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1/*
2 * Copyright (c) 2003-2005 The Regents of The University of Michigan
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met: redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer;

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23 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 *
28 * Authors: Nathan Binkert
29 */
30
31#ifndef __BASE_CALLBACK_HH__
32#define __BASE_CALLBACK_HH__
33
34#include <list>
35#include <string>
36
37/**
38 * Generic callback class. This base class provides a virtual process
39 * function that gets called when the callback queue is processed.
40 */
41class Callback
42{
43 protected:
44 friend class CallbackQueue;
45 virtual void autoDestruct() {}
46
47 public:
48 /**
49 * virtualize the destructor to make sure that the correct one
50 * gets called.
51 */
52 virtual ~Callback() {}
53
54 /**
55 * virtual process function that is invoked when the callback
56 * queue is executed.
57 */
58 virtual void process() = 0;
59};
60
61/// Helper template class to turn a simple class member function into
62/// a callback.
63template <class T, void (T::* F)()>
64class MakeCallback : public Callback
65{
66 protected:
67 T *object;
68 const bool autoDestroy;
69
70 void autoDestruct() { if (autoDestroy) delete this; }
71
72 public:
73 MakeCallback(T *o, bool auto_destroy = false)
74 : object(o), autoDestroy(auto_destroy)
75 { }
76
77 MakeCallback(T &o, bool auto_destroy = false)
78 : object(&o), autoDestroy(auto_destroy)
79 { }
80
81 void process() { (object->*F)(); }
82};
83
84class CallbackQueue
85{
86 protected:
87 /**
88 * Simple typedef for the data structure that stores all of the
89 * callbacks.
90 */
91 typedef std::list<Callback *> queue;
92
93 /**
94 * List of all callbacks. To be called in fifo order.
95 */
96 queue callbacks;
97
98 public:
99 ~CallbackQueue();
100 std::string name() const { return "CallbackQueue"; }
101
102 /**
103 * Add a callback to the end of the queue
104 * @param callback the callback to be added to the queue
105 */
106 void
107 add(Callback *callback)
108 {
109 callbacks.push_back(callback);
110 }
111
112 template <class T, void (T::* F)()>
113 void
114 add(T *obj)
115 {
116 add(new MakeCallback<T, F>(obj, true));
117 }
118
119 template <class T, void (T::* F)()>
120 void
121 add(T &obj)
122 {
123 add(new MakeCallback<T, F>(&obj, true));
124 }
125
126 /**
127 * Find out if there are any callbacks in the queue
128 */
129 bool empty() const { return callbacks.empty(); }
130
131 /**
132 * process all callbacks
133 */
134 void
135 process()
136 {
137 queue::iterator i = callbacks.begin();
138 queue::iterator end = callbacks.end();
139
140 while (i != end) {
141 (*i)->process();
142 ++i;
143 }
144 }
145
146 /**
147 * clear the callback queue
148 */
149 void
150 clear()
151 {
152 callbacks.clear();
153 }
154};
155
156#endif // __BASE_CALLBACK_HH__