/* * Copyright (c) 2001-2005 The Regents of The University of Michigan * Copyright (c) 2010 Advanced Micro Devices, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer; * redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution; * neither the name of the copyright holders nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Authors: Steve Reinhardt * Nathan Binkert */ /* @file * User Console Definitions */ #ifndef __SIM_OBJECT_HH__ #define __SIM_OBJECT_HH__ #include #include #include #include #include #include "enums/MemoryMode.hh" #include "params/SimObject.hh" #include "sim/eventq.hh" #include "sim/serialize.hh" class BaseCPU; class Event; /** * Abstract superclass for simulation objects. Represents things that * correspond to physical components and can be specified via the * config file (CPUs, caches, etc.). * * SimObject initialization is controlled by the instantiate method in * src/python/m5/simulate.py. There are slightly different * initialization paths when starting the simulation afresh and when * loading from a checkpoint. After instantiation and connecting * ports, simulate.py initializes the object using the following call * sequence: * *
    *
  1. SimObject::init() *
  2. SimObject::regStats() *
    • *
    • SimObject::initState() if starting afresh. *
    • SimObject::loadState() if restoring from a checkpoint. *
    *
  3. SimObject::resetStats() *
  4. SimObject::startup() *
  5. SimObject::resume() if resuming from a checkpoint. *
* * An object's internal state needs to be drained when creating a * checkpoint, switching between CPU models, or switching between * timing models. Once the internal state has been drained from * all objects in the system, the objects are serialized to * disc or the configuration change takes place. The process works as * follows (see simulate.py for details): * *
    *
  1. An instance of a CountedDrainEvent is created to keep track of * how many objects need to be drained. The object maintains an * internal counter that is decreased every time its * CountedDrainEvent::process() method is called. When the counter * reaches zero, the simulation is stopped. * *
  2. Call SimObject::drain() for every object in the * system. Draining has completed if all of them return * zero. Otherwise, the sum of the return values is loaded into * the counter of the CountedDrainEvent. A pointer of the drain * event is passed as an argument to the drain() method. * *
  3. Continue simulation. When an object has finished draining its * internal state, it calls CountedDrainEvent::process() on the * CountedDrainEvent. When counter in the CountedDrainEvent reaches * zero, the simulation stops. * *
  4. Check if any object still needs draining, if so repeat the * process above. * *
  5. Serialize objects, switch CPU model, or change timing model. * *
  6. Call SimObject::resume() and continue the simulation. *
* * @note Whenever a method is called on all objects in the simulator's * object tree (e.g., init(), startup(), or loadState()), a pre-order * depth-first traversal is performed (see descendants() in * SimObject.py). This has the effect of calling the method on the * parent node before its children. */ class SimObject : public EventManager, public Serializable { public: /** * Object drain/handover states * * An object starts out in the Running state. When the simulator * prepares to take a snapshot or prepares a CPU for handover, it * calls the drain() method to transfer the object into the * Draining or Drained state. If any object enters the Draining * state (drain() returning >0), simulation continues until it all * objects have entered the Drained. * * The before resuming simulation, the simulator calls resume() to * transfer the object to the Running state. * * \note Even though the state of an object (visible to the rest * of the world through getState()) could be used to determine if * all objects have entered the Drained state, the protocol is * actually a bit more elaborate. See drain() for details. */ enum State { Running, /** Running normally */ Draining, /** Draining buffers pending serialization/handover */ Drained /** Buffers drained, ready for serialization/handover */ }; private: State state; protected: void changeState(State new_state) { state = new_state; } public: State getState() { return state; } private: typedef std::vector SimObjectList; /** List of all instantiated simulation objects. */ static SimObjectList simObjectList; protected: /** Cached copy of the object parameters. */ const SimObjectParams *_params; public: typedef SimObjectParams Params; const Params *params() const { return _params; } SimObject(const Params *_params); virtual ~SimObject() {} public: virtual const std::string name() const { return params()->name; } /** * init() is called after all C++ SimObjects have been created and * all ports are connected. Initializations that are independent * of unserialization but rely on a fully instantiated and * connected SimObject graph should be done here. */ virtual void init(); /** * loadState() is called on each SimObject when restoring from a * checkpoint. The default implementation simply calls * unserialize() if there is a corresponding section in the * checkpoint. However, objects can override loadState() to get * other behaviors, e.g., doing other programmed initializations * after unserialize(), or complaining if no checkpoint section is * found. * * @param cp Checkpoint to restore the state from. */ virtual void loadState(Checkpoint *cp); /** * initState() is called on each SimObject when *not* restoring * from a checkpoint. This provides a hook for state * initializations that are only required for a "cold start". */ virtual void initState(); /** * Register statistics for this object. */ virtual void regStats(); /** * Reset statistics associated with this object. */ virtual void resetStats(); /** * startup() is the final initialization call before simulation. * All state is initialized (including unserialized state, if any, * such as the curTick() value), so this is the appropriate place to * schedule initial event(s) for objects that need them. */ virtual void startup(); /** * Serialize all SimObjects in the system. */ static void serializeAll(std::ostream &os); /** * Determine if an object needs draining and register a drain * event. * * When draining the state of an object, the simulator calls drain * with a pointer to a drain event. If the object does not need * further simulation to drain internal buffers, it switched to * the Drained state and returns 0, otherwise it switches to the * Draining state and returns the number of times that it will * call Event::process() on the drain event. Most objects are * expected to return either 0 or 1. * * The default implementation simply switches to the Drained state * and returns 0. * * @note An object that has entered the Drained state can be * disturbed by other objects in the system and consequently be * forced to enter the Draining state again. The simulator * therefore repeats the draining process until all objects return * 0 on the first call to drain(). * * @param drain_event Event to use to inform the simulator when * the draining has completed. * * @return 0 if the object is ready for serialization now, >0 if * it needs further simulation. */ virtual unsigned int drain(Event *drain_event); /** * Switch an object in the Drained stated into the Running state. */ virtual void resume(); /** * Change the memory mode the simulator operates in. * * @note Should only be implemented in the System object. */ virtual void setMemoryMode(Enums::MemoryMode new_mode); /** * Prepare a CPU model to be switched out, invoked on active CPUs * that are about to be replaced. * * @note This should only be implemented in CPU models. */ virtual void switchOut(); /** * Load the state of a CPU from the previous CPU object, invoked * on all new CPUs that are about to be switched in. * * A CPU model implementing this method is expected to initialize * its state from the old CPU and connect its memory (unless they * are already connected) to the memories connected to the old * CPU. * * @note This should only be implemented in CPU models. * * @param cpu CPU to initialize read state from. */ virtual void takeOverFrom(BaseCPU *cpu); #ifdef DEBUG public: bool doDebugBreak; static void debugObjectBreak(const std::string &objs); #endif /** * Find the SimObject with the given name and return a pointer to * it. Primarily used for interactive debugging. Argument is * char* rather than std::string to make it callable from gdb. */ static SimObject *find(const char *name); }; #endif // __SIM_OBJECT_HH__