/* * Copyright (c) 2003-2005 The Regents of The University of Michigan * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer; * redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution; * neither the name of the copyright holders nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Authors: Steve Reinhardt * Nathan Binkert */ #ifndef __BASE_BITFIELD_HH__ #define __BASE_BITFIELD_HH__ #include /** * Generate a 64-bit mask of 'nbits' 1s, right justified. */ inline uint64_t mask(int nbits) { return (nbits == 64) ? (uint64_t)-1LL : (1ULL << nbits) - 1; } /** * Extract the bitfield from position 'first' to 'last' (inclusive) * from 'val' and right justify it. MSB is numbered 63, LSB is 0. */ template inline T bits(T val, int first, int last) { int nbits = first - last + 1; return (val >> last) & mask(nbits); } /** * Mask off the given bits in place like bits() but without shifting. * msb = 63, lsb = 0 */ template inline T mbits(T val, int first, int last) { return val & (mask(first+1) & ~mask(last)); } inline uint64_t mask(int first, int last) { return mbits((uint64_t)-1LL, first, last); } /** * Sign-extend an N-bit value to 64 bits. */ template inline int64_t sext(uint64_t val) { int sign_bit = bits(val, N-1, N-1); return sign_bit ? (val | ~mask(N)) : val; } /** * Return val with bits first to last set to bit_val */ template inline T insertBits(T val, int first, int last, B bit_val) { T bmask = mask(first - last + 1) << last; return ((bit_val << last) & bmask) | (val & ~bmask); } /** * A convenience function to replace bits first to last of val with bit_val * in place. */ template inline void replaceBits(T& val, int first, int last, B bit_val) { val = insertBits(val, first, last, bit_val); } /** * Returns the bit position of the MSB that is set in the input */ inline int findMsbSet(uint64_t val) { int msb = 0; if (!val) return 0; if (bits(val, 63,32)) { msb += 32; val >>= 32; } if (bits(val, 31,16)) { msb += 16; val >>= 16; } if (bits(val, 15,8)) { msb += 8; val >>= 8; } if (bits(val, 7,4)) { msb += 4; val >>= 4; } if (bits(val, 3,2)) { msb += 2; val >>= 2; } if (bits(val, 1,1)) { msb += 1; } return msb; } // The following implements the BitUnion system of defining bitfields //on top of an underlying class. This is done through the extensive use of //both named and unnamed unions which all contain the same actual storage. //Since they're unioned with each other, all of these storage locations //overlap. This allows all of the bitfields to manipulate the same data //without having to know about each other. More details are provided with the //individual components. //This namespace is for classes which implement the backend of the BitUnion //stuff. Don't use any of this directly! Use the macros at the end instead. namespace BitfieldBackend { //A base class for all bitfields. It instantiates the actual storage, //and provides getBits and setBits functions for manipulating it. The //Data template parameter is type of the underlying storage. template class BitfieldBase { protected: Data __data; //This function returns a range of bits from the underlying storage. //It relies on the "bits" function above. It's the user's //responsibility to make sure that there is a properly overloaded //version of this function for whatever type they want to overlay. inline uint64_t getBits(int first, int last) { return bits(__data, first, last); } //Similar to the above, but for settings bits with replaceBits. inline void setBits(int first, int last, uint64_t val) { replaceBits(__data, first, last, val); } }; //A class which specializes a given base so that it can only be read //from. This is accomplished by only passing through the conversion //operator and explicitly making sure the assignment operator is blocked. template class _BitfieldRO : public Base { private: const Type operator=(const Type & _data); public: operator const Type () { return *((Base *)this); } }; //Similar to the above, but only allows writing. template class _BitfieldWO : public Base { private: operator const Type (); public: const Type operator=(const Type & _data) { *((Base *)this) = _data; return _data; } }; //This class implements ordinary bitfields, that is a span of bits //who's msb is "first", and who's lsb is "last". template class _Bitfield : public BitfieldBase { public: operator const Data () { return this->getBits(first, last); } const Data operator=(const Data & _data) { this->setBits(first, last, _data); return _data; } }; //When a BitUnion is set up, an underlying class is created which holds //the actual union. This class then inherits from it, and provids the //implementations for various operators. Setting things up this way //prevents having to redefine these functions in every different BitUnion //type. More operators could be implemented in the future, as the need //arises. template class BitUnionOperators : public Base { public: operator const Type () { return Base::__data; } const Type operator=(const Type & _data) { Base::__data = _data; } bool operator<(const Base & base) { return Base::__data < base.