// sync_reset_on/off #define SC_INCLUDE_DYNAMIC_PROCESSES #include using namespace sc_core; using std::cout; using std::endl; struct M2: sc_module { M2(sc_module_name _name) { SC_THREAD(ticker); SC_THREAD(calling); SC_THREAD(target); t = sc_get_current_process_handle(); } sc_process_handle t; sc_event ev; void ticker() { for (;;) { wait(10, SC_NS); ev.notify(); } } void calling() { wait(15, SC_NS); t.sync_reset_on(); wait(10, SC_NS); t.sync_reset_off(); wait(10, SC_NS); t.reset(); wait(SC_ZERO_TIME); sc_stop(); } void target() { cout << "Target called/reset at " << sc_time_stamp() << endl; for (;;) { try { wait(ev); cout << "Target awoke at " << sc_time_stamp() << endl; } catch (const sc_unwind_exception& ex) { cout << "Unwinding at " << sc_time_stamp() << endl; sc_assert( t.is_unwinding() ); sc_assert( sc_is_unwinding() ); throw ex; } } } SC_HAS_PROCESS(M2); }; int sc_main(int argc, char* argv[]) { M2 m("m"); sc_start(); cout << endl << "Success" << endl; return 0; }