Lines Matching defs:Drained
55 * or Drained state. If any object enters the Draining state
57 * all objects have entered the Drained state.
68 * if all objects have entered the Drained state, the protocol is
74 Drained, /** Buffers drained, ready for serialization/handover */
109 * the Drained state at which point the whole simulator is in a
122 * Resume normal simulation in a Drained system.
130 * the whole system is always going to be in the Drained state
140 bool isDrained() const { return _state == DrainState::Drained; }
235 * internal buffers, it returns DrainState::Drained and
236 * automatically switches to the Drained state. If the object
241 * @note An object that has entered the Drained state can be
245 * until all objects return DrainState::Drained on the first call
248 * @return DrainState::Drained if the object is drained at this
270 case DrainState::Drained:
274 _drainState = DrainState::Drained;
310 * into a Drained state even if the calling method is const.