__data; } bool operator==(const Base & base) { return Base::__data == base.__data; } }; } //This macro is a backend for other macros that specialize it slightly. //First, it creates/extends a namespace "BitfieldUnderlyingClasses" and //sticks the class which has the actual union in it, which //BitfieldOperators above inherits from. Putting these classes in a special //namespace ensures that there will be no collisions with other names as long //as the BitUnion names themselves are all distinct and nothing else uses //the BitfieldUnderlyingClasses namespace, which is unlikely. The class itself //creates a typedef of the "type" parameter called __DataType. This allows //the type to propagate outside of the macro itself in a controlled way. //Finally, the base storage is defined which BitfieldOperators will refer to //in the operators it defines. This macro is intended to be followed by //bitfield definitions which will end up inside it's union. As explained //above, these is overlayed the __data member in its entirety by each of the //bitfields which are defined in the union, creating shared storage with no //overhead. #define __BitUnion(type, name) \ namespace BitfieldUnderlyingClasses \ { \ class name; \ } \ class BitfieldUnderlyingClasses::name { \ public: \ typedef type __DataType; \ union { \ type __data;\ //This closes off the class and union started by the above macro. It is //followed by a typedef which makes "name" refer to a BitfieldOperator //class inheriting from the class and union just defined, which completes //building up the type for the user. #define EndBitUnion(name) \ }; \ }; \ typedef BitfieldBackend::BitUnionOperators< \ BitfieldUnderlyingClasses::name::__DataType, \ BitfieldUnderlyingClasses::name> name; //This sets up a bitfield which has other bitfields nested inside of it. The //__data member functions like the "underlying storage" of the top level //BitUnion. Like everything else, it overlays with the top level storage, so //making it a regular bitfield type makes the entire thing function as a //regular bitfield when referred to by itself. The operators are defined in //the macro itself instead of a class for technical reasons. If someone //determines a way to move them to one, please do so. #define __SubBitUnion(type, name) \ union { \ type __data; \ inline operator const __DataType () \ { return __data; } \ \ inline const __DataType operator = (const __DataType & _data) \ { __data = _data; } //This closes off the union created above and gives it a name. Unlike the top //level BitUnion, we're interested in creating an object instead of a type. #define EndSubBitUnion(name) } name; //The preprocessor will treat everything inside of parenthesis as a single //argument even if it has commas in it. This is used to pass in templated //classes which typically have commas to seperate their parameters. #define wrap(guts) guts //Read only bitfields //This wraps another bitfield class inside a _BitfieldRO class using //inheritance. As explained above, the _BitfieldRO class only passes through //the conversion operator, so the underlying bitfield can then only be read //from. #define __BitfieldRO(base) \ BitfieldBackend::_BitfieldRO<__DataType, base> #define __SubBitUnionRO(name, base) \ __SubBitUnion(wrap(_BitfieldRO<__DataType, base>), name) //Write only bitfields //Similar to above, but for making write only versions of bitfields with //_BitfieldWO. #define __BitfieldWO(base) \ BitfieldBackend::_BitfieldWO<__DataType, base> #define __SubBitUnionWO(name, base) \ __SubBitUnion(wrap(_BitfieldWO<__DataType, base>), name) //Regular bitfields //This uses all of the above to define macros for read/write, read only, and //write only versions of regular bitfields. #define Bitfield(first, last) \ BitfieldBackend::_Bitfield<__DataType, first, last> #define SubBitUnion(name, first, last) \ __SubBitUnion(Bitfield(first, last), name) #define BitfieldRO(first, last) __BitfieldRO(Bitfield(first, last)) #define SubBitUnionRO(name, first, last) \ __SubBitUnionRO(Bitfield(first, last), name) #define BitfieldWO(first, last) __BitfieldWO(Bitfield(first, last)) #define SubBitUnionWO(name, first, last) \ __SubBitUnionWO(Bitfield(first, last), name) //Use this to define an arbitrary type overlayed with bitfields. #define BitUnion(type, name) __BitUnion(type, name) //Use this to define conveniently sized values overlayed with bitfields. #define BitUnion64(name) __BitUnion(uint64_t, name) #define BitUnion32(name) __BitUnion(uint32_t, name) #define BitUnion16(name) __BitUnion(uint16_t, name) #define BitUnion8(name) __BitUnion(uint8_t, name) #endif // __BASE_BITFIELD_HH__