/* * Copyright (c) 2010 ARM Limited * All rights reserved * * The license below extends only to copyright in the software and shall * not be construed as granting a license to any other intellectual * property including but not limited to intellectual property relating * to a hardware implementation of the functionality of the software * licensed hereunder. You may use the software subject to the license * terms below provided that you ensure that this notice is replicated * unmodified and in its entirety in all distributions of the software, * modified or unmodified, in source code or in binary form. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer; * redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution; * neither the name of the copyright holders nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Authors: Ali Saidi * William Wang */ /** @file * Implementiation of a VNC input */ #include #include "base/vnc/vncinput.hh" #include "base/output.hh" //simout #include "debug/VNC.hh" using namespace std; VncInput::VncInput(const Params *p) : SimObject(p), keyboard(NULL), mouse(NULL), vc(NULL), fbPtr(NULL), videoMode(VideoConvert::UnknownMode), _videoWidth(1), _videoHeight(1), captureEnabled(p->frame_capture), captureCurrentFrame(0), captureLastHash(0), captureBitmap(0) { if (captureEnabled) { // remove existing frame output directory if it exists, then create a // clean empty directory const string FRAME_OUTPUT_SUBDIR = "frames_" + name(); simout.remove(FRAME_OUTPUT_SUBDIR, true); captureOutputDirectory = simout.createSubdirectory( FRAME_OUTPUT_SUBDIR); } } void VncInput::setFrameBufferParams(VideoConvert::Mode mode, uint16_t width, uint16_t height) { DPRINTF(VNC, "Updating video params: mode: %d width: %d height: %d\n", mode, width, height); if (mode != videoMode || width != videoWidth() || height != videoHeight()) { videoMode = mode; _videoWidth = width; _videoHeight = height; if (vc) delete vc; vc = new VideoConvert(mode, VideoConvert::rgb8888, videoWidth(), videoHeight()); if (captureEnabled) { // create bitmap of the frame with new attributes if (captureBitmap) delete captureBitmap; assert(fbPtr); captureBitmap = new Bitmap(videoMode, width, height, fbPtr); assert(captureBitmap); } } } void VncInput::captureFrameBuffer() { assert(captureBitmap); // skip identical frames uint64_t new_hash = captureBitmap->getHash(); if (captureLastHash == new_hash) return; captureLastHash = new_hash; // get the filename for the current frame char frameFilenameBuffer[64]; snprintf(frameFilenameBuffer, 64, "fb.%06d.%lld.bmp.gz", captureCurrentFrame, static_cast(curTick())); const string frameFilename(frameFilenameBuffer); // create the compressed framebuffer file ostream *fb_out = simout.create(captureOutputDirectory + frameFilename, true); captureBitmap->write(fb_out); simout.close(fb_out); ++captureCurrentFrame; } // create the VNC Replayer object VncInput * VncInputParams::create() { return new VncInput(this); }