65a66,86
>
> // load symbols
> if (!console->loadGlobalSymbols(consoleSymtab))
> panic("could not load console symbols\n");
>
> if (!pal->loadGlobalSymbols(palSymtab))
> panic("could not load pal symbols\n");
>
> if (!pal->loadLocalSymbols(palSymtab))
> panic("could not load pal symbols\n");
>
> if (!console->loadGlobalSymbols(debugSymbolTable))
> panic("could not load console symbols\n");
>
> if (!pal->loadGlobalSymbols(debugSymbolTable))
> panic("could not load pal symbols\n");
>
> if (!pal->loadLocalSymbols(debugSymbolTable))
> panic("could not load pal symbols\n");
>
>
80a102,103
> Addr addr = 0;
>
91,114d113
< // load symbols
< if (!console->loadGlobalSymbols(consoleSymtab))
< panic("could not load console symbols\n");
<
< if (!pal->loadGlobalSymbols(palSymtab))
< panic("could not load pal symbols\n");
<
< if (!pal->loadLocalSymbols(palSymtab))
< panic("could not load pal symbols\n");
<
< if (!console->loadGlobalSymbols(debugSymbolTable))
< panic("could not load console symbols\n");
<
< if (!pal->loadGlobalSymbols(debugSymbolTable))
< panic("could not load pal symbols\n");
<
< if (!pal->loadLocalSymbols(debugSymbolTable))
< panic("could not load pal symbols\n");
<
< Addr addr = 0;
< #ifndef NDEBUG
< consolePanicEvent = addConsoleFuncEvent<BreakPCEvent>("panic");
< #endif
<
137a137,140
>
> // Setup all the function events now that we have a system and a symbol
> // table
> setupFuncEvents();
139a143,161
> void
> AlphaSystem::loadState(Checkpoint *cp)
> {
> System::loadState(cp);
>
> // Setup all the function events now that we have a system and a symbol
> // table
> setupFuncEvents();
>
> }
>
> void
> AlphaSystem::setupFuncEvents()
> {
> #ifndef NDEBUG
> consolePanicEvent = addConsoleFuncEvent<BreakPCEvent>("panic");
> #endif
> }
>