/* * Copyright (c) 1999-2008 Mark D. Hill and David A. Wood * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer; * redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution; * neither the name of the copyright holders nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * SimpleNetwork.cc * * Description: See SimpleNetwork.hh * * $Id$ * */ #include "mem/ruby/network/simple/SimpleNetwork.hh" #include "mem/ruby/profiler/Profiler.hh" #include "mem/ruby/system/System.hh" #include "mem/ruby/network/simple/Switch.hh" #include "mem/ruby/common/NetDest.hh" #include "mem/ruby/network/simple/Topology.hh" #include "mem/protocol/TopologyType.hh" #include "mem/protocol/MachineType.hh" #include "mem/ruby/buffers/MessageBuffer.hh" #include "mem/protocol/Protocol.hh" #include "mem/gems_common/Map.hh" // ***BIG HACK*** - This is actually code that _should_ be in Network.cc // Note: Moved to Princeton Network // calls new to abstract away from the network /* Network* Network::createNetwork(int nodes) { return new SimpleNetwork(nodes); } */ SimpleNetwork::SimpleNetwork(const Params *p) : Network(p) { // // Note: the parent Network Object constructor is called before the // SimpleNetwork child constructor. Therefore, the member variables // used below should already be initialized. // m_endpoint_switches.setSize(m_nodes); m_in_use.setSize(m_virtual_networks); m_ordered.setSize(m_virtual_networks); for (int i = 0; i < m_virtual_networks; i++) { m_in_use[i] = false; m_ordered[i] = false; } // Allocate to and from queues m_toNetQueues.setSize(m_nodes); m_fromNetQueues.setSize(m_nodes); for (int node = 0; node < m_nodes; node++) { m_toNetQueues[node].setSize(m_virtual_networks); m_fromNetQueues[node].setSize(m_virtual_networks); for (int j = 0; j < m_virtual_networks; j++) { m_toNetQueues[node][j] = new MessageBuffer( "toNet node "+int_to_string(node)+" j "+int_to_string(j)); m_fromNetQueues[node][j] = new MessageBuffer( "fromNet node "+int_to_string(node)+" j "+int_to_string(j)); } } } void SimpleNetwork::init() { Network::init(); // // The topology pointer should have already been initialized in the parent // class network constructor. // assert(m_topology_ptr != NULL); int number_of_switches = m_topology_ptr->numSwitches(); for (int i=0; icreateLinks(this, false); // false because this isn't a reconfiguration } void SimpleNetwork::reset() { for (int node = 0; node < m_nodes; node++) { for (int j = 0; j < m_virtual_networks; j++) { m_toNetQueues[node][j]->clear(); m_fromNetQueues[node][j]->clear(); } } for(int i=0; iclearBuffers(); } } SimpleNetwork::~SimpleNetwork() { for (int i = 0; i < m_nodes; i++) { m_toNetQueues[i].deletePointers(); m_fromNetQueues[i].deletePointers(); } m_switch_ptr_vector.deletePointers(); m_buffers_to_free.deletePointers(); // delete m_topology_ptr; } // From a switch to an endpoint node void SimpleNetwork::makeOutLink(SwitchID src, NodeID dest, const NetDest& routing_table_entry, int link_latency, int link_weight, int bw_multiplier, bool isReconfiguration) { assert(dest < m_nodes); assert(src < m_switch_ptr_vector.size()); assert(m_switch_ptr_vector[src] != NULL); if(!isReconfiguration){ m_switch_ptr_vector[src]->addOutPort(m_fromNetQueues[dest], routing_table_entry, link_latency, bw_multiplier); m_endpoint_switches[dest] = m_switch_ptr_vector[src]; } else { m_switch_ptr_vector[src]->reconfigureOutPort(routing_table_entry); } } // From an endpoint node to a switch void SimpleNetwork::makeInLink(NodeID src, SwitchID dest, const NetDest& routing_table_entry, int link_latency, int bw_multiplier, bool isReconfiguration) { assert(src < m_nodes); if(!isReconfiguration){ m_switch_ptr_vector[dest]->addInPort(m_toNetQueues[src]); } else { // do nothing } } // From a switch to a switch void SimpleNetwork::makeInternalLink(SwitchID src, SwitchID dest, const NetDest& routing_table_entry, int link_latency, int link_weight, int bw_multiplier, bool isReconfiguration) { if(!isReconfiguration){ // Create a set of new MessageBuffers Vector queues; for (int i = 0; i < m_virtual_networks; i++) { // allocate a buffer MessageBuffer* buffer_ptr = new MessageBuffer; buffer_ptr->setOrdering(true); if (m_buffer_size > 0) { buffer_ptr->setSize(m_buffer_size); } queues.insertAtBottom(buffer_ptr); // remember to deallocate it m_buffers_to_free.insertAtBottom(buffer_ptr); } // Connect it to the two switches m_switch_ptr_vector[dest]->addInPort(queues); m_switch_ptr_vector[src]->addOutPort(queues, routing_table_entry, link_latency, bw_multiplier); } else { m_switch_ptr_vector[src]->reconfigureOutPort(routing_table_entry); } } void SimpleNetwork::checkNetworkAllocation(NodeID id, bool ordered, int network_num) { ASSERT(id < m_nodes); ASSERT(network_num < m_virtual_networks); if (ordered) { m_ordered[network_num] = true; } m_in_use[network_num] = true; } MessageBuffer* SimpleNetwork::getToNetQueue(NodeID id, bool ordered, int network_num) { checkNetworkAllocation(id, ordered, network_num); return m_toNetQueues[id][network_num]; } MessageBuffer* SimpleNetwork::getFromNetQueue(NodeID id, bool ordered, int network_num) { checkNetworkAllocation(id, ordered, network_num); return m_fromNetQueues[id][network_num]; } const Vector* SimpleNetwork::getThrottles(NodeID id) const { assert(id >= 0); assert(id < m_nodes); assert(m_endpoint_switches[id] != NULL); return m_endpoint_switches[id]->getThrottles(); } void SimpleNetwork::printStats(ostream& out) const { out << endl; out << "Network Stats" << endl; out << "-------------" << endl; out << endl; for(int i=0; iprintStats(out); } } void SimpleNetwork::clearStats() { for(int i=0; iclearStats(); } } void SimpleNetwork::printConfig(ostream& out) const { out << endl; out << "Network Configuration" << endl; out << "---------------------" << endl; out << "network: SIMPLE_NETWORK" << endl; out << "topology: " << m_topology_ptr->getName() << endl; out << endl; for (int i = 0; i < m_virtual_networks; i++) { out << "virtual_net_" << i << ": "; if (m_in_use[i]) { out << "active, "; if (m_ordered[i]) { out << "ordered" << endl; } else { out << "unordered" << endl; } } else { out << "inactive" << endl; } } out << endl; for(int i=0; iprintConfig(out); } m_topology_ptr->printConfig(out); } void SimpleNetwork::print(ostream& out) const { out << "[SimpleNetwork]"; } SimpleNetwork * SimpleNetworkParams::create() { return new SimpleNetwork(this); }