/* * Copyright (c) 2000-2005 The Regents of The University of Michigan * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer; * redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution; * neither the name of the copyright holders nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Authors: Steve Reinhardt * Nathan Binkert */ /* @file * EventQueue interfaces */ #ifndef __SIM_EVENTQ_HH__ #define __SIM_EVENTQ_HH__ #include #include #include #include #include #include "base/flags.hh" #include "base/misc.hh" #include "base/types.hh" #include "debug/Event.hh" #include "sim/serialize.hh" class EventQueue; // forward declaration extern EventQueue mainEventQueue; /* * An item on an event queue. The action caused by a given * event is specified by deriving a subclass and overriding the * process() member function. * * Caution, the order of members is chosen to maximize data packing. */ class Event : public Serializable { friend class EventQueue; protected: typedef unsigned short FlagsType; typedef ::Flags Flags; static const FlagsType PublicRead = 0x003f; // public readable flags static const FlagsType PublicWrite = 0x001d; // public writable flags static const FlagsType Squashed = 0x0001; // has been squashed static const FlagsType Scheduled = 0x0002; // has been scheduled static const FlagsType AutoDelete = 0x0004; // delete after dispatch static const FlagsType AutoSerialize = 0x0008; // must be serialized static const FlagsType IsExitEvent = 0x0010; // special exit event static const FlagsType IsMainQueue = 0x0020; // on main event queue static const FlagsType Initialized = 0x7a40; // somewhat random bits static const FlagsType InitMask = 0xffc0; // mask for init bits bool initialized() const { return this && (flags & InitMask) == Initialized; } public: typedef int8_t Priority; private: // The event queue is now a linked list of linked lists. The // 'nextBin' pointer is to find the bin, where a bin is defined as // when+priority. All events in the same bin will be stored in a // second linked list (a stack) maintained by the 'nextInBin' // pointer. The list will be accessed in LIFO order. The end // result is that the insert/removal in 'nextBin' is // linear/constant, and the lookup/removal in 'nextInBin' is // constant/constant. Hopefully this is a significant improvement // over the current fully linear insertion. Event *nextBin; Event *nextInBin; static Event *insertBefore(Event *event, Event *curr); static Event *removeItem(Event *event, Event *last); Tick _when; //!< timestamp when event should be processed Priority _priority; //!< event priority Flags flags; #ifndef NDEBUG /// Global counter to generate unique IDs for Event instances static Counter instanceCounter; /// This event's unique ID. We can also use pointer values for /// this but they're not consistent across runs making debugging /// more difficult. Thus we use a global counter value when /// debugging. Counter instance; /// queue to which this event belongs (though it may or may not be /// scheduled on this queue yet) EventQueue *queue; #endif #ifdef EVENTQ_DEBUG Tick whenCreated; //!< time created Tick whenScheduled; //!< time scheduled #endif void setWhen(Tick when, EventQueue *q) { _when = when; #ifndef NDEBUG queue = q; #endif #ifdef EVENTQ_DEBUG whenScheduled = curTick(); #endif } protected: /// Accessor for flags. Flags getFlags() const { return flags & PublicRead; } bool isFlagSet(Flags _flags) const { assert(_flags.noneSet(~PublicRead)); return flags.isSet(_flags); } /// Accessor for flags. void setFlags(Flags _flags) { assert(_flags.noneSet(~PublicWrite)); flags.set(_flags); } void clearFlags(Flags _flags) { assert(_flags.noneSet(~PublicWrite)); flags.clear(_flags); } void clearFlags() { flags.clear(PublicWrite); } // This function isn't really useful if TRACING_ON is not defined virtual void trace(const char *action); //!< trace event activity public: /// Event priorities, to provide tie-breakers for events scheduled /// at the same cycle. Most events are scheduled at the default /// priority; these values are used to control events that need to /// be ordered within a cycle. /// Minimum priority static const Priority Minimum_Pri = SCHAR_MIN; /// If we enable tracing on a particular cycle, do that as the /// very first thing so we don't miss any of the events on /// that cycle (even if we enter the debugger). static const Priority Trace_Enable_Pri = -101; /// Breakpoints should happen before anything else (except /// enabling trace output), so we don't miss any action when /// debugging. static const Priority Debug_Break_Pri = -100; /// CPU switches schedule the new CPU's tick event for the /// same cycle (after unscheduling the old CPU's tick event). /// The switch needs to come before any tick events to make /// sure we don't tick both CPUs in the same cycle. static const Priority CPU_Switch_Pri = -31; /// For some reason "delayed" inter-cluster writebacks are /// scheduled before regular writebacks (which have default /// priority). Steve? static const Priority Delayed_Writeback_Pri = -1; /// Default is zero for historical reasons. static const Priority Default_Pri = 0; /// Serailization needs to occur before tick events also, so /// that a serialize/unserialize is identical to an on-line /// CPU switch. static const Priority Serialize_Pri = 32; /// CPU ticks must come after other associated CPU events /// (such as writebacks). static const Priority CPU_Tick_Pri = 50; /// Statistics events (dump, reset, etc.) come after /// everything else, but before exit. static const Priority Stat_Event_Pri = 90; /// Progress events come at the end. static const Priority Progress_Event_Pri = 95; /// If we want to exit on this cycle, it's the very last thing /// we do. static const Priority Sim_Exit_Pri = 100; /// Maximum priority static const Priority Maximum_Pri = SCHAR_MAX; /* * Event constructor * @param queue that the event gets scheduled on */ Event(Priority p = Default_Pri, Flags f = 