# Copyright (c) 1999-2008 Mark D. Hill and David A. Wood # Copyright (c) 2009 The Hewlett-Packard Development Company # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are # met: redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer; # redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in the # documentation and/or other materials provided with the distribution; # neither the name of the copyright holders nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR # A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT # OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, # SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT # LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, # DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY # THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from m5.util import makeDir from slicc.generate import html from slicc.symbols.StateMachine import StateMachine from slicc.symbols.Type import Type from slicc.util import Location class SymbolTable(object): def __init__(self, slicc): self.slicc = slicc self.sym_vec = [] self.sym_map_vec = [ {} ] self.machine_components = {} pairs = {} pairs["primitive"] = "yes" pairs["external"] = "yes" location = Location("init", 0, no_warning=not slicc.verbose) void = Type(self, "void", location, pairs) self.newSymbol(void) def __repr__(self): return "[SymbolTable]" # FIXME def codeFormatter(self, *args, **kwargs): return self.slicc.codeFormatter(*args, **kwargs) def newSymbol(self, sym): self.registerSym(str(sym), sym) self.sym_vec.append(sym) def registerSym(self, id, sym): # Check for redeclaration (in the current frame only) if id in self.sym_map_vec[-1]: sym.error("Symbol '%s' redeclared in same scope.", id) for sym_map in self.sym_map_vec: if id in sym_map: if type(sym_map[id]) != type(sym): sym.error("Conflicting declaration of Symbol '%s'", id) # FIXME - warn on masking of a declaration in a previous frame self.sym_map_vec[-1][id] = sym def find(self, ident, types=None): for sym_map in reversed(self.sym_map_vec): try: symbol = sym_map[ident] except KeyError: continue if types is not None: if not isinstance(symbol, types): continue # there could be a name clash with other symbol # so rather than producing an error, keep trying return symbol return None def newMachComponentSym(self, symbol): # used to cheat-- that is, access components in other machines machine = self.find("current_machine", StateMachine) if machine: self.machine_components[str(machine)][str(symbol)] = symbol def newCurrentMachine(self, sym): self.registerGlobalSym(str(sym), sym) self.registerSym("current_machine", sym) self.sym_vec.append(sym) self.machine_components[str(sym)] = {} @property def state_machine(self): return self.find("current_machine", StateMachine) def pushFrame(self): self.sym_map_vec.append({}) def popFrame(self): assert len(self.sym_map_vec) > 0 self.sym_map_vec.pop() def registerGlobalSym(self, ident, symbol): # Check for redeclaration (global frame only) if ident in self.sym_map_vec[0]: symbol.error("Symbol '%s' redeclared in global scope." % ident) self.sym_map_vec[0][ident] = symbol def getAllType(self, type): for symbol in self.sym_vec: if isinstance(symbol, type): yield symbol def writeCodeFiles(self, path, includes): makeDir(path) code = self.codeFormatter() code('/** Auto generated C++ code started by $__file__:$__line__ */') for include_path in includes: code('#include "${{include_path}}"') for symbol in self.sym_vec: if isinstance(symbol, Type) and not symbol.isPrimitive: code('#include "mem/ruby/protocol/${{symbol.c_ident}}.hh"') code.write(path, "Types.hh") for symbol in self.sym_vec: symbol.writeCodeFiles(path, includes) def writeHTMLFiles(self, path): makeDir(path) machines = list(self.getAllType(StateMachine)) if len(machines) > 1: name = "%s_table.html" % machines[0].ident else: name = "empty.html" code = self.codeFormatter() code(''' $path ''') code.write(path, "index.html") code = self.codeFormatter() code("") code.write(path, "empty.html") for symbol in self.sym_vec: symbol.writeHTMLFiles(path) __all__ = [ "SymbolTable" ]