Searched refs:ndRangeMap (Results 1 - 2 of 2) sorted by relevance

/gem5/src/gpu-compute/
H A Ddispatcher.cc207 NDRange *ndr = &(ndRangeMap[nextId]);
277 while (ndRangeMap[execId].wg_disp_rem) {
279 shader->updateContext(ndRangeMap[execId].curCid);
282 if (!shader->dispatch_workgroups(&ndRangeMap[execId])) {
314 assert(ndRangeMap[kern_id].dispatchId == kern_id);
315 ndRangeMap[kern_id].numWgCompleted++;
317 if (ndRangeMap[kern_id].numWgCompleted == ndRangeMap[kern_id].numWgTotal) {
318 ndRangeMap[kern_id].execDone = true;
321 if (ndRangeMap[kern_i
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H A Ddispatcher.hh72 std::unordered_map<int, NDRange> ndRangeMap; member in class:GpuDispatcher

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