0) : nextBin(NULL), nextInBin(NULL), _priority(p), flags(Initialized | f) { assert(f.noneSet(~PublicWrite)); #ifndef NDEBUG instance = ++instanceCounter; queue = NULL; #endif #ifdef EVENTQ_DEBUG whenCreated = curTick(); whenScheduled = 0; #endif } virtual ~Event(); virtual const std::string name() const; /// Return a C string describing the event. This string should /// *not* be dynamically allocated; just a const char array /// describing the event class. virtual const char *description() const; /// Dump the current event data void dump() const; public: /* * This member function is invoked when the event is processed * (occurs). There is no default implementation; each subclass * must provide its own implementation. The event is not * automatically deleted after it is processed (to allow for * statically allocated event objects). * * If the AutoDestroy flag is set, the object is deleted once it * is processed. */ virtual void process() = 0; /// Determine if the current event is scheduled bool scheduled() const { return flags.isSet(Scheduled); } /// Squash the current event void squash() { flags.set(Squashed); } /// Check whether the event is squashed bool squashed() const { return flags.isSet(Squashed); } /// See if this is a SimExitEvent (without resorting to RTTI) bool isExitEvent() const { return flags.isSet(IsExitEvent); } /// Get the time that the event is scheduled Tick when() const { return _when; } /// Get the event priority Priority priority() const { return _priority; } #ifndef SWIG virtual void serialize(std::ostream &os); virtual void unserialize(Checkpoint *cp, const std::string §ion); #endif }; #ifndef SWIG inline bool operator<(const Event &l, const Event &r) { return l.when() < r.when() || (l.when() == r.when() && l.priority() < r.priority()); } inline bool operator>(const Event &l, const Event &r) { return l.when() > r.when() || (l.when() == r.when() && l.priority() > r.priority()); } inline bool operator<=(const Event &l, const Event &r) { return l.when() < r.when() || (l.when() == r.when() && l.priority() <= r.priority()); } inline bool operator>=(const Event &l, const Event &r) { return l.when() > r.when() || (l.when() == r.when() && l.priority() >= r.priority()); } inline bool operator==(const Event &l, const Event &r) { return l.when() == r.when() && l.priority() == r.priority(); } inline bool operator!=(const Event &l, const Event &r) { return l.when() != r.when() || l.priority() != r.priority(); } #endif /* * Queue of events sorted in time order */ class EventQueue : public Serializable { private: std::string objName; Event *head; Tick _curTick; void insert(Event *event); void remove(Event *event); EventQueue(const EventQueue &); const EventQueue &operator=(const EventQueue &); public: EventQueue(const std::string &n); virtual const std::string name() const { return objName; } // schedule the given event on this queue void schedule(Event *event, Tick when); void deschedule(Event *event); void reschedule(Event *event, Tick when, bool always = false); Tick nextTick() const { return head->when(); } void setCurTick(Tick newVal) { _curTick = newVal; } Tick getCurTick() { return _curTick; } Event *serviceOne(); // process all events up to the given timestamp. we inline a // quick test to see if there are any events to process; if so, // call the internal out-of-line version to process them all. void serviceEvents(Tick when) { while (!empty()) { if (nextTick() > when) break; /** * @todo this assert is a good bug catcher. I need to * make it true again. */ //assert(head->when() >= when && "event scheduled in the past"); serviceOne(); } setCurTick(when); } // return true if no events are queued bool empty() const { return head == NULL; } void dump() const; bool debugVerify() const; /** * function for replacing the head of the event queue, so that a * different set of events can run without disturbing events that have * already been scheduled. Already scheduled events can be processed * by replacing the original head back. * USING THIS FUNCTION CAN BE DANGEROUS TO THE HEALTH OF THE SIMULATOR. * NOT RECOMMENDED FOR USE. */ Event* replaceHead(Event* s); #ifndef SWIG virtual void serialize(std::ostream &os); virtual void unserialize(Checkpoint *cp, const std::string §ion); #endif }; void dumpMainQueue(); #ifndef SWIG class EventManager { protected: /** A pointer to this object's event queue */ EventQueue *eventq; public: EventManager(EventManager &em) : eventq(em.eventq) {} EventManager(EventManager *em) : eventq(em->eventq) {} EventManager(EventQueue *eq) : eventq(eq) {} EventQueue * eventQueue() const { return eventq; } void schedule(Event &event, Tick when) { eventq->schedule(&event, when); } void deschedule(Event &event) { eventq->deschedule(&event); } void reschedule(Event &event, Tick when, bool always = false) { eventq->reschedule(&event, when, always); } void schedule(Event *event, Tick when) { eventq->schedule(event, when); } void deschedule(Event *event) { eventq->deschedule(event); } void reschedule(Event *event, Tick when, bool always = false) { eventq->reschedule(event, when, always); } void setCurTick(Tick newVal) { eventq->setCurTick(newVal); } }; template void DelayFunction(EventQueue *eventq, Tick when, T *object) { class DelayEvent : public Event { private: T *object; public: DelayEvent(T *o) : Event(Default_Pri, AutoDelete), object(o) { } void process() { (object->*F)(); } const char *description() const { return "delay"; } }; eventq->schedule(new DelayEvent(object), when); } template class EventWrapper : public Event { private: T *object; public: EventWrapper(T *obj, bool del = false, Priority p = Default_Pri) : Event(p), object(obj) { if (del) setFlags(AutoDelete); } EventWrapper(T &obj, bool del = false, Priority p = Default_Pri) : Event(p), object(&obj) { if (del) setFlags(AutoDelete); } void process() { (object->*F)(); } const std::string name() const { return object->name() + ".wrapped_event"; } const char *description() const { return "EventWrapped"; } }; #endif #endif // __SIM_EVENTQ_HH__