Lines Matching refs:full_circle
471 double full_circle = scfx_pow2( iwl );
476 high = full_circle / 2.0 - resolution;
480 low = - full_circle / 2.0;
485 high = full_circle - resolution;
506 val -= floor( val / full_circle ) * full_circle;
508 val -= full_circle;
525 val += full_circle / 2.0 - X;
527 val += full_circle - X;
568 val -= floor( val / full_circle ) * full_circle;
570 val -= full_circle;
579 val -= floor( val / full_circle ) * full_circle;
581 val -= full_circle;
600 val += full_circle / 2.0 - X;