Lines Matching defs:state

52  * An object starts out in the Running state. When the simulator
55 * or Drained state. If any object enters the Draining state
57 * all objects have entered the Drained state.
60 * transfer the object to the Running state. This in turn results in a
63 * such cases, the new objects will be created in the Resuming state
66 * \note Even though the state of an object (visible to the rest of
68 * if all objects have entered the Drained state, the protocol is
75 Resuming, /** Transient state while the simulator is resuming */
83 * state before declaring the operation to be successful. This class
86 * state, it exits the simulation loop.
109 * the Drained state at which point the whole simulator is in a
110 * consistent state and ready for checkpointing or CPU
127 * Run state fixups before a checkpoint restore operation
129 * The drain state of an object isn't stored in a checkpoint since
130 * the whole system is always going to be in the Drained state
133 * state since the state isn't stored in checkpoints. This method
134 * performs state fixups on all Drainable objects and the
142 /** Get the simulators global drain state */
143 DrainState state() const { return _state; }
158 * specific state.
160 bool allInState(DrainState state) const;
181 /** Global simulator drain state */
192 * An object's internal state needs to be drained when creating a
194 * timing models. Once the internal state has been drained from
207 * internal state, it calls DrainManager::signalDrainDone() on the
232 * Notify an object that it needs to drain its state.
236 * automatically switches to the Drained state. If the object
238 * automatically enters the Draining state. Other return values
241 * @note An object that has entered the Drained state can be
244 * state. The simulator therefore repeats the draining process
263 * into a state where it is ready to be drained. The method is
281 /** Return the current drain state of an object. */
308 * Current drain state of the object. Needs to be mutable since
310 * into a Drained state even if the calling method is const.