/* * Copyright (c) 2000-2005 The Regents of The University of Michigan * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer; * redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution; * neither the name of the copyright holders nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Authors: Steve Reinhardt * Nathan Binkert */ /* @file * EventQueue interfaces */ #ifndef __SIM_EVENTQ_HH__ #define __SIM_EVENTQ_HH__ #include #include #include #include #include #include #include "base/fast_alloc.hh" #include "base/misc.hh" #include "base/trace.hh" #include "sim/serialize.hh" #include "sim/host.hh" class EventQueue; // forward declaration extern EventQueue mainEventQueue; /* * An item on an event queue. The action caused by a given * event is specified by deriving a subclass and overriding the * process() member function. * * Caution, the order of members is chosen to maximize data packing. */ class Event : public Serializable, public FastAlloc { friend class EventQueue; private: // The event queue is now a linked list of linked lists. The // 'nextBin' pointer is to find the bin, where a bin is defined as // when+priority. All events in the same bin will be stored in a // second linked list (a stack) maintained by the 'nextInBin' // pointer. The list will be accessed in LIFO order. The end // result is that the insert/removal in 'nextBin' is // linear/constant, and the lookup/removal in 'nextInBin' is // constant/constant. Hopefully this is a significant improvement // over the current fully linear insertion. Event *nextBin; Event *nextInBin; static Event *insertBefore(Event *event, Event *curr); static Event *removeItem(Event *event, Event *last); Tick _when; //!< timestamp when event should be processed short _priority; //!< event priority short _flags; #ifndef NDEBUG /// Global counter to generate unique IDs for Event instances static Counter instanceCounter; /// This event's unique ID. We can also use pointer values for /// this but they're not consistent across runs making debugging /// more difficult. Thus we use a global counter value when /// debugging. Counter instance; /// queue to which this event belongs (though it may or may not be /// scheduled on this queue yet) EventQueue *queue; #endif #ifdef EVENTQ_DEBUG Tick whenCreated; //!< time created Tick whenScheduled; //!< time scheduled #endif void setWhen(Tick when, EventQueue *q) { _when = when; #ifndef NDEBUG queue = q; #endif #ifdef EVENTQ_DEBUG whenScheduled = curTick; #endif } protected: enum Flags { None = 0x0, Squashed = 0x1, Scheduled = 0x2, AutoDelete = 0x4, AutoSerialize = 0x8, IsExitEvent = 0x10, IsMainQueue = 0x20 }; bool getFlags(Flags f) const { return (_flags & f) == f; } void setFlags(Flags f) { _flags |= f; } void clearFlags(Flags f) { _flags &= ~f; } protected: // This function isn't really useful if TRACING_ON is not defined virtual void trace(const char *action); //!< trace event activity public: /// Event priorities, to provide tie-breakers for events scheduled /// at the same cycle. Most events are scheduled at the default /// priority; these values are used to control events that need to /// be ordered within a cycle. enum Priority { /// Minimum priority Minimum_Pri = SHRT_MIN, /// If we enable tracing on a particular cycle, do that as the /// very first thing so we don't miss any of the events on /// that cycle (even if we enter the debugger). Trace_Enable_Pri = -101, /// Breakpoints should happen before anything else (except /// enabling trace output), so we don't miss any action when /// debugging. Debug_Break_Pri = -100, /// CPU switches schedule the new CPU's tick event for the /// same cycle (after unscheduling the old CPU's tick event). /// The switch needs to come before any tick events to make /// sure we don't tick both CPUs in the same cycle. CPU_Switch_Pri = -31, /// For some reason "delayed" inter-cluster writebacks are /// scheduled before regular writebacks (which have default /// priority). Steve? Delayed_Writeback_Pri = -1, /// Default is zero for historical reasons. Default_Pri = 0, /// Serailization needs to occur before tick events also, so /// that a serialize/unserialize is identical to an on-line /// CPU switch. Serialize_Pri = 32, /// CPU ticks must come after other associated CPU events /// (such as writebacks). CPU_Tick_Pri = 50, /// Statistics events (dump, reset, etc.) come after /// everything else, but before exit. Stat_Event_Pri = 90, /// Progress events come at the end. Progress_Event_Pri = 95, /// If we want to exit on this cycle, it's the very last thing /// we do. Sim_Exit_Pri = 100, /// Maximum priority Maximum_Pri = SHRT_MAX }; /* * Event constructor * @param queue that the event gets scheduled on */ Event(Priority p = Default_Pri) : nextBin(NULL), nextInBin(NULL), _priority(p), _flags(None) { #ifndef NDEBUG instance = ++instanceCounter; queue = NULL; #endif #ifdef EVENTQ_DEBUG whenCreated = curTick; whenScheduled = 0; #endif } virtual ~Event() { } virtual const std::string name() const { #ifndef NDEBUG return csprintf("Event_%d", instance); #else return csprintf("Event_%x", (uintptr_t)this); #endif } /// Return a C string describing the event. This string should /// *not* be dynamically allocated; just a const char array /// describing the event class. virtual const char *description() const; /// Dump the current event data void dump() const; public: /* * This member function is invoked when the event is processed * (occurs). There is no default implementation; each subclass * must provide its own implementation. The event is not * automatically deleted after it is processed (to allow for * statically allocated event objects). * * If the