SimpleNetwork.hh (10303:71e0934af9f1) | SimpleNetwork.hh (10311:ad9c042dce54) |
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1/* 2 * Copyright (c) 1999-2008 Mark D. Hill and David A. Wood 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer; --- 42 unchanged lines hidden (view full) --- 51 52 int getBufferSize() { return m_buffer_size; } 53 int getEndpointBandwidth() { return m_endpoint_bandwidth; } 54 bool getAdaptiveRouting() {return m_adaptive_routing; } 55 56 void collateStats(); 57 void regStats(); 58 | 1/* 2 * Copyright (c) 1999-2008 Mark D. Hill and David A. Wood 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer; --- 42 unchanged lines hidden (view full) --- 51 52 int getBufferSize() { return m_buffer_size; } 53 int getEndpointBandwidth() { return m_endpoint_bandwidth; } 54 bool getAdaptiveRouting() {return m_adaptive_routing; } 55 56 void collateStats(); 57 void regStats(); 58 |
59 // returns the queue requested for the given component 60 MessageBuffer* getToNetQueue(NodeID id, bool ordered, int network_num, std::string vnet_type); 61 MessageBuffer* getFromNetQueue(NodeID id, bool ordered, int network_num, std::string vnet_type); | 59 // sets the queue requested 60 void setToNetQueue(NodeID id, bool ordered, int network_num, 61 std::string vnet_type, MessageBuffer *b); 62 void setFromNetQueue(NodeID id, bool ordered, int network_num, 63 std::string vnet_type, MessageBuffer *b); |
62 63 bool isVNetOrdered(int vnet) { return m_ordered[vnet]; } 64 bool validVirtualNetwork(int vnet) { return m_in_use[vnet]; } 65 66 // Methods used by Topology to setup the network 67 void makeOutLink(SwitchID src, NodeID dest, BasicLink* link, 68 LinkDirection direction, 69 const NetDest& routing_table_entry); --- 14 unchanged lines hidden (view full) --- 84 void addLink(SwitchID src, SwitchID dest, int link_latency); 85 void makeLink(SwitchID src, SwitchID dest, 86 const NetDest& routing_table_entry, int link_latency); 87 void makeTopology(); 88 89 // Private copy constructor and assignment operator 90 SimpleNetwork(const SimpleNetwork& obj); 91 SimpleNetwork& operator=(const SimpleNetwork& obj); | 64 65 bool isVNetOrdered(int vnet) { return m_ordered[vnet]; } 66 bool validVirtualNetwork(int vnet) { return m_in_use[vnet]; } 67 68 // Methods used by Topology to setup the network 69 void makeOutLink(SwitchID src, NodeID dest, BasicLink* link, 70 LinkDirection direction, 71 const NetDest& routing_table_entry); --- 14 unchanged lines hidden (view full) --- 86 void addLink(SwitchID src, SwitchID dest, int link_latency); 87 void makeLink(SwitchID src, SwitchID dest, 88 const NetDest& routing_table_entry, int link_latency); 89 void makeTopology(); 90 91 // Private copy constructor and assignment operator 92 SimpleNetwork(const SimpleNetwork& obj); 93 SimpleNetwork& operator=(const SimpleNetwork& obj); |
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92 std::vector<Switch*> m_switches; 93 std::vector<MessageBuffer*> m_buffers_to_free; 94 std::vector<Switch*> m_endpoint_switches; 95 96 int m_buffer_size; 97 int m_endpoint_bandwidth; 98 bool m_adaptive_routing; 99 --- 14 unchanged lines hidden --- | 95 std::vector<Switch*> m_switches; 96 std::vector<MessageBuffer*> m_buffers_to_free; 97 std::vector<Switch*> m_endpoint_switches; 98 99 int m_buffer_size; 100 int m_endpoint_bandwidth; 101 bool m_adaptive_routing; 102 --- 14 unchanged lines hidden --- |