hereunder. You may use the software subject to the license 10 * terms below provided that you ensure that this notice is replicated 11 * unmodified and in its entirety in all distributions of the software, 12 * modified or unmodified, in source code or in binary form. 13 * 14 * Redistribution and use in source and binary forms, with or without 15 * modification, are permitted provided that the following conditions are 16 * met: redistributions of source code must retain the above copyright 17 * notice, this list of conditions and the following disclaimer; 18 * redistributions in binary form must reproduce the above copyright 19 * notice, this list of conditions and the following disclaimer in the 20 * documentation and/or other materials provided with the distribution; 21 * neither the name of the copyright holders nor the names of its 22 * contributors may be used to endorse or promote products derived from 23 * this software without specific prior written permission. 24 * 25 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 26 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 27 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 28 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 29 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 30 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 31 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 32 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 33 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 34 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 35 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 36 * 37 * Authors: Andreas Hansson 38 */ 39 40/** 41 * @file 42 * ClockedObject declaration and implementation. 43 */ 44 45#ifndef __SIM_CLOCKED_OBJECT_HH__ 46#define __SIM_CLOCKED_OBJECT_HH__ 47 48#include "base/intmath.hh" 49#include "base/misc.hh" 50#include "params/ClockedObject.hh" 51#include "sim/core.hh" 52#include "sim/sim_object.hh" 53 54/** 55 * The ClockedObject class extends the SimObject with a clock and 56 * accessor functions to relate ticks to the cycles of the object. 57 */ 58class ClockedObject : public SimObject 59{ 60 61 private: 62 63 // the tick value of the next clock edge (>= curTick()) at the 64 // time of the last call to update() 65 mutable Tick tick; 66 67 // The cycle counter value corresponding to the current value of 68 // 'tick' 69 mutable Cycles cycle; 70 71 /** 72 * Prevent inadvertent use of the copy constructor and assignment 73 * operator by making them private. 74 */ 75 ClockedObject(ClockedObject&); 76 ClockedObject& operator=(ClockedObject&); 77 78 /** 79 * Align cycle and tick to the next clock edge if not already done. 80 */ 81 void update() const 82 { 83 // both tick and cycle are up-to-date and we are done, note 84 // that the >= is important as it captures cases where tick 85 // has already passed curTick() 86 if (tick >= curTick()) 87 return; 88 89 // optimise for the common case and see if the tick should be 90 // advanced by a single clock period 91 tick += clock; 92 ++cycle; 93 94 // see if we are done at this point 95 if (tick >= curTick()) 96 return; 97 98 // if not, we have to recalculate the cycle and tick, we 99 // perform the calculations in terms of relative cycles to 100 // allow changes to the clock period in the future 101 Cycles elapsedCycles(divCeil(curTick() - tick, clock)); 102 cycle += elapsedCycles; 103 tick += elapsedCycles * clock; 104 } 105 106 // Clock period in ticks 107 Tick clock; 108 109 protected: 110 111 /** 112 * Create a clocked object and set the clock based on the 113 * parameters. 114 */ 115 ClockedObject(const ClockedObjectParams* p) : 116 SimObject(p), tick(0), cycle(0), clock(p->clock) 117 { 118 if (clock == 0) { 119 fatal("%s has a clock period of zero\n", name()); 120 } 121 } 122 123 /** 124 * Virtual destructor due to inheritance. 125 */ 126 virtual ~ClockedObject() { } 127 128 /** 129 * Reset the object's clock using the current global tick value. Likely 130 * to be used only when the global clock is reset. Currently, this done 131 * only when Ruby is done warming up the memory system. 132 */ 133 void resetClock() const 134 { 135 Cycles elapsedCycles(divCeil(curTick(), clock)); 136 cycle = elapsedCycles; 137 tick = elapsedCycles * clock; 138 } 139 140 public: 141 142 /** 143 * Determine the tick when a cycle begins, by default the current 144 * one, but the argument also enables the caller to determine a 145 * future cycle. 146 * 147 * @param cycles The number of cycles into the future 148 * 149 * @return The tick when the clock edge occurs 150 */ 151 inline Tick clockEdge(Cycles cycles = Cycles(0)) const 152 { 153 // align tick to the next clock edge 154 update(); 155 156 // figure out when this future cycle is 157 return tick + clock * cycles; 158 } 159 160 /** 161 * Determine the current cycle, corresponding to a tick aligned to 162 * a clock edge. 163 * 164 * @return The current cycle count 165 */ 166 inline Cycles curCycle() const 167 { 168 // align cycle to the next clock edge. 169 update(); 170 171 return cycle; 172 } 173 174 /** 175 * Based on the clock of the object, determine the tick when the next 176 * cycle begins, in other words, return the next clock edge. 177 * (This can never be the current tick.) 178 * 179 * @return The tick when the next cycle starts 180 */ 181 Tick nextCycle() const 182 { return clockEdge(Cycles(1)); } 183 184 inline uint64_t frequency() const { return SimClock::Frequency / clock; } 185 186 inline Tick clockPeriod() const { return clock; } 187 188 inline Cycles ticksToCycles(Tick t) const 189 { return Cycles(t / clock); } 190 191}; 192 193#endif //__SIM_CLOCKED_OBJECT_HH__ 194