Lines Matching defs:px

109 inline void assign_p_(sc_proxy<X> &px, const sc_proxy<Y> &py);
115 inline void assign_v_(sc_proxy<X> &px, const T &a);
475 inline X &operator &= (sc_proxy<X> &px, const sc_proxy<Y> &py);
480 const sc_proxy<X> &px, const sc_proxy<Y> &py);
485 inline const sc_lv_base operator & (tp b, const sc_proxy<X> &px);
505 inline X &operator |= (sc_proxy<X> &px, const sc_proxy<Y> &py);
509 const sc_proxy<X> &px, const sc_proxy<Y> &py);
514 inline const sc_lv_base operator | (tp a, const sc_proxy<X> &px);
534 inline X &operator ^= (sc_proxy<X> &px, const sc_proxy<Y> &py);
538 const sc_proxy<X> &px, const sc_proxy<Y> &py);
542 inline const sc_lv_base operator ^ (tp a, const sc_proxy<X> &px);
562 inline bool operator == (const sc_proxy<X> &px, const sc_proxy<Y> &py);
565 inline bool operator != (const sc_proxy<X> &px, const sc_proxy<Y> &py);
569 inline bool operator == (tp b, const sc_proxy<X> &px); \
572 inline bool operator != (const sc_proxy<X> &px, tp b); \
575 inline bool operator != (tp b, const sc_proxy<X> &px);
632 assign_p_(sc_proxy<X> &px, const sc_proxy<Y> &py)
634 if ((void *)&px != (void *)&py) {
635 X &x = px.back_cast();
657 assign_v_(sc_proxy<X> &px, const T &a)
659 X &x = px.back_cast();
675 assign_v_(sc_proxy<X> &px, const sc_int_base &a)
677 X &x = px.back_cast();
693 assign_v_(sc_proxy<X> &px, const sc_signed &a)
695 X &x = px.back_cast();
712 assign_v_(sc_proxy<X> &px, const sc_uint_base &a)
714 X &x = px.back_cast();
730 assign_v_(sc_proxy<X> &px, const sc_unsigned &a)
732 X &x = px.back_cast();
936 b_and_assign_(sc_proxy<X> &px, const sc_proxy<Y> &py)
938 X &x = px.back_cast();
957 b_or_assign_(sc_proxy<X> &px, const sc_proxy<Y> &py)
959 X &x = px.back_cast();
1166 operator != (const sc_proxy<X> &px, const sc_proxy<Y> &py)
1168 return !(px == py);
1174 inline bool operator == (tp b, const sc_proxy<X> &px) { return (px == b); } \
1177 inline bool operator != (const sc_proxy<X> &px, tp b) { return !(px == b); } \
1180 inline bool operator != (tp b, const sc_proxy<X> &px) { return !(px == b); }