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/gem5/src/dev/ps2/ | ||
H A D | device.hh | diff 12656:335489e574f3 Mon Apr 09 15:07:00 EDT 2018 Andreas Sandberg <andreas.sandberg@arm.com> ps2: Unify device data buffering All PS/2 device currently implement various ad-hoc mechanisms to handle multi-byte commands. This is error-prone and makes it hard to implement new devices. Create a buffering mechanism in the base class to avoid this. Change-Id: If5638b0ab68decea8de7631ecead0a9ebad1547b Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com> Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com> Reviewed-on: https://gem5-review.googlesource.com/9765 Reviewed-by: Gabe Black <gabeblack@google.com> |
H A D | device.cc | diff 12656:335489e574f3 Mon Apr 09 15:07:00 EDT 2018 Andreas Sandberg <andreas.sandberg@arm.com> ps2: Unify device data buffering All PS/2 device currently implement various ad-hoc mechanisms to handle multi-byte commands. This is error-prone and makes it hard to implement new devices. Create a buffering mechanism in the base class to avoid this. Change-Id: If5638b0ab68decea8de7631ecead0a9ebad1547b Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com> Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com> Reviewed-on: https://gem5-review.googlesource.com/9765 Reviewed-by: Gabe Black <gabeblack@google.com> |
H A D | mouse.cc | diff 12656:335489e574f3 Mon Apr 09 15:07:00 EDT 2018 Andreas Sandberg <andreas.sandberg@arm.com> ps2: Unify device data buffering All PS/2 device currently implement various ad-hoc mechanisms to handle multi-byte commands. This is error-prone and makes it hard to implement new devices. Create a buffering mechanism in the base class to avoid this. Change-Id: If5638b0ab68decea8de7631ecead0a9ebad1547b Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com> Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com> Reviewed-on: https://gem5-review.googlesource.com/9765 Reviewed-by: Gabe Black <gabeblack@google.com> |
H A D | mouse.hh | diff 12656:335489e574f3 Mon Apr 09 15:07:00 EDT 2018 Andreas Sandberg <andreas.sandberg@arm.com> ps2: Unify device data buffering All PS/2 device currently implement various ad-hoc mechanisms to handle multi-byte commands. This is error-prone and makes it hard to implement new devices. Create a buffering mechanism in the base class to avoid this. Change-Id: If5638b0ab68decea8de7631ecead0a9ebad1547b Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com> Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com> Reviewed-on: https://gem5-review.googlesource.com/9765 Reviewed-by: Gabe Black <gabeblack@google.com> |
H A D | keyboard.hh | diff 12656:335489e574f3 Mon Apr 09 15:07:00 EDT 2018 Andreas Sandberg <andreas.sandberg@arm.com> ps2: Unify device data buffering All PS/2 device currently implement various ad-hoc mechanisms to handle multi-byte commands. This is error-prone and makes it hard to implement new devices. Create a buffering mechanism in the base class to avoid this. Change-Id: If5638b0ab68decea8de7631ecead0a9ebad1547b Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com> Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com> Reviewed-on: https://gem5-review.googlesource.com/9765 Reviewed-by: Gabe Black <gabeblack@google.com> |
H A D | touchkit.cc | diff 12656:335489e574f3 Mon Apr 09 15:07:00 EDT 2018 Andreas Sandberg <andreas.sandberg@arm.com> ps2: Unify device data buffering All PS/2 device currently implement various ad-hoc mechanisms to handle multi-byte commands. This is error-prone and makes it hard to implement new devices. Create a buffering mechanism in the base class to avoid this. Change-Id: If5638b0ab68decea8de7631ecead0a9ebad1547b Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com> Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com> Reviewed-on: https://gem5-review.googlesource.com/9765 Reviewed-by: Gabe Black <gabeblack@google.com> |
H A D | touchkit.hh | diff 12656:335489e574f3 Mon Apr 09 15:07:00 EDT 2018 Andreas Sandberg <andreas.sandberg@arm.com> ps2: Unify device data buffering All PS/2 device currently implement various ad-hoc mechanisms to handle multi-byte commands. This is error-prone and makes it hard to implement new devices. Create a buffering mechanism in the base class to avoid this. Change-Id: If5638b0ab68decea8de7631ecead0a9ebad1547b Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com> Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com> Reviewed-on: https://gem5-review.googlesource.com/9765 Reviewed-by: Gabe Black <gabeblack@google.com> |
H A D | keyboard.cc | diff 12656:335489e574f3 Mon Apr 09 15:07:00 EDT 2018 Andreas Sandberg <andreas.sandberg@arm.com> ps2: Unify device data buffering All PS/2 device currently implement various ad-hoc mechanisms to handle multi-byte commands. This is error-prone and makes it hard to implement new devices. Create a buffering mechanism in the base class to avoid this. Change-Id: If5638b0ab68decea8de7631ecead0a9ebad1547b Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com> Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com> Reviewed-on: https://gem5-review.googlesource.com/9765 Reviewed-by: Gabe Black <gabeblack@google.com> |
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