SymbolTable.py revision 10953:1b21c87b7c18
1# Copyright (c) 1999-2008 Mark D. Hill and David A. Wood 2# Copyright (c) 2009 The Hewlett-Packard Development Company 3# All rights reserved. 4# 5# Redistribution and use in source and binary forms, with or without 6# modification, are permitted provided that the following conditions are 7# met: redistributions of source code must retain the above copyright 8# notice, this list of conditions and the following disclaimer; 9# redistributions in binary form must reproduce the above copyright 10# notice, this list of conditions and the following disclaimer in the 11# documentation and/or other materials provided with the distribution; 12# neither the name of the copyright holders nor the names of its 13# contributors may be used to endorse or promote products derived from 14# this software without specific prior written permission. 15# 16# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28from m5.util import makeDir 29 30from slicc.generate import html 31from slicc.symbols.StateMachine import StateMachine 32from slicc.symbols.Type import Type 33from slicc.util import Location 34 35class SymbolTable(object): 36 def __init__(self, slicc): 37 self.slicc = slicc 38 39 self.sym_vec = [] 40 self.sym_map_vec = [ {} ] 41 self.machine_components = {} 42 43 pairs = {} 44 pairs["enumeration"] = "yes" 45 location = Location("init", 0, no_warning=not slicc.verbose) 46 MachineType = Type(self, "MachineType", location, pairs) 47 self.newSymbol(MachineType) 48 49 pairs = {} 50 pairs["primitive"] = "yes" 51 pairs["external"] = "yes" 52 location = Location("init", 0, no_warning=not slicc.verbose) 53 void = Type(self, "void", location, pairs) 54 self.newSymbol(void) 55 56 def __repr__(self): 57 return "[SymbolTable]" # FIXME 58 59 def codeFormatter(self, *args, **kwargs): 60 return self.slicc.codeFormatter(*args, **kwargs) 61 62 def newSymbol(self, sym): 63 self.registerSym(str(sym), sym) 64 self.sym_vec.append(sym) 65 66 def registerSym(self, id, sym): 67 # Check for redeclaration (in the current frame only) 68 if id in self.sym_map_vec[-1]: 69 sym.error("Symbol '%s' redeclared in same scope.", id) 70 71 for sym_map in self.sym_map_vec: 72 if id in sym_map: 73 if type(self.sym_map_vec[0][id]) != type(sym): 74 sym.error("Conflicting declaration of Symbol '%s'", id) 75 76 # FIXME - warn on masking of a declaration in a previous frame 77 self.sym_map_vec[-1][id] = sym 78 79 def find(self, ident, types=None): 80 for sym_map in reversed(self.sym_map_vec): 81 try: 82 symbol = sym_map[ident] 83 except KeyError: 84 continue 85 86 if types is not None: 87 if not isinstance(symbol, types): 88 continue # there could be a name clash with other symbol 89 # so rather than producing an error, keep trying 90 91 return symbol 92 93 return None 94 95 def newMachComponentSym(self, symbol): 96 # used to cheat-- that is, access components in other machines 97 machine = self.find("current_machine", StateMachine) 98 if machine: 99 self.machine_components[str(machine)][str(symbol)] = symbol 100 101 def newCurrentMachine(self, sym): 102 self.registerGlobalSym(str(sym), sym) 103 self.registerSym("current_machine", sym) 104 self.sym_vec.append(sym) 105 106 self.machine_components[str(sym)] = {} 107 108 @property 109 def state_machine(self): 110 return self.find("current_machine", StateMachine) 111 112 def pushFrame(self): 113 self.sym_map_vec.append({}) 114 115 def popFrame(self): 116 assert len(self.sym_map_vec) > 0 117 self.sym_map_vec.pop() 118 119 def registerGlobalSym(self, ident, symbol): 120 # Check for redeclaration (global frame only) 121 if ident in self.sym_map_vec[0]: 122 symbol.error("Symbol '%s' redeclared in global scope." % ident) 123 124 self.sym_map_vec[0][ident] = symbol 125 126 def getAllType(self, type): 127 for symbol in self.sym_vec: 128 if isinstance(symbol, type): 129 yield symbol 130 131 def writeCodeFiles(self, path, includes): 132 makeDir(path) 133 134 code = self.codeFormatter() 135 code('/** Auto generated C++ code started by $__file__:$__line__ */') 136 137 for include_path in includes: 138 code('#include "${{include_path}}"') 139 140 for symbol in self.sym_vec: 141 if isinstance(symbol, Type) and not symbol.isPrimitive: 142 code('#include "mem/protocol/${{symbol.c_ident}}.hh"') 143 144 code.write(path, "Types.hh") 145 146 for symbol in self.sym_vec: 147 symbol.writeCodeFiles(path, includes) 148 149 def writeHTMLFiles(self, path): 150 makeDir(path) 151 152 machines = list(self.getAllType(StateMachine)) 153 if len(machines) > 1: 154 name = "%s_table.html" % machines[0].ident 155 else: 156 name = "empty.html" 157 158 code = self.codeFormatter() 159 code(''' 160<html> 161<head> 162<title>$path</title> 163</head> 164<frameset rows="*,30"> 165 <frame name="Table" src="$name"> 166 <frame name="Status" src="empty.html"> 167</frameset> 168</html> 169''') 170 code.write(path, "index.html") 171 172 code = self.codeFormatter() 173 code("<HTML></HTML>") 174 code.write(path, "empty.html") 175 176 for symbol in self.sym_vec: 177 symbol.writeHTMLFiles(path) 178 179__all__ = [ "SymbolTable" ] 180