/* * Copyright (c) 2014-2015 Advanced Micro Devices, Inc. * All rights reserved. * * For use for simulation and test purposes only * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. Neither the name of the copyright holder nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * * Author: Sooraj Puthoor */ #include "gpu-compute/local_memory_pipeline.hh" #include "debug/GPUPort.hh" #include "gpu-compute/compute_unit.hh" #include "gpu-compute/gpu_dyn_inst.hh" #include "gpu-compute/shader.hh" #include "gpu-compute/vector_register_file.hh" #include "gpu-compute/wavefront.hh" LocalMemPipeline::LocalMemPipeline(const ComputeUnitParams* p) : computeUnit(nullptr), lmQueueSize(p->local_mem_queue_size) { } void LocalMemPipeline::init(ComputeUnit *cu) { computeUnit = cu; _name = computeUnit->name() + ".LocalMemPipeline"; } void LocalMemPipeline::exec() { // apply any returned shared (LDS) memory operations GPUDynInstPtr m = !lmReturnedRequests.empty() ? lmReturnedRequests.front() : nullptr; bool accessVrf = true; if ((m) && (m->m_op==Enums::MO_LD || MO_A(m->m_op))) { Wavefront *w = computeUnit->wfList[m->simdId][m->wfSlotId]; accessVrf = w->computeUnit->vrf[m->simdId]-> vrfOperandAccessReady(m->seqNum(), w, m, VrfAccessType::WRITE); } if (!lmReturnedRequests.empty() && m->latency.rdy() && accessVrf && computeUnit->locMemToVrfBus.rdy() && (computeUnit->shader->coissue_return || computeUnit->wfWait.at(m->pipeId).rdy())) { if (m->v_type == VT_32 && m->m_type == Enums::M_U8) doSmReturn(m); else if (m->v_type == VT_32 && m->m_type == Enums::M_U16) doSmReturn(m); else if (m->v_type == VT_32 && m->m_type == Enums::M_U32) doSmReturn(m); else if (m->v_type == VT_32 && m->m_type == Enums::M_S8) doSmReturn(m); else if (m->v_type == VT_32 && m->m_type == Enums::M_S16) doSmReturn(m); else if (m->v_type == VT_32 && m->m_type == Enums::M_S32) doSmReturn(m); else if (m->v_type == VT_32 && m->m_type == Enums::M_F16) doSmReturn(m); else if (m->v_type == VT_32 && m->m_type == Enums::M_F32) doSmReturn(m); else if (m->v_type == VT_64 && m->m_type == Enums::M_U8) doSmReturn(m); else if (m->v_type == VT_64 && m->m_type == Enums::M_U16) doSmReturn(m); else if (m->v_type == VT_64 && m->m_type == Enums::M_U32) doSmReturn(m); else if (m->v_type == VT_64 && m->m_type == Enums::M_U64) doSmReturn(m); else if (m->v_type == VT_64 && m->m_type == Enums::M_S8) doSmReturn(m); else if (m->v_type == VT_64 && m->m_type == Enums::M_S16) doSmReturn(m); else if (m->v_type == VT_64 && m->m_type == Enums::M_S32) doSmReturn(m); else if (m->v_type == VT_64 && m->m_type == Enums::M_S64) doSmReturn(m); else if (m->v_type == VT_64 && m->m_type == Enums::M_F16) doSmReturn(m); else if (m->v_type == VT_64 && m->m_type == Enums::M_F32) doSmReturn(m); else if (m->v_type == VT_64 && m->m_type == Enums::M_F64) doSmReturn(m); } // If pipeline has executed a local memory instruction // execute local memory packet and issue the packets // to LDS if (!lmIssuedRequests.empty() && lmReturnedRequests.size() < lmQueueSize) { GPUDynInstPtr m = lmIssuedRequests.front(); bool returnVal = computeUnit->sendToLds(m); if (!returnVal) { DPRINTF(GPUPort, "packet was nack'd and put in retry queue"); } lmIssuedRequests.pop(); } } template void LocalMemPipeline::doSmReturn(GPUDynInstPtr m) { lmReturnedRequests.pop(); Wavefront *w = computeUnit->wfList[m->simdId][m->wfSlotId]; // Return data to registers if (m->m_op == Enums::MO_LD || MO_A(m->m_op)) { std::vector regVec; for (int k = 0; k < m->n_reg; ++k) { int dst = m->dst_reg+k; if (m->n_reg > MAX_REGS_FOR_NON_VEC_MEM_INST) dst = m->dst_reg_vec[k]; // virtual->physical VGPR mapping int physVgpr = w->remap(dst,sizeof(c0),1); // save the physical VGPR index regVec.push_back(physVgpr); c1 *p1 = &((c1 *)m->d_data)[k * w->computeUnit->wfSize()]; for (int i = 0; i < w->computeUnit->wfSize(); ++i) { if (m->exec_mask[i]) { // write the value into the physical VGPR. This is a purely // functional operation. No timing is modeled. w->computeUnit->vrf[w->simdId]->write(physVgpr, *p1, i); } ++p1; } } // Schedule the write operation of the load data on the VRF. This simply // models the timing aspect of the VRF write operation. It does not // modify the physical VGPR. loadVrfBankConflictCycles += w->computeUnit->vrf[w->simdId]->exec(m->seqNum(), w, regVec, sizeof(c0), m->time); } // Decrement outstanding request count computeUnit->shader->ScheduleAdd(&w->outstanding_reqs, m->time, -1); if (m->m_op == Enums::MO_ST || MO_A(m->m_op) || MO_ANR(m->m_op) || MO_H(m->m_op)) { computeUnit->shader->ScheduleAdd(&w->outstanding_reqs_wr_lm, m->time, -1); } if (m->m_op == Enums::MO_LD || MO_A(m->m_op) || MO_ANR(m->m_op)) { computeUnit->shader->ScheduleAdd(&w->outstanding_reqs_rd_lm, m->time, -1); } // Mark write bus busy for appropriate amount of time computeUnit->locMemToVrfBus.set(m->time); if (computeUnit->shader->coissue_return == 0) w->computeUnit->wfWait.at(m->pipeId).set(m->time); } void LocalMemPipeline::regStats() { loadVrfBankConflictCycles .name(name() + ".load_vrf_bank_conflict_cycles") .desc("total number of cycles LDS data are delayed before updating " "the VRF") ; }