AutoDestroy flag is set, the object is deleted once it * is processed. */ virtual void process() = 0; /// Determine if the current event is scheduled bool scheduled() const { return getFlags(Scheduled); } /// Squash the current event void squash() { setFlags(Squashed); } /// Check whether the event is squashed bool squashed() const { return getFlags(Squashed); } /// See if this is a SimExitEvent (without resorting to RTTI) bool isExitEvent() const { return getFlags(IsExitEvent); } /// Get the time that the event is scheduled Tick when() const { return _when; } /// Get the event priority int priority() const { return _priority; } #ifndef SWIG struct priority_compare : public std::binary_function { bool operator()(const Event *l, const Event *r) const { return l->when() >= r->when() || l->priority() >= r->priority(); } }; virtual void serialize(std::ostream &os); virtual void unserialize(Checkpoint *cp, const std::string §ion); #endif }; /* * Queue of events sorted in time order */ class EventQueue : public Serializable { private: std::string objName; Event *head; void insert(Event *event); void remove(Event *event); public: EventQueue(const std::string &n) : objName(n), head(NULL) {} virtual const std::string name() const { return objName; } // schedule the given event on this queue void schedule(Event *ev, Tick when); void deschedule(Event *ev); void reschedule(Event *ev, Tick when, bool always = false); Tick nextTick() const { return head->when(); } Event *serviceOne(); // process all events up to the given timestamp. we inline a // quick test to see if there are any events to process; if so, // call the internal out-of-line version to process them all. void serviceEvents(Tick when) { while (!empty()) { if (nextTick() > when) break; /** * @todo this assert is a good bug catcher. I need to * make it true again. */ //assert(head->when() >= when && "event scheduled in the past"); serviceOne(); } } // default: process all events up to 'now' (curTick) void serviceEvents() { serviceEvents(curTick); } // return true if no events are queued bool empty() const { return head == NULL; } void dump() const; Tick nextEventTime() { return empty() ? curTick : head->when(); } bool debugVerify() const; #ifndef SWIG virtual void serialize(std::ostream &os); virtual void unserialize(Checkpoint *cp, const std::string §ion); #endif }; #ifndef SWIG class EventManager { protected: /** A pointer to this object's event queue */ EventQueue *eventq; public: EventManager(EventManager &em) : eventq(em.queue()) {} EventManager(EventManager *em) : eventq(em ? em->queue() : NULL) {} EventManager(EventQueue *eq) : eventq(eq) {} EventQueue * queue() const { return eventq; } void schedule(Event &event, Tick when) { eventq->schedule(&event, when); } void deschedule(Event &event) { eventq->deschedule(&event); } void reschedule(Event &event, Tick when, bool always = false) { eventq->reschedule(&event, when, always); } void schedule(Event *event, Tick when) { eventq->schedule(event, when); } void deschedule(Event *event) { eventq->deschedule(event); } void reschedule(Event *event, Tick when, bool always = false) { eventq->reschedule(event, when, always); } }; template void DelayFunction(EventQueue *eventq, Tick when, T *object) { class DelayEvent : public Event { private: T *object; public: DelayEvent(T *o) : object(o) { setFlags(this->AutoDestroy); } void process() { (object->*F)(); } const char *description() const { return "delay"; } }; eventq->schedule(new DelayEvent(object), when); } template class EventWrapper : public Event { private: T *object; public: EventWrapper(T *obj, bool del = false, Priority p = Default_Pri) : Event(p), object(obj) { if (del) setFlags(AutoDelete); } void process() { (object->*F)(); } }; inline void EventQueue::schedule(Event *event, Tick when) { assert(when >= curTick); assert(!event->scheduled()); event->setWhen(when, this); insert(event); event->setFlags(Event::Scheduled); if (this == &mainEventQueue) event->setFlags(Event::IsMainQueue); else event->clearFlags(Event::IsMainQueue); if (DTRACE(Event)) event->trace("scheduled"); } inline void EventQueue::deschedule(Event *event) { assert(event->scheduled()); remove(event); event->clearFlags(Event::Squashed); event->clearFlags(Event::Scheduled); if (event->getFlags(Event::AutoDelete)) delete event; if (DTRACE(Event)) event->trace("descheduled"); } inline void EventQueue::reschedule(Event *event, Tick when, bool always) { assert(when >= curTick); assert(always || event->scheduled()); if (event->scheduled()) remove(event); event->setWhen(when, this); insert(event); event->clearFlags(Event::Squashed); event->setFlags(Event::Scheduled); if (this == &mainEventQueue) event->setFlags(Event::IsMainQueue); else event->clearFlags(Event::IsMainQueue); if (DTRACE(Event)) event->trace("rescheduled"); } inline bool operator<(const Event &l, const Event &r) { return l.when() < r.when() || (l.when() == r.when() && l.priority() < r.priority()); } inline bool operator>(const Event &l, const Event &r) { return l.when() > r.when() || (l.when() == r.when() && l.priority() > r.priority()); } inline bool operator<=(const Event &l, const Event &r) { return l.when() < r.when() || (l.when() == r.when() && l.priority() <= r.priority()); } inline bool operator>=(const Event &l, const Event &r) { return l.when() > r.when() || (l.when() == r.when() && l.priority() >= r.priority()); } inline bool operator==(const Event &l, const Event &r) { return l.when() == r.when() && l.priority() == r.priority(); } inline bool operator!=(const Event &l, const Event &r) { return l.when() != r.when() || l.priority() != r.priority(); } #endif #endif // __SIM_EVENTQ_HH__