330,339c330
< #if 0
< // In syscall emulation, we can have both a block and a squash due
< // to a syscall in the same cycle. This would cause both signals to
< // be high. This shouldn't happen in full system.
< if (toDecode->renameBlock[tid]) {
< toDecode->renameBlock[tid] = 0;
< } else {
< toDecode->renameUnblock[tid] = 1;
< }
< #else
---
>
341c332
< #endif
